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light problem whit ES3.1 preview

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    light problem whit ES3.1 preview

    i make a blank proyect to test this.
    when i make a blank proyect i put the preview in ES3.1 (takes like 20 mins to make the preview )
    and the light is more bright in some areas than the standar preview, and when i compile scene for android the game looks like the ES3.1 preview ( more bright )


    i remember in a old version of unreal i dont have that problem
    someone have the same issue or maybe i make a error in something ?

    someone can replicate this, maybe my config machine is bad
    please help me what is the problem and what i can do ?
    Last edited by Sata3D; 09-10-2019, 06:01 PM.

    #2
    Hi Sata3D. I have seen that if I take exponential height fog out of the scene it doesn`t give that really strong glow any more... I tried to figure it out for a while and that was what worked for me...

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      #3
      i think the problem is not only whit the sky glow, in this images i deleted all the lights source and the sky and the diference of light persist,, when i put the es3.1 preview the light is more bright
      you can replicate that in your own machine

      what can be the problem ? or now is normal than in es3.1 preview the light is more bright ?

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        #4
        someone know what happens ?

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