Announcement

Collapse
No announcement yet.

New error that i'm completely lost on

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    New error that i'm completely lost on

    About 2 weeks ago my project packaged just fine.
    I did some rearrangements on UI layout, optimized some textures I had imported and cleaned up some unneeded parts of BP that was already being handled.

    I have not touched the .ini file, changed anything in the project settings/plugins, or made any major movements of assets.
    Redirects are all fixed.
    Project builds fine and runs in editor fine.
    Yet I can't even get a package started for this error:
    Click image for larger version

Name:	Untitled.png
Views:	1
Size:	228.4 KB
ID:	1618943

    And (sorry these will be long since i'm not sure how create a scroll box on these forums) the logs

    Log.txt

    Code:
    Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/joshc/OneDrive/Documents/Unreal Projects/MageHunter/MageHunter.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/joshc/OneDrive/Documents/Unreal Projects/MageHunter/MageHunter.uproject" -cook -stage -archive -archivedirectory=C:/Users/joshc/OneDrive/PackageFolder -package -clientconfig=Shipping -ue4exe="C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -clean -compressed -SkipCookingEditorContent -pak -prereqs -applocaldirectory=$(EngineDir)/Binaries/ThirdParty/AppLocalDependencies -distribution -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -utf8output
    Automation.Process: Setting up command environment.
    InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\AutomationTool.exe=True
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
    CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.22/Engine/Programs/AutomationTool/Saved
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.22/Engine/Programs/AutomationTool/Saved
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.22
    CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/joshc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.22
    InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\joshc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\Log.txt
    InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\joshc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-MageHunter-Android-Shipping.txt
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
    CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/joshc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.22
    InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
    InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
    InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
    InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
    CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
    WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community (Product=Microsoft.VisualStudio.Product.Community, Version=15.9.28307.145, Sort=0)
    AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22
    IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
    HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
    LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
    WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
    InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\joshc\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.22\Rules\UATRules673332194.dll
    InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\joshc\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.22\Rules\UATRules673332194.pdb
    InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\joshc\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.22\Rules\UATRules673332194SourceFiles.txt
    InternalUtils.SafeFileExists: SafeFileExists C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject=True
    InternalUtils.SafeFileExists: SafeFileExists C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject=True
    BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject
    ProjectUtils.RequiresTempTarget: MageHunter.uproject requires a temporary target.cs to be generated (Paper2D plugin is disabled)
    InternalUtils.SafeFileExists: SafeFileExists C:\Users\joshc\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.22\Rules\UATRules673332194.dll=False
    DynamicCompilation.RequiresCompilation: Compiling C:\Users\joshc\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.22\Rules\UATRules673332194.dll: Assembly does not exist
    ProjectParams.ValidateAndLog: Project Params **************
    ProjectParams.ValidateAndLog: AdditionalServerMapParams=
    ProjectParams.ValidateAndLog: Archive=True
    ProjectParams.ValidateAndLog: ArchiveMetaData=False
    ProjectParams.ValidateAndLog: CreateAppBundle=True
    ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\joshc\OneDrive\PackageFolder
    ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Saved\StagedBuilds
    ProjectParams.ValidateAndLog: Build=True
    ProjectParams.ValidateAndLog: SkipBuildClient=False
    ProjectParams.ValidateAndLog: SkipBuildEditor=False
    ProjectParams.ValidateAndLog: Cook=True
