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    dude please put that in a text file and attach it. dont paste that much info as a message.

    Leave a comment:


  • started a topic Unknown Error, Launch failed. Please Help!

    Unknown Error, Launch failed. Please Help!

    3 days ago this ocurred and i can't solve it, i'm doing an android project, i have both armv7 and arm64 active and keeps passing, all my android setup is done.
    The android SDK is complete, plus i have the Vulkan mobile preview activated.

    I can't run the project on mobile cause' this keep happening, any ideas?

    Here is the log: (I know bout' the non-ascii characters in my windows username)



    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPlatformFile: Not using cached read wrapper
    LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
    LogStats: Stats thread started at 0.148438
    LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
    LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -3:00, Platform Override: ''
    LogPluginManager: Mounting plugin Paper2D
    LogPluginManager: Mounting plugin AISupport
    LogPluginManager: Mounting plugin LightPropagationVolume
    LogPluginManager: Mounting plugin ActorLayerUtilities
    LogPluginManager: Mounting plugin CLionSourceCodeAccess
    LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
    LogPluginManager: Mounting plugin GitSourceControl
    LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
    LogPluginManager: Mounting plugin NullSourceCodeAccess
    LogPluginManager: Mounting plugin PerforceSourceControl
    LogPluginManager: Mounting plugin SubversionSourceControl
    LogPluginManager: Mounting plugin UObjectPlugin
    LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
    LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
    LogPluginManager: Mounting plugin XCodeSourceCodeAccess
    LogPluginManager: Mounting plugin AssetManagerEditor
    LogPluginManager: Mounting plugin CryptoKeys
    LogPluginManager: Mounting plugin DataValidation
    LogPluginManager: Mounting plugin FacialAnimation
    LogPluginManager: Mounting plugin GameplayTagsEditor
    LogPluginManager: Mounting plugin MacGraphicsSwitching
    LogPluginManager: Mounting plugin MeshEditor
    LogPluginManager: Mounting plugin MobileLauncherProfileWizard
    LogPluginManager: Mounting plugin PluginBrowser
    LogPluginManager: Mounting plugin SpeedTreeImporter
    LogPluginManager: Mounting plugin DatasmithContent
    LogPluginManager: Mounting plugin VariantManagerContent
    LogPluginManager: Mounting plugin AlembicImporter
    LogPluginManager: Mounting plugin AppleImageUtils
    LogPluginManager: Mounting plugin AppleVision
    LogPluginManager: Mounting plugin BackChannel
    LogPluginManager: Mounting plugin CharacterAI
    LogPluginManager: Mounting plugin GeometryCache
    LogPluginManager: Mounting plugin HTML5Networking
    LogPluginManager: Mounting plugin ProxyLODPlugin
    LogPluginManager: Mounting plugin MagicLeap
    LogPluginManager: Mounting plugin MagicLeapMedia
    LogPluginManager: Mounting plugin AndroidMedia
    LogPluginManager: Mounting plugin AvfMedia
    LogPluginManager: Mounting plugin ImgMedia
    LogPluginManager: Mounting plugin LinearTimecode
    LogPluginManager: Mounting plugin MediaCompositing
    LogPluginManager: Mounting plugin MediaPlayerEditor
    LogPluginManager: Mounting plugin WebMMedia
    LogPluginManager: Mounting plugin WmfMedia
    LogPluginManager: Mounting plugin TcpMessaging
    LogPluginManager: Mounting plugin UdpMessaging
    LogPluginManager: Mounting plugin ActorSequence
    LogPluginManager: Mounting plugin LevelSequenceEditor
    LogPluginManager: Mounting plugin MatineeToLevelSequence
    LogPluginManager: Mounting plugin NetcodeUnitTest
    LogPluginManager: Mounting plugin NUTUnrealEngine4
    LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
    LogPluginManager: Mounting plugin OnlineSubsystemIOS
    LogPluginManager: Mounting plugin OnlineSubsystem
    LogPluginManager: Mounting plugin OnlineSubsystemNull
    LogPluginManager: Mounting plugin OnlineSubsystemUtils
    LogPluginManager: Mounting plugin LauncherChunkInstaller
    LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
    LogPluginManager: Mounting plugin AndroidMoviePlayer
    LogPluginManager: Mounting plugin AndroidPermission
    LogPluginManager: Mounting plugin AppleMoviePlayer
    LogPluginManager: Mounting plugin ArchVisCharacter
    LogPluginManager: Mounting plugin AudioCapture
    LogPluginManager: Mounting plugin CableComponent
    LogPluginManager: Mounting plugin CustomMeshComponent
    LogPluginManager: Mounting plugin EditableMesh
    LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
    LogPluginManager: Mounting plugin Firebase
    LogPluginManager: Mounting plugin GoogleCloudMessaging
    LogPluginManager: Mounting plugin IOSDeviceProfileSelector
    LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
    LogPluginManager: Mounting plugin LocationServicesBPLibrary
    LogPluginManager: Mounting plugin MobilePatchingUtils
    LogPluginManager: Mounting plugin OculusVR
    LogPluginManager: Mounting plugin PhysXVehicles
    LogPluginManager: Mounting plugin ProceduralMeshComponent
    LogPluginManager: Mounting plugin RuntimePhysXCooking
    LogPluginManager: Mounting plugin SteamVR
    LogPluginManager: Mounting plugin WebMMoviePlayer
    LogPluginManager: Mounting plugin WindowsMoviePlayer
    LogStreaming: Display: Took 0.073s to configure plugins.
    LogInit: Using libcurl 7.55.1-DEV
    LogInit: - built for x86_64-pc-win32
    LogInit: - supports SSL with OpenSSL/1.0.2h
    LogInit: - supports HTTP deflate (compression) using libz 1.2.8
    LogInit: - other features:
    LogInit: CURL_VERSION_SSL
    LogInit: CURL_VERSION_LIBZ
    LogInit: CURL_VERSION_IPV6
    LogInit: CURL_VERSION_ASYNCHDNS
    LogInit: CURL_VERSION_LARGEFILE
    LogInit: CURL_VERSION_IDN
    LogInit: CurlRequestOptions (configurable via config and command line):
    LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
    LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
    LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
    LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
    LogInit: - LocalHostAddr = Default
    LogInit: - BufferSize = 65536
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogInit: Build: ++UE4+Release-4.21-CL-4753647
    LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
    LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
    LogInit: Net CL: 4541578
    LogInit: OS: Windows 8.1 (), CPU: Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz, GPU: AMD Radeon (TM) R7 360 Series
    LogInit: Compiled (64-bit): Jan 19 2019 02:07:31
    LogInit: Compiled with Visual C++: 19.13.26129.00
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.21
    LogInit: Command Line:
    LogInit: Base Directory: C:/Program Files (x86)/Epic Games/UE_4.21/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogDevObjectVersion: Number of dev versions registered: 22
    LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
    LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
    LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
    LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
    LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
    LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
    LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
    LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
    LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
    LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
    LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
    LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
    LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
    LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
    LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
    LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
    LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
    LogStreaming: Display: Took 0.004s to delete old logs.
    LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
    LogConfig: Setting CVar [[r.setres:1280x720]]
    LogConfig: Setting CVar [[r.VSync:0]]
    LogConfig: Setting CVar [[r.RHICmdBypass:0]]
    LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Engine.ini]
    LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
    LogConfig: Setting CVar [[r.MobileHDR:1]]
    LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
    LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
    LogConfig: Setting CVar [[r.MobileMSAA:1]]
    LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
    LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
    LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
    LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
    LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
    LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
    LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
    LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
    LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
    LogConfig: Setting CVar [[r.TextureStreaming:1]]
    LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
    LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
    LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
    LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
    LogConfig: Setting CVar [[r.ForwardShading:0]]
    LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
    LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
    LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
    LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
    LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
    LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
    LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
    LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
    LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
    LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
    LogConfig: Setting CVar [[r.CustomDepth:1]]
    LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
    LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
    LogConfig: Setting CVar [[r.DOF.Algorithm:1]]
    LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
    LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
    LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
    LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
    LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
    LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
    LogConfig: Setting CVar [[r.UsePreExposure:0]]
    LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
    LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
    LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
    LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
    LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
    LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
    LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
    LogConfig: Setting CVar [[r.StencilForLODDither:0]]
    LogConfig: Setting CVar [[r.EarlyZPass:3]]
    LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
    LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
    LogConfig: Setting CVar [[r.DBuffer:1]]
    LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
    LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
    LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
    LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
    LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
    LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
    LogConfig: Setting CVar [[r.GBufferFormat:1]]
    LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
    LogConfig: Setting CVar [[vr.InstancedStereo:0]]
    LogConfig: Setting CVar [[vr.MultiView:0]]
    LogConfig: Setting CVar [[vr.MobileMultiView:0]]
    LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
    LogConfig: Setting CVar [[vr.MonoscopicFarField:0]]
    LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
    LogConfig: Setting CVar [[vr.ODSCapture:0]]
    LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
    LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
    LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
    LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
    LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
    LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
    LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
    LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
    LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
    LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
    LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
    LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
    LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
    LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
    LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
    LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
    LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
    LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Engine.ini]
    LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Engine.ini]
    LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
    LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
    LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
    LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
    LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
    LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
    LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
    LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
    LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
    LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
    LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
    LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
    LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
    LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Engine.ini]
    LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
    LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
    LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
    LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
    LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
    LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
    LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
    LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
    LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
    LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
    LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
    LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
    LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
    LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
    LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Engine.ini]
    LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Engine.ini]
    LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
    LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
    LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
    LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
    LogConfig: Setting CVar [[r.ShadowQuality:5]]
    LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
    LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
    LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
    LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
    LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
    LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
    LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
    LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
    LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
    LogConfig: Setting CVar [[r.AOQuality:2]]
    LogConfig: Setting CVar [[r.VolumetricFog:1]]
    LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
    LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
    LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
    LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
    LogConfig: Setting CVar [[r.CapsuleShadows:1]]
    LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
    LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
    LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
    LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
    LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
    LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
    LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
    LogConfig: Setting CVar [[r.LensFlareQuality:2]]
    LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
    LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
    LogConfig: Setting CVar [[r.BloomQuality:5]]
    LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
    LogConfig: Setting CVar [[r.Upscale.Quality:3]]
    LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
    LogConfig: Setting CVar [[r.LightShaftQuality:1]]
    LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
    LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
    LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
    LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
    LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
    LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
    LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
    LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
    LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
    LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
    LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
    LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
    LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
    LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
    LogConfig: Setting CVar [[r.Streaming.Boost:1]]
    LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
    LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
    LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
    LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
    LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
    LogConfig: Setting CVar [[r.RefractionQuality:2]]
    LogConfig: Setting CVar [[r.SSR.Quality:3]]
    LogConfig: Setting CVar [[r.SceneColorFormat:4]]
    LogConfig: Setting CVar [[r.DetailMode:2]]
    LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
    LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
    LogConfig: Setting CVar [[r.SSS.Scale:1]]
    LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
    LogConfig: Setting CVar [[r.SSS.Quality:1]]
    LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
    LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
    LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
    LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
    LogConfig: Setting CVar [[grass.DensityScale:1.0]]
    LogInit: Selected Device Profile: [Windows]
    LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    LogHAL: Display: Platform has ~ 12 GB [12821786624 / 17179869184 / 12], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
    LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
    LogInit: Going up to parent DeviceProfile []
    LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.SkeletalMeshLODBias:1]]
    LogConfig: Setting CVar [[r.ViewDistanceScale:0.6]]
    LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.PostProcessAAQuality:2]]
    LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
    LogConfig: Setting CVar [[r.ShadowQuality:3]]
    LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
    LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
    LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:1024]]
    LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.05]]
    LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.7]]
    LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.25]]
    LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
    LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
    LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
    LogConfig: Setting CVar [[r.VolumetricFog:0]]
    LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
    LogConfig: Setting CVar [[r.CapsuleShadows:1]]
    LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
    LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
    LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:60]]
    LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
    LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
    LogConfig: Setting CVar [[r.DepthOfFieldQuality:1]]
    LogConfig: Setting CVar [[r.RenderTargetPoolMin:350]]
    LogConfig: Setting CVar [[r.LensFlareQuality:0]]
    LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
    LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
    LogConfig: Setting CVar [[r.BloomQuality:4]]
    LogConfig: Setting CVar [[r.FastBlurThreshold:2]]
    LogConfig: Setting CVar [[r.Upscale.Quality:2]]
    LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
    LogConfig: Setting CVar [[r.LightShaftQuality:0]]
    LogConfig: Setting CVar [[r.Filter.SizeScale:0.7]]
    LogConfig: Setting CVar [[r.Tonemapper.Quality:2]]
    LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
    LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
    LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
    LogConfig: Setting CVar [[r.DOF.Gather.RingCount:3 ; low number of samples when gathering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:0 ; no foreground scattering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:0 ; no foreground scattering]]
    LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
    LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
    LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
    LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
    LogConfig: Applying CVar settings from Section [TextureQuality@1] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.Streaming.MipBias:1]]
    LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
    LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
    LogConfig: Setting CVar [[r.Streaming.Boost:1]]
    LogConfig: Setting CVar [[r.MaxAnisotropy:2]]
    LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
    LogConfig: Setting CVar [[r.Streaming.PoolSize:600]]
    LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
    LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:32]]
    LogConfig: Setting CVar [[r.RefractionQuality:0]]
    LogConfig: Setting CVar [[r.SSR.Quality:0]]
    LogConfig: Setting CVar [[r.SceneColorFormat:3]]
    LogConfig: Setting CVar [[r.DetailMode:1]]
    LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
    LogConfig: Setting CVar [[r.MaterialQualityLevel:2 ; Medium quality]]
    LogConfig: Setting CVar [[r.SSS.Scale:0.75]]
    LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
    LogConfig: Setting CVar [[r.SSS.Quality:0]]
    LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
    LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.25]]
    LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
    LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[foliage.DensityScale:0.4]]
    LogConfig: Setting CVar [[grass.DensityScale:0.4]]
    LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
    LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
    LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Config/Windows/Engine.ini]
    LogInit: Computer: PC-CASA
    LogInit: User: Tomás
    LogInit: CPU Page size=4096, Cores=2
    LogInit: High frequency timer resolution =3.514604 MHz
    LogMemory: Memory total: Physical=11.9GB (12GB approx)
    LogMemory: Platform Memory Stats for Windows
    LogMemory: Process Physical Memory: 100.05 MB used, 100.05 MB peak
    LogMemory: Process Virtual Memory: 84.72 MB used, 84.72 MB peak
    LogMemory: Physical Memory: 4576.35 MB used, 7651.46 MB free, 12227.81 MB total
    LogMemory: Virtual Memory: 470.88 MB used, 134217256.00 MB free, 134217728.00 MB total
    LogInit: Overriding language with editor language configuration option (es).
    LogInit: Overriding locale with editor culture configuration option ().
    LogInit: Using OS detected locale (es-UY).
    LogStreaming: Display: Took 0.392s to InitEngineTextLocalization.
    LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
    LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
    LogHMD: Failed to initialize OpenVR with code 110
    LogD3D11RHI: D3D11 adapters:
    LogD3D11RHI: 0. 'AMD Radeon (TM) R7 360 Series' (Feature Level 11_0)
    LogD3D11RHI: 2022/0/3840 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
    LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
    LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
    LogD3D11RHI: Chosen D3D11 Adapter: 0
    LogD3D11RHI: Creating new Direct3DDevice
    LogD3D11RHI: GPU DeviceId: 0x665f (for the marketing name, search the web for "GPU Device Id")
    LogWindows: EnumDisplayDevices:
    LogWindows: 0. 'AMD Radeon (TM) R7 360 Series' (P:1 D:1)
    LogWindows: 1. 'AMD Radeon (TM) R7 360 Series' (P:0 D:0)
    LogWindows: 2. 'AMD Radeon (TM) R7 360 Series' (P:0 D:0)
    LogWindows: 3. 'AMD Radeon (TM) R7 360 Series' (P:0 D:0)
    LogWindows: 4. 'AMD Radeon (TM) R7 360 Series' (P:0 D:0)
    LogWindows: 5. 'AMD Radeon (TM) R7 360 Series' (P:0 D:0)
    LogWindows: DebugString: FoundDriverCount:6
    LogD3D11RHI: Adapter Name: AMD Radeon (TM) R7 360 Series
    LogD3D11RHI: Driver Version: Crimson ReLive 17.4.4 (internal:22.19.162.4, unified:22.19.162.4)
    LogD3D11RHI: Driver Date: 4-24-2017
    LogRHI: Texture pool is 1415 MB (70% of 2022 MB)
    LogD3D11RHI: Async texture creation enabled
    LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
    LogTemp: Display: Loaded TP AllDesktopTargetPlatform
    LogTemp: Display: Loaded TP MacClientTargetPlatform
    LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
    LogTemp: Display: Loaded TP MacServerTargetPlatform
    LogTemp: Display: Loaded TP MacTargetPlatform
    LogTemp: Display: Loaded TP WindowsClientTargetPlatform
    LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
    LogTemp: Display: Loaded TP WindowsServerTargetPlatform
    LogTemp: Display: Loaded TP WindowsTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP HTML5TargetPlatform
    LogTemp: Display: Loaded TP IOSTargetPlatform
    LogTemp: Display: Loaded TP IOSTargetPlatform
    LogTemp: Display: Loaded TP TVOSTargetPlatform
    LogTemp: Display: Loaded TP TVOSTargetPlatform
    LogTemp: Display: Loaded TP LinuxClientTargetPlatform
    LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
    LogTemp: Display: Loaded TP LinuxServerTargetPlatform
    LogTemp: Display: Loaded TP LinuxTargetPlatform
    LogTemp: Display: Loaded TP LuminTargetPlatform
    LogTemp: Display: Loaded TP LuminTargetPlatform
    LogTargetPlatformManager: Display: Building Assets For Windows
    LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users/Tomás/Documents/Unreal Projects/DummyAdventures/Intermediate/Shaders/WorkingDirectory/5872/).
    LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tomás/AppData/Local/Temp/UnrealShaderWorkingDir/46CC027C43806A3018418594314808BA/'.
    LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
    LogDerivedDataCache: Display: Max Cache Size: 512 MB
    LogDerivedDataCache: Loaded boot cache 0.06s 71MB C:/Users/Tomás/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
    LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Tomás/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
    LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Tomás/Documents/Unreal Projects/DummyAdventures/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Tomás/Documents/Unreal Projects/DummyAdventures/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
    LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
    LogDerivedDataCache: Using Local data cache path C:/Users/Tomás/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
    LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
    LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
    LogMaterial: Verifying Global Shaders for PCD3D_SM5
    LogSlate: Using FreeType 2.6.0
    LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    LogAssetRegistry: FAssetRegistry took 0.0364 seconds to start up
    LogInit: Selected Device Profile: [Windows]
    LogSimplygon: Simplygon DLL not present - disabling.
    LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
    LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
    LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
    LogMeshReduction: No automatic skeletal mesh reduction module available
    LogNetVersion: DummyAdventures 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 92212046)
    LogPackageLocalizationCache: Processed 11 localized package path(s) for 1 prioritized culture(s) in 0.036280 seconds
    LogUObjectArray: 39775 objects as part of root set at end of initial load.
    LogUObjectAllocator: 6914656 out of 0 bytes used by permanent object pool.
    LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    LogTcpMessaging: Initializing TcpMessaging bridge
    LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
    SourceControl: El control de código fuente está desactivado
    SourceControl: El control de código fuente está desactivado
    SourceControl: El control de código fuente está desactivado
    SourceControl: El control de código fuente está desactivado
    LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
    LogOcInput: OculusInput pre-init called
    LogEngine: Initializing Engine...
    LogHMD: Failed to initialize OpenVR with code 110
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
    LogInit: Initializing FReadOnlyCVARCache
    LogAIModule: Creating AISystem for world Untitled
    LogInit: XAudio2 using 'Altavoces (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
    LogDerivedDataCache: Saved boot cache 0.33s 71MB C:/Users/Tomás/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
    LogInit: Texture streaming: Enabled
    LogEngineSessionManager: EngineSessionManager initialized
    LogInit: Transaction tracking system initialized
    BlueprintLog: New page: Cargar el editor
    LocalizationService: Localization service is disabled
    LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
    LogCook: Display: Mobile HDR setting 1
    LogGameplayTags: Display: UGameplayTagsManager:oneAddingNativeTags. DelegateIsBound: 0
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
    LogFileCache: Scanning file cache for directory 'C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Content/' took 0.08s
    SourceControl: El control de código fuente está desactivado
    Cmd: MAP LOAD FILE="../../../../../../Users/Tomás/Documents/Unreal Projects/DummyAdventures/Content/Level_1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
    LightingResults: New page: Diseñar la iluminación
    MapCheck: New page: Revisión del mapa
    LightingResults: New page: Diseñar la iluminación
    LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_BaseCloudColor
    LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_AllOverlayColor
    LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_horizon_Color
    LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Curve_GoodSky_DomeColor
    LogAIModule: Creating AISystem for world Level_1
    LogEditorServer: Finished looking for orphan Actors (0.000 secs)
    Cmd: MAP CHECKDEP NOCLEARLOG
    MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,181ms to complete.
    LogFileHelpers: Loading map 'Level_1' took 1.629
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogCollectionManager: Loaded 0 collections in 0.002630 seconds
    LogFileCache: Scanning file cache for directory 'C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Collections/' took 0.01s
    LogFileCache: Scanning file cache for directory 'C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Content/Developers/Tomás/Collections/' took 0.00s
    LogFileCache: Scanning file cache for directory 'C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Content/Collections/' took 0.01s
    LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
    LogContentBrowser: Native class hierarchy populated in 0.0109 seconds. Added 2651 classes and 620 folders.
    LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0016 seconds. Added 0 classes and 0 folders.
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0020 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0023 seconds. Added 1 classes and 2 folders.
    LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
    LogSlate: Took 0.000189 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
    LogSlate: Took 0.000199 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
    LogRenderer: Reallocating scene render targets to support 676x416 Format 9 NumSamples 1 (Frame:1).
    LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
    LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0018 seconds. Added 0 classes and 0 folders.
    LogLoad: (Engine Initialization) Total time: 10.72 seconds
    LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
    LogContentStreaming: Texture pool size now 600 MB
    LogSlate: FSceneViewport::OnFocusLost() reason 2
    LogAssetRegistry: Asset discovery search completed in 7.0934 seconds
    LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
    LogCollectionManager: Fixed up redirectors for 0 collections in 0.000057 seconds (updated 0 objects)
    LogContentStreaming: Texture: "LightMapTexture2D /Game/Level_1_BuiltData.Level_1_BuiltData:HQ_Lightmap0_1", ResidentMips: 7/11, RequestedMips: 11, WantedMips: 11, Boost: 0.2 (updated)
    LogTcpMessaging: Started Connection to '127.0.0.1:6666'
    LogSlate: Window 'Registro del mensaje' being destroyed
    LogSlate: Window 'Registro del mensaje' being destroyed
    LogSlate: FSceneViewport::OnFocusLost() reason 2
    LogSlate: Took 0.000238 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
    MapCheck: New page: Revisión del mapa
    Cmd: MAP REBUILD ALLVISIBLE
    LogEditorServer: Rebuildmap Clear paths rebuilt
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy grass_a, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy grass_a_cheap_distant, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy rocks_small_e, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Newspaper01_1, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Cartonbox01_1, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy mi_asphalt_wet, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_0, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_GoodSky_SkyRing_, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_GoodSky_Sun_Emissive, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy DefaultTextMaterialOpaque, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy m_oldbrick_01, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Metal_Burnished_Steel, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Large_VolcanicRock_002, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Box01_2, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_UE4Man_Body, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_UE4Man_ChestLogo, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy BasicShapeMaterial, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy BAd_Inst, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Barrel01_1, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Hose01_1, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Tarp01_1, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Yeah, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Blue, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_WaterTank01, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Victory, compiling.
    LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Fireflies, compiling.
    TextureStreamingBuild: Display: Compiling optional shaders took 11.166 seconds.
    LogLevel: Display: Export Material TexCoord Scales took 0.029 seconds.
    TextureStreamingBuild: Display: Build Texture Streaming took 0.064 seconds.
    LogEditorBuildUtils: Build time 0:11
    LogSlate: FSceneViewport::OnFocusLost() reason 2
    LogSlate: FSceneViewport::OnFocusLost() reason 2
    LogSlate: Window 'Guardar contenido' being destroyed
    LogSlate: FSceneViewport::OnFocusLost() reason 2
    Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Level_1" FILE="../../../../../../Users/Tomás/Documents/Unreal Projects/DummyAdventures/Content/Level_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
    LogSavePackage: Moving '../../../../../../Users/Tomás/Documents/Unreal Projects/DummyAdventures/Saved/Level_1E4B5F9EF49285443BE1E8AAF9BD7E365.tmp' to '../../../../../../Users/Tomás/Documents/Unreal Projects/DummyAdventures/Content/Level_1.umap'
    LogFileHelpers: Saving map 'Level_1' took 0.381
    LogPlayLevel: Launcher Device ID: Android_ASTC@42004c2690b1a5f9
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    LogCook: Display: Creating asset registry
    LogSlate: FSceneViewport::OnFocusLost() reason 2
    LogCook: Display: Discovering localized assets
    LogCook: Display: Cooked content cleared for platform AllDesktop
    LogCook: Display: Unable to read previous cook inisettings for platform AllDesktop invalidating cook
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    LogCook: Display: Sandbox cleanup took 2.858 seconds for platforms AllDesktop MacClient MacNoEditor MacServer Mac WindowsClient WindowsNoEditor WindowsServer Windows Android Android_ASTC Android_ATC Android_DXT Android_ETC1 Android_ETC1a Android_ETC2 Android_PVRTC AndroidClient Android_ASTCClient Android_ATCClient Android_DXTClient Android_ETC1Client Android
    _ETC1aClient Android_ETC2Client Android_PVRTCClient Android_Multi Android_MultiClient HTML5 IOSClient IOS TVOSClient TVOS LinuxClient LinuxNoEditor LinuxServer Linux Lumin LuminClient iterative false
    LogMaterial: Verifying Global Shaders for GLSL_ES2
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    LogMaterial: Warning: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Content\ProceduralNaturePack\Materials\master_foliage.uasset: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
    LogMaterial: (Node TextureSampleParameter2D) Node not supported in feature level ES2. ES3_1 required.
    LogMaterial: Display: Missing cached shader map for material m_oldbrick_01, compiling.
    LogContentBrowser: Native class hierarchy updated for 'BlueprintNativeCodeGen' in 0.0027 seconds. Added 0 classes and 0 folders.
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    LogAIModule: Creating AISystem for world Entry
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    LogAIModule: Creating AISystem for world MainMeny
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    LogContentStreaming: Texture: "LightMapTexture2D /Game/MainMeny_BuiltData.MainMeny_BuiltData:HQ_Lightmap0_1", ResidentMips: 7/9, RequestedMips: 9, WantedMips: 9, Boost: 0.2 (updated)
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    LogMaterial: Display: Missing cached shader map for material master_rocks_small, compiling.
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    LogMaterial: Display: Missing cached shader map for material master_foliage, compiling.
    LogMaterial: Warning: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Content\ProceduralNaturePack\Materials\grass\grass_a_cheap_distant.uasset: Failed to compile Material Instance with Base master_foliage for platform GLSL_ES2, Default Material will be used in game.
    LogMaterial: (Node TextureSampleParameter2D) Node not supported in feature level ES2. ES3_1 required.
    LogMaterial: Display: Missing cached shader map for material master_foliage, compiling.
    LogMaterial: Warning: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Content\ProceduralNaturePack\Materials\grass\grass_a.uasset: Failed to compile Material Instance with Base master_foliage for platform GLSL_ES2, Default Material will be used in game.
    LogMaterial: (Node TextureSampleParameter2D) Node not supported in feature level ES2. ES3_1 required.
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    LogMaterial: Display: Missing cached shader map for material master_foliage, compiling.
    LogMaterial: Warning: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Content\ProceduralNaturePack\Materials\master_foliage.uasset: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
    LogMaterial: (Node TextureSampleParameter2D) Node not supported in feature level ES2. ES3_1 required.
    LogCook: Display: Cooked packages 602 Packages Remain 2 Total 604
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    LogShaderCompilers: Warning: Failed to compile Material /Game/NecrosUtilityMatPack/materials/wall/masters/m_oldbrick_01.m_oldbrick_01 for platform GLSL_ES2, Default Material will be used in game.
    LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
    LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
    LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
    LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
    LogCook: Display: Cooked packages 603 Packages Remain 2 Total 605
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    LogMaterial: Display: Missing cached shader map for material m_oldbrick_01, compiling.
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
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    LogShaderCompilers: Warning: Failed to compile Material /Game/ProceduralNaturePack/Materials/master_rocks_small.master_rocks_small (MI:rocks_small_e) for platform GLSL_ES2, Default Material will be used in game.
    LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
    LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
    LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
    LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
    LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
    LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
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    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogAssetRegistryGenerator: Chunk: 0, Started with 591 packages, Final after dependency resolve: 591
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.001 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 591, size is 312.03kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogCook: Display: Cook by the book total time in tick 77.812076s total time 266.739166
    LogCook: Display: Peak Used virtual 1417MB Peak Used physical 1481MB
    LogCook: Display: Hierarchy Timer Information:
    LogCook: Display: Root: 0.000s (0)
    LogCook: Display: StartCookByTheBookTime: 5.281s (1)
    LogCook: Display: GenerateAssetRegistryTime: 0.000s (1)
    LogCook: Display: CleanSandboxTime: 2.858s (1)
    LogCook: Display: ProcessingAccessedStrings: 0.544s (38)
    LogCook: Display: CollectFilesToCook: 0.228s (1)
    LogCook: Display: CookModificationDelegate: 0.000s (1)
    LogCook: Display: SearchForPackageOnDisk: 0.000s (1)
    LogCook: Display: GeneratePackageNames: 0.000s (1)
    LogCook: Display: GenerateLongPackageName: 0.001s (1)
    LogCook: Display: TickCookOnTheSide: 76.852s (1322270)
    LogCook: Display: LoadPackage: 7.858s (27)
    LogCook: Display: CallBeginCacheForCookedPlatformData: 1.931s (1322270)
    LogCook: Display: PostLoadPackageFixup: 0.096s (1322270)
    LogCook: Display: SavingPackages: 20.560s (1322270)
    LogCook: Display: EnqueueUnsavedPackages: 0.697s (1322269)
    LogCook: Display: PrecachePlatformDataForNextPackage: 0.001s (603)
    LogCook: Display: PrecachePlatformDataForNextNextPackage: 1.869s (602)
    LogCook: Display: SaveCookedPackage: 7.678s (604)
    LogCook: Display: LoadPackage: 0.002s (604)
    LogCook: Display: GEditorSavePackage: 7.638s (604)
    LogCook: Display: ConvertingBlueprints: 0.028s (604)
    LogCook: Display: VerifyCanCookPackage: 0.003s (591)
    LogCook: Display: GeneratingBlueprintAssets: 0.005s (1)
    LogCook: Display: SavingCurrentIniSettings: 0.085s (1)
    LogCook: Display: ProcessingAccessedStrings: 0.021s (1)
    LogCook: Display: SavingAssetRegistry: 5.873s (1)
    LogCook: Display: BuildChunkManifest: 1.036s (38)
    LogCook: Display: SaveManifests: 0.004s (38)
    LogCook: Display: SaveRealAssetRegistry: 4.279s (38)
    LogCook: Display: WriteCookerOpenOrder: 0.552s (38)
    LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 260.530459
    LogPlayLevel: Running AutomationTool...
    LogPlayLevel: Parsing command line: -ScriptsForProject="C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/DummyAdventures.uproject" BuildCookRun -project="C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/DummyAdventures.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-
    Cmd.exe -utf8output -platform=Android_ASTC -targetplatform=Android -cookflavor=ASTC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -map=/Game/Level_1 -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/Level_1 -Messaging" -device=Android_ASTC@42004c2690b1a5f9 -addcm
    dline="-SessionId=D92776EB44344B24B77E5F89BB8BC3E3 -SessionOwner='Tomás' -SessionName='Launch On Device' " -run
    LogPlayLevel: Setting up ProjectParams for C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\DummyAdventures.uproject
    LogPlayLevel: ********** STAGE COMMAND STARTED **********
    LogPlayLevel: Creating UE4CommandLine.txt
    LogPlayLevel: Creating Staging Manifest...
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\BaseEditor.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\BaseEditorKeyBindings.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\BaseEditorLayout.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\BaseEditorPerProjectUserSettings.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\BaseEditorSettings.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\BaseLightmass.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\Category.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\Editor.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\EditorTutorials.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\Engine.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\Keywords.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\PortableObjectExport.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\PortableObjectImport.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\PropertyNames.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\RepairData.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\ResourceFileGen.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\ToolTips.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\WordCount.ini
    LogPlayLevel: Excluding config file C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Config\DefaultEditor.ini
    LogPlayLevel: Excluding config file C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Config\DefaultEditorPerProjectUserSettings.ini
    LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.757201
    LogPlayLevel: Cleaning Stage Directory: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Copying NonUFSFiles to staging directory: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Copying DebugFiles to staging directory: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Copying UFSFiles to staging directory: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 42004c2690b1a5f9 shell "echo $EXTERNAL_STORAGE"
    LogPlayLevel: Took 0,0971216s to run adb.exe, ExitCode=0
    LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 42004c2690b1a5f9 pull /sdcard/UE4Game/DummyAdventures/Manifest_UFSFiles_Android.txt "C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android_42004c2690b1a5f9.txt"
    LogPlayLevel: Took 0,0500629s to run adb.exe, ExitCode=1
    LogPlayLevel: ********** STAGE COMMAND COMPLETED **********
    LogPlayLevel: ********** PACKAGE COMMAND STARTED **********
    LogPlayLevel: ********** PACKAGE COMMAND COMPLETED **********
    LogPlayLevel: ********** DEPLOY COMMAND STARTED **********
    LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 42004c2690b1a5f9 shell getprop ro.product.cpu.abi
    LogPlayLevel: Took 0,1051316s to run adb.exe, ExitCode=0
    LogPlayLevel: Error: ERROR: Unable to run because you don't have an apk that is usable on 42004c2690b1a5f9. Looked for -armv7
    LogPlayLevel: (see C:\Users\Tomás\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+UE_4.21\Log.txt for full exception trace)
    LogPlayLevel: AutomationTool exiting with ExitCode=55 (Error_NoApkSuitableForArchitecture)
    LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 19.774705
    LogPlayLevel: BUILD FAILED
    PackagingResults: Error: Launch failed! No APK suitable for architecture found
    LogSlate: FSceneViewport::OnFocusLost() reason 2
    LogSlate: FSceneViewport::OnFocusLost() reason 2
    LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
    LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.DummyAdventures
    LogTemp: CWD: C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS
    LogTemp: Initial Dir: C:\Program Files (x86)\Epic Games\UE_4.21
    LogTemp: Env CWD: C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS
    LogTemp: BranchPath = PC-CASA/C/Program Files (x86)/Epic Games/UE_4.21/Engine/Binaries --- GameBranchPath = PC-CASA/C/Program Files (x86)/Epic Games/UE_4.21/Engine/Binaries
    LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\Tom?s\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
    LogShaderCompilers: Warning: Failed to compile Material /Game/NecrosUtilityMatPack/materials/wall/masters/m_oldbrick_01.m_oldbrick_01 for platform GLSL_ES2, Default Material will be used in game.
    LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
    LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
    LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
    LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
    LogSlate: Window 'Ajustes del proyecto' being destroyed
    LogSlate: Window 'Ajustes del proyecto' being destroyed
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogPlayLevel: Launcher Device ID: Android_ASTC@42004c2690b1a5f9
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    LogCook: Display: Discovering localized assets
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform AllDesktop ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform MacClient ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform MacNoEditor ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform MacServer ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Mac ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform WindowsClient ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform WindowsNoEditor ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform WindowsServer ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Windows ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_ASTC ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_ATC ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_DXT ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_ETC1 ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_ETC1a ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_ETC2 ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_PVRTC ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform AndroidClient ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_ASTCClient ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_ATCClient ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_DXTClient ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_ETC1Client ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_ETC1aClient ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_ETC2Client ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_PVRTCClient ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_Multi ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Android_MultiClient ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform HTML5 ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform IOSClient ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform IOS ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform TVOSClient ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform TVOS ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform LinuxClient ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform LinuxNoEditor ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform LinuxServer ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Linux ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform Lumin ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings bBuildForArmV7 0, value True != False invalidating cook
    LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
    LogCook: Display: Cook invalidated for platform LuminClient ini settings don't match from last cook, clearing all cooked content
    LogCook: Display: Iterative cooking summary for AllDesktop,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for MacClient,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for MacNoEditor,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for MacServer,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Mac,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for WindowsClient,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for WindowsNoEditor,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for WindowsServer,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Windows,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_ASTC,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_ATC,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_DXT,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_ETC1,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_ETC1a,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_ETC2,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_PVRTC,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for AndroidClient,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_ASTCClient,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_ATCClient,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_DXTClient,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_ETC1Client,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_ETC1aClient,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_ETC2Client,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_PVRTCClient,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_Multi,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Android_MultiClient,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for HTML5,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for IOSClient,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for IOS,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for TVOSClient,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for TVOS,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for LinuxClient,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for LinuxNoEditor,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for LinuxServer,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Linux,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for Lumin,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Iterative cooking summary for LuminClient,
    Considered: 0,
    File Hash missmatch: 0,
    Packages Kept: 0,
    Packages failed save kept: 0,
    Missing Cooked Info(expected 0): 0
    LogCook: Display: Sandbox cleanup took 5.576 seconds for platforms AllDesktop MacClient MacNoEditor MacServer Mac WindowsClient WindowsNoEditor WindowsServer Windows Android Android_ASTC Android_ATC Android_DXT Android_ETC1 Android_ETC1a Android_ETC2 Android_PVRTC AndroidClient Android_ASTCClient Android_ATCClient Android_DXTClient Android_ETC1Client Android
    _ETC1aClient Android_ETC2Client Android_PVRTCClient Android_Multi Android_MultiClient HTML5 IOSClient IOS TVOSClient TVOS LinuxClient LinuxNoEditor LinuxServer Linux Lumin LuminClient iterative true
    LogCook: Display: Cooked packages 0 Packages Remain 604 Total 604
    LogCook: Display: Cooked packages 0 Packages Remain 604 Total 604
    LogCook: Display: Cooked packages 0 Packages Remain 604 Total 604
    LogMaterial: Display: Missing cached shader map for material master_rocks_small, compiling.
    LogContentBrowser: Native class hierarchy updated for 'BlueprintNativeCodeGen' in 0.0031 seconds. Added 0 classes and 0 folders.
    LogCook: Display: Cooked packages 1 Packages Remain 603 Total 604
    LogMaterial: Display: Missing cached shader map for material master_foliage, compiling.
    LogMaterial: Warning: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Content\ProceduralNaturePack\Materials\grass\grass_a_cheap_distant.uasset: Failed to compile Material Instance with Base master_foliage for platform GLSL_ES2, Default Material will be used in game.
    LogMaterial: (Node TextureSampleParameter2D) Node not supported in feature level ES2. ES3_1 required.
    LogCook: Display: Cooked packages 2 Packages Remain 602 Total 604
    LogCook: Display: Cooked packages 3 Packages Remain 601 Total 604
    LogCook: Display: Cooked packages 4 Packages Remain 600 Total 604
    LogCook: Display: Cooked packages 5 Packages Remain 599 Total 604
    LogMaterial: Display: Missing cached shader map for material master_foliage, compiling.
    LogMaterial: Warning: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Content\ProceduralNaturePack\Materials\grass\grass_a.uasset: Failed to compile Material Instance with Base master_foliage for platform GLSL_ES2, Default Material will be used in game.
    LogMaterial: (Node TextureSampleParameter2D) Node not supported in feature level ES2. ES3_1 required.
    LogCook: Display: Cooked packages 6 Packages Remain 598 Total 604
    LogCook: Display: Cooked packages 7 Packages Remain 597 Total 604
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    LogCook: Display: Cooked packages 67 Packages Remain 537 Total 604
    LogMaterial: Display: Missing cached shader map for material master_foliage, compiling.
    LogMaterial: Warning: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Content\ProceduralNaturePack\Materials\master_foliage.uasset: Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.
    LogMaterial: (Node TextureSampleParameter2D) Node not supported in feature level ES2. ES3_1 required.
    LogCook: Display: Cooked packages 68 Packages Remain 536 Total 604
    LogCook: Display: Cooked packages 69 Packages Remain 535 Total 604
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    LogMaterial: Display: Missing cached shader map for material m_oldbrick_01, compiling.
    LogCook: Display: Cooked packages 73 Packages Remain 531 Total 604
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    LogCook: Display: Cooked packages 577 Packages Remain 27 Total 604
    LogCook: Display: Cooked packages 578 Packages Remain 26 Total 604
    LogCook: Display: Cooked packages 579 Packages Remain 25 Total 604
    LogCook: Display: Cooked packages 580 Packages Remain 24 Total 604
    LogCook: Display: Cooked packages 581 Packages Remain 23 Total 604
    LogCook: Display: Cooked packages 582 Packages Remain 22 Total 604
    LogCook: Display: Cooked packages 583 Packages Remain 21 Total 604
    LogCook: Display: Cooked packages 584 Packages Remain 20 Total 604
    LogCook: Display: Cooked packages 585 Packages Remain 19 Total 604
    LogCook: Display: Cooked packages 586 Packages Remain 18 Total 604
    LogCook: Display: Cooked packages 587 Packages Remain 17 Total 604
    LogCook: Display: Cooked packages 588 Packages Remain 16 Total 604
    LogCook: Display: Cooked packages 589 Packages Remain 15 Total 604
    LogCook: Display: Cooked packages 590 Packages Remain 14 Total 604
    LogCook: Display: Cooked packages 591 Packages Remain 13 Total 604
    LogCook: Display: Cooked packages 592 Packages Remain 12 Total 604
    LogCook: Display: Cooked packages 593 Packages Remain 11 Total 604
    LogCook: Display: Cooked packages 594 Packages Remain 10 Total 604
    LogCook: Display: Cooked packages 595 Packages Remain 9 Total 604
    LogCook: Display: Cooked packages 596 Packages Remain 8 Total 604
    LogCook: Display: Cooked packages 597 Packages Remain 7 Total 604
    LogCook: Display: Cooked packages 598 Packages Remain 6 Total 604
    LogCook: Display: Cooked packages 599 Packages Remain 5 Total 604
    LogCook: Display: Cooked packages 600 Packages Remain 4 Total 604
    LogCook: Display: Cooked packages 601 Packages Remain 3 Total 604
    LogCook: Display: Cooked packages 602 Packages Remain 2 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogCook: Display: Cooked packages 603 Packages Remain 1 Total 604
    LogShaderCompilers: Warning: Failed to compile Material /Game/ProceduralNaturePack/Materials/master_rocks_small.master_rocks_small (MI:rocks_small_e) for platform GLSL_ES2, Default Material will be used in game.
    LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
    LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
    LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
    LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
    LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
    LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogAssetRegistryGenerator: Chunk: 0, Started with 591 packages, Final after dependency resolve: 591
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.001 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 591, size is 312.03kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
    LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s
    LogAssetRegistryGenerator: Display: Saving asset registry.
    LogAssetRegistryGenerator: Display: Generated asset registry num assets 5690, size is 2873.68kb
    LogAssetRegistryGenerator: Display: Done saving asset registry.
    LogCook: Display: Cook by the book total time in tick 45.044709s total time 215.446579
    LogCook: Display: Peak Used virtual 1981MB Peak Used physical 2027MB
    LogCook: Display: Hierarchy Timer Information:
    LogCook: Display: Root: 0.000s (0)
    LogCook: Display: StartCookByTheBookTime: 7.998s (1)
    LogCook: Display: CleanSandboxTime: 5.576s (1)
    LogCook: Display: ProcessingAccessedStrings: 0.553s (38)
    LogCook: Display: CollectFilesToCook: 0.226s (1)
    LogCook: Display: CookModificationDelegate: 0.000s (1)
    LogCook: Display: SearchForPackageOnDisk: 0.000s (1)
    LogCook: Display: GeneratePackageNames: 0.000s (1)
    LogCook: Display: GenerateLongPackageName: 0.002s (1)
    LogCook: Display: TickCookOnTheSide: 44.451s (714181)
    LogCook: Display: CallBeginCacheForCookedPlatformData: 0.970s (714181)
    LogCook: Display: PostLoadPackageFixup: 0.051s (714181)
    LogCook: Display: SavingPackages: 7.896s (714181)
    LogCook: Display: EnqueueUnsavedPackages: 0.332s (713577)
    LogCook: Display: SaveCookedPackage: 5.686s (604)
    LogCook: Display: LoadPackage: 0.001s (604)
    LogCook: Display: GEditorSavePackage: 5.646s (604)
    LogCook: Display: ConvertingBlueprints: 0.025s (604)
    LogCook: Display: VerifyCanCookPackage: 0.003s (591)
    LogCook: Display: GeneratingBlueprintAssets: 0.000s (1)
    LogCook: Display: SavingCurrentIniSettings: 0.077s (1)
    LogCook: Display: ProcessingAccessedStrings: 0.019s (1)
    LogCook: Display: SavingAssetRegistry: 10.021s (1)
    LogCook: Display: BuildChunkManifest: 1.059s (38)
    LogCook: Display: SaveManifests: 0.004s (38)
    LogCook: Display: SaveRealAssetRegistry: 8.407s (38)
    LogCook: Display: WriteCookerOpenOrder: 0.548s (38)
    LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 206.458909
    LogPlayLevel: Running AutomationTool...
    LogPlayLevel: Parsing command line: -ScriptsForProject="C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/DummyAdventures.uproject" BuildCookRun -project="C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/DummyAdventures.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-
    Cmd.exe -utf8output -platform=Android_ASTC -targetplatform=Android -cookflavor=ASTC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -map=/Game/Level_1 -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -nocompile -stage -deploy -cmdline="/Game/Level_1 -Messaging" -device=Android_ASTC@42004c2690b1
    a5f9 -addcmdline="-SessionId=D92776EB44344B24B77E5F89BB8BC3E3 -SessionOwner='Tomás' -SessionName='Launch On Device' " -run
    LogPlayLevel: Setting up ProjectParams for C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\DummyAdventures.uproject
    LogPlayLevel: ********** STAGE COMMAND STARTED **********
    LogPlayLevel: Creating UE4CommandLine.txt
    LogPlayLevel: Creating Staging Manifest...
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\BaseEditor.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\BaseEditorKeyBindings.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\BaseEditorLayout.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\BaseEditorPerProjectUserSettings.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\BaseEditorSettings.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\BaseLightmass.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