Announcement

Collapse
No announcement yet.

Request - A guide for implementing Google consent for personalized ads

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Request - A guide for implementing Google consent for personalized ads

    Hey,

    I'm developing an Android app on UE4, which uses AdMob Ads. I received feedback saying that I need to ask for a consent from EU users, to display personalized Ads. I've been unable to find any guides, plugins or instructions about an Unreal Engine implementation for the Google consent SDK. It's a bit over my head since it's a Java SDK, and I lack the knowledge to implement it on Android Studio and use it in C++/Blueprint.

    I found one expensive paid plugin for Ads, but even it doesn't seem to have a consent feature in it. You can only turn personalized ads on/off https://www.gamednastudio.com/plugin..._UserGuide.pdf

    The Unreal Engine AdMob implementation page don't seem to have any mention of the fact that consent is required from every user in EU. https://docs.unrealengine.com/en-US/...Ads/index.html

    My questions are:
    - Are there any existing guides for a consent implementation for Unreal Engine blueprint/C++ project?
    - Could someone who has added consent query show how it's done on a Blueprint project?

    Thanks,
    Ville


    Edit: Re-structured some sentences and fixed typos.
    Last edited by villehappo; 10-14-2019, 08:29 AM.
Working...
X