    ProjectParams.ValidateAndLog: Clean=True
    ProjectParams.ValidateAndLog: Client=False
    ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
    ProjectParams.ValidateAndLog: ClientCookedTargets=MageHunter
    ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
    ProjectParams.ValidateAndLog: Compressed=True
    ProjectParams.ValidateAndLog: AdditionalPakOptions=
    ProjectParams.ValidateAndLog: CookOnTheFly=False
    ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
    ProjectParams.ValidateAndLog: UnversionedCookedContent=True
    ProjectParams.ValidateAndLog: SkipCookingEditorContent=True
    ProjectParams.ValidateAndLog: NumCookersToSpawn=0
    ProjectParams.ValidateAndLog: GeneratePatch=False
    ProjectParams.ValidateAndLog: AddPatchLevel=False
    ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
    ProjectParams.ValidateAndLog: GenerateRemaster=False
    ProjectParams.ValidateAndLog: DiscVersion=
    ProjectParams.ValidateAndLog: CreateReleaseVersion=
    ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
    ProjectParams.ValidateAndLog: DLCFile=
    ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
    ProjectParams.ValidateAndLog: DLCPakPluginFile=False
    ProjectParams.ValidateAndLog: DiffCookedContentPath=
    ProjectParams.ValidateAndLog: AdditionalCookerOptions=
    ProjectParams.ValidateAndLog: DedicatedServer=False
    ProjectParams.ValidateAndLog: DirectoriesToCook=
    ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
    ProjectParams.ValidateAndLog: EditorTargets=
    ProjectParams.ValidateAndLog: Foreign=False
    ProjectParams.ValidateAndLog: IsCodeBasedProject=True
    ProjectParams.ValidateAndLog: IsProgramTarget=False
    ProjectParams.ValidateAndLog: IterativeCooking=False
    ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
    ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
    ProjectParams.ValidateAndLog: CookAll=False
    ProjectParams.ValidateAndLog: CookPartialGC=False
    ProjectParams.ValidateAndLog: CookInEditor=False
    ProjectParams.ValidateAndLog: CookMapsOnly=False
    ProjectParams.ValidateAndLog: Deploy=False
    ProjectParams.ValidateAndLog: IterativeDeploy=False
    ProjectParams.ValidateAndLog: FastCook=False
    ProjectParams.ValidateAndLog: LogWindow=False
    ProjectParams.ValidateAndLog: Manifests=False
    ProjectParams.ValidateAndLog: MapToRun=
    ProjectParams.ValidateAndLog: NoClient=False
    ProjectParams.ValidateAndLog: NumClients=0
    ProjectParams.ValidateAndLog: NoDebugInfo=True
    ProjectParams.ValidateAndLog: SeparateDebugInfo=False
    ProjectParams.ValidateAndLog: MapFile=False
    ProjectParams.ValidateAndLog: NoCleanStage=False
    ProjectParams.ValidateAndLog: NoXGE=False
    ProjectParams.ValidateAndLog: MapsToCook=
    ProjectParams.ValidateAndLog: MapIniSectionsToCook=
    ProjectParams.ValidateAndLog: Pak=True
    ProjectParams.ValidateAndLog: Package=True
    ProjectParams.ValidateAndLog: ForcePackageData=False
    ProjectParams.ValidateAndLog: NullRHI=False
    ProjectParams.ValidateAndLog: FakeClient=False
    ProjectParams.ValidateAndLog: EditorTest=False
    ProjectParams.ValidateAndLog: RunAutomationTests=False
    ProjectParams.ValidateAndLog: RunAutomationTest=
    ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
    ProjectParams.ValidateAndLog: CrashIndex=0
    ProjectParams.ValidateAndLog: ProgramTargets=
    ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Android, C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Binaries\Android]
    ProjectParams.ValidateAndLog: ProjectExePaths=[Android, C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Binaries\Android\MageHunter]
    ProjectParams.ValidateAndLog: Distribution=True
    ProjectParams.ValidateAndLog: Prebuilt=False
    ProjectParams.ValidateAndLog: Prereqs=True
    ProjectParams.ValidateAndLog: AppLocalDirectory=$(EngineDir)/Binaries/ThirdParty/AppLocalDependencies
    ProjectParams.ValidateAndLog: NoBootstrapExe=False
    ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject
    ProjectParams.ValidateAndLog: Run=False
    ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
    ProjectParams.ValidateAndLog: ServerCookedTargets=
    ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
    ProjectParams.ValidateAndLog: ShortProjectName=MageHunter
    ProjectParams.ValidateAndLog: SignedPak=False
    ProjectParams.ValidateAndLog: SignPak=
    ProjectParams.ValidateAndLog: SkipCook=False
    ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
    ProjectParams.ValidateAndLog: SkipPak=False
    ProjectParams.ValidateAndLog: PrePak=False
    ProjectParams.ValidateAndLog: SkipStage=False
    ProjectParams.ValidateAndLog: Stage=True
    ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
    ProjectParams.ValidateAndLog: bUseExtraFlavor=False
    ProjectParams.ValidateAndLog: NativizeAssets=False
    ProjectParams.ValidateAndLog: StageDirectoryParam=
    ProjectParams.ValidateAndLog: AdditionalPackageOptions=
    ProjectParams.ValidateAndLog: Project Params **************
    InternalUtils.SafeFileExists: SafeFileExists C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject=True
