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Should we enable "Software Occlusion Culling" for Android ES3.1?

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    Should we enable "Software Occlusion Culling" for Android ES3.1?

    Hey guys!
    I don't find any info on "Software Occlusion Culling" for mobile.
    Is it a free silver bullet or there is some overhead?
    Do all Android devices support it? If device does not support it, this option will just be ignored or there will be bugs?

    And btw, should we bother about compiling apk with opengl es2 ?
    AFAIK es2 is for android 4.x devices, and they are almost extinct in 2019.

    Thanks a lot guys! God bless you!

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