Hello everyone!
So I am nearly ready to release my first video game on the Google play store.
I found this article that explains what I should do before releasing it, and I have a few questions (some questions might sound dumb but I want to make sure that I don't make any mistakes):
So if I understood correctly, this is the form I should fill out before I release the game on the play store, but I have two questions :
Personally I don't know anything about EULAs and how to write them, if I understood correctly the EULA mentionned is just an example about how it should looks like, is it enough if I just copy/paste the example and replace [Product Name] with the name of my game, and should I replace [Licensor] with my real name? (I don't own a company, but I have an unofficial name, which I cannot use in the EULA I guess, since it's not trademarked).
On the main menu I added an "About" button. When the user clicks on it, a little popup window shows up containing the credits and this text, is it good enough? I also replaced xxxx with the current year.
Thank you very much and have a nice day.
(I have asked this question on Reddit first, but I only got one answer (which didn't answered all my questions), so I decided to also post it here).
So I am nearly ready to release my first video game on the Google play store.
I found this article that explains what I should do before releasing it, and I have a few questions (some questions might sound dumb but I want to make sure that I don't make any mistakes):
You're almost ready to ship your game and begin collecting revenue? Excellent, congratulations! When the time comes to release your title, please fill out and submit this form and tell us a little about yourself and your game.
- What should I put in the PRODUCT URL field if there's no URL yet, since it's not released? Or should I upload it on the Play Store first before submitting the form?
- If I also want to release a Free Demo version (separate apk) of my game, should I also fill out a second version of this form?
Write a EULA for your product that explicitly disclaims any representations, warranties, conditions, and liabilities related to the Unreal Engine. Some example language can be found here.
Add the following to your product credits: “[Product Name] uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – xxxx, Epic Games, Inc. All rights reserved.”
Thank you very much and have a nice day.
(I have asked this question on Reddit first, but I only got one answer (which didn't answered all my questions), so I decided to also post it here).