    InternalUtils.SafeFileExists: SafeFileExists C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject=True
    InternalUtils.SafeFileExists: SafeFileExists C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject=True
    Project.Build: ********** BUILD COMMAND STARTED **********
    UE4Build.Build: ************************* UE4Build:
    UE4Build.Build: ************************* UseXGE: False
    UE4Build.Build: ************************* UseParallelExecutor: False
    InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
    InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
    CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe MageHunter Android Shipping -Project="C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject" -Clean -NoHotReload "C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject" -NoUBTMakefiles  -remoteini="C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter" -skipdeploy -distribution -nobuilduht -log="C:\Users\joshc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-MageHunter-Android-Shipping.txt"
    ProcessResult.StdOut:   Cleaning MageHunter binaries...
    ProcessResult.StdOut:   ERROR: Unhandled exception: System.IO.FileLoadException: Could not load file or assembly 'file:///C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRules.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
    ProcessResult.StdOut:          File name: 'file:///C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRules.dll' ---> System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
    ProcessResult.StdOut:             at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    ProcessResult.StdOut:             at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    ProcessResult.StdOut:             at System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity)
    ProcessResult.StdOut:             at System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly()
    ProcessResult.StdOut:             at UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 358
    ProcessResult.StdOut:             at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 427
    ProcessResult.StdOut:             at UnrealBuildTool.RulesAssembly..ctor(DirectoryReference BaseDir, IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, Boolean bContainsEngineModules, Boolean bUseBackwardsCompatibleDefaults, Boolean bReadOnly, Boolean bSkipCompile, RulesAssembly Parent) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 109
    ProcessResult.StdOut:             at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 488
    ProcessResult.StdOut:             at UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 546
    ProcessResult.StdOut:             at UnrealBuildTool.CleanMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\CleanMode.cs:line 88
    ProcessResult.StdOut:             at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 439
    CommandUtils.Run: Took 3.3068385s to run UnrealBuildTool.exe, ExitCode=5
    Log.WriteException: ==============================================================================
    Log.WriteException: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\joshc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-MageHunter-Android-Shipping.txt)
    Log.WriteException:        (see C:\Users\joshc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\Log.txt for full exception trace)
    Log.WriteException: 
    Log.WriteException: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\joshc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-MageHunter-Android-Shipping.txt)
    Log.WriteException:    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52
    Log.WriteException:    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89
    Log.WriteException:    at AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, FileReference UprojectPath, String InAddArgs) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 186
    Log.WriteException:    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1024
    Log.WriteException:    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 212
    Log.WriteException:    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 208
    Log.WriteException:    at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
    Log.WriteException:    at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 242
    Log.WriteException:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 541
    Log.WriteException:    at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511
    Log.WriteException:    at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 162
    Log.WriteException:    at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88
    Log.WriteException:    at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725
    Log.WriteException:    at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88
    Log.WriteException: ==============================================================================
    Program.Main: AutomationTool exiting with ExitCode=5 (5)
    And the Other Log File that's named after my project.

    Code:
    AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22
    IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
    HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
    LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
    WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
    CleanMode.Execute: Cleaning MageHunter binaries...
    DynamicCompilation.RequiresCompilation: Compiling C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRules.dll: Missing source file list (C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRulesSourceFiles.txt)
    UnrealBuildTool.Main: ERROR: Unhandled exception: System.IO.FileLoadException: Could not load file or assembly 'file:///C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRules.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
    UnrealBuildTool.Main:        File name: 'file:///C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRules.dll' ---> System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
    UnrealBuildTool.Main:           at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    UnrealBuildTool.Main:           at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    UnrealBuildTool.Main:           at System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity)
    UnrealBuildTool.Main:           at System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly()
    UnrealBuildTool.Main:           at UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 358
    UnrealBuildTool.Main:           at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 427
    UnrealBuildTool.Main:           at UnrealBuildTool.RulesAssembly..ctor(DirectoryReference BaseDir, IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, Boolean bContainsEngineModules, Boolean bUseBackwardsCompatibleDefaults, Boolean bReadOnly, Boolean bSkipCompile, RulesAssembly Parent) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 109
    UnrealBuildTool.Main:           at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 488
    UnrealBuildTool.Main:           at UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 546
    UnrealBuildTool.Main:           at UnrealBuildTool.CleanMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\CleanMode.cs:line 88
    UnrealBuildTool.Main:           at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 439
    UnrealBuildTool.Main: NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
    UnrealBuildTool.Main: Wrapped by FileLoadException: Could not load file or assembly 'file:///C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRules.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
    UnrealBuildTool.Main:    at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    UnrealBuildTool.Main:    at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    UnrealBuildTool.Main:    at System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity)
    UnrealBuildTool.Main:    at System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly()
    UnrealBuildTool.Main:    at UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 358
    UnrealBuildTool.Main:    at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 427
    UnrealBuildTool.Main:    at UnrealBuildTool.RulesAssembly..ctor(DirectoryReference BaseDir, IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, Boolean bContainsEngineModules, Boolean bUseBackwardsCompatibleDefaults, Boolean bReadOnly, Boolean bSkipCompile, RulesAssembly Parent) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 109
    UnrealBuildTool.Main:    at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 488
    UnrealBuildTool.Main:    at UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 546
    UnrealBuildTool.Main:    at UnrealBuildTool.CleanMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\CleanMode.cs:line 88
    UnrealBuildTool.Main:    at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 439
    Timeline.Print: Timeline:
    Timeline.Print: 
    Timeline.Print: [ 0.000]
    Timeline.Print: [ 0.000](+0.212) <unknown>
    Timeline.Print: [ 0.212](+0.326) XmlConfig.ReadConfigFiles()
    Timeline.Print: [ 0.539](+0.000) SingleInstanceMutex.Acquire()
    Timeline.Print: [ 0.539](+0.330) UEBuildPlatform.RegisterPlatforms()
    Timeline.Print:   0.541          [ 0.002](+0.125) Initializing InstalledPlatformInfo
    Timeline.Print:   0.667          [ 0.127](+0.000) Querying types
    Timeline.Print:   0.672          [ 0.133](+0.009) MacPlatformFactory
    Timeline.Print:   0.682          [ 0.143](+0.000) TVOSPlatformFactory
    Timeline.Print:   0.683          [ 0.144](+0.113) AndroidPlatformFactory
    Timeline.Print:   0.796          [ 0.257](+0.019) IOSPlatformFactory
    Timeline.Print:   0.816          [ 0.277](+0.022) HTML5PlatformFactory
    Timeline.Print:   0.839          [ 0.299](+0.016) LinuxPlatformFactory
    Timeline.Print:   0.855          [ 0.316](+0.001) LuminPlatformFactory
    Timeline.Print:   0.857          [ 0.318](+0.011) WindowsPlatformFactory
    Timeline.Print: [ 0.869](+0.525) <unknown>
    Timeline.Print: [ 1.394](+0.523) Finding engine modules
    Timeline.Print: [ 1.917](+0.292) Finding plugin modules
    Timeline.Print: [ 2.210](+0.099) <unknown>
    Timeline.Print: [ 2.310](+0.026) Finding program modules
    Timeline.Print: [ 2.337](+0.021) Finding program targets
    Timeline.Print: [ 2.373](+0.571) Compiling rules assembly (MageHunterModuleRules.dll)
    Timeline.Print: [ 2.944](+0.043) <unknown>
    Timeline.Print: [ 2.988](+0.002) FileMetadataPrefetch.Stop()
    Timeline.Print: [ 2.998]

    #2
    maybe this help https://answers.unrealengine.com/que...t-files-c.html

    Comment


      #3
      Originally posted by vimesito View Post
      I'd tried that.

      Ultimately I had to rename the "Unreal Projects" to "UnrealProjects"
      After years of using folder it created suddenly it was a problem!

      Comment

      Working...
      X