No announcement yet.

Async Trace on Mobile?

  • Filter
  • Time
  • Show
Clear All
new posts

    Async Trace on Mobile?

    Are Async Traces compatible with mobile?
    By Async Traces I mean things like UWorld::AsyncLineTraceByChannel which are executed on a separate thread to improve performance.

    I'm using this to improve performance, on PC it works but on Oculus Quest it makes spikes in the physics code.
    I the video about porting Robo Recall to Quest they say something about the problem but they don't explain how they did it.
    I enabled "performance threads" command line option, this helps a little but the problem remains.

    Click image for larger version  Name:	Annotation-20200116-113211.jpg Views:	0 Size:	329.8 KB ID:	1709349
    Last edited by scha; 01-16-2020, 06:37 AM.
    Modular Japanese HouseScaffold System
    Snap Plugin for EditorSnap Plugin for Games