Announcement

Collapse
No announcement yet.

General networking database help

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    General networking database help

    I want to make my own turn based strategy game with some minimal RPG elements. It would be kind of multiplayer. Obviously I want character stats, items etc server side, and multiplayer is a given.

    Using about 30 different market and craft items, 12 types of armor and 12 kinds of weapons, each player account would have a max of 30 troops at any one time, and 1-4 active skills to choose, with about 8 stats, plus exp and level entities, whilst having a lineage so new characters can take over etc.
    tldr; that's about 90 or so entities.

    I'm trying to figure out what kind of a networking system I should use. Like google play cloud, google cloud datastore or a regular database.

    I'm not sure which to go with and definitely want something cheaper that still works.

    Was wondering if someone had experience with android/google network systems and could tell me what they used and possibly know an average range per month for 90 entities and around 15,000-25000 players to start.




    #2
    Bump

    tldr;
    database or cloud that's the least cost for turn based rpg with 7 troops per player
    multiplayer pvp
    For 25,000-50,000players
    max 110 entities?

    would 1TB storage do?
    What would the out/in GB/month look like?
    Bytes per entity?

    can I have market items set in an array to make them all from one entity?

    Comment

    Working...
    X