Hi guys,
I'm having problem with constant little hitches in the shipping build. It looks like they are caused by actors and particles in game but somehow the hitches are happening only in the first run of level. When I restart the level everything is fluent. It looks like they are being cached or stored to memory after the first run. I can do workaround that all "problem" actors are spawned and hidden behind widget before the game start to get them loaded to memory but I don't see this as a proper solution. I've tried many many project settings, but still no luck. So I'm wondering if is there a solution for this. Thanks.
I'm having problem with constant little hitches in the shipping build. It looks like they are caused by actors and particles in game but somehow the hitches are happening only in the first run of level. When I restart the level everything is fluent. It looks like they are being cached or stored to memory after the first run. I can do workaround that all "problem" actors are spawned and hidden behind widget before the game start to get them loaded to memory but I don't see this as a proper solution. I've tried many many project settings, but still no luck. So I'm wondering if is there a solution for this. Thanks.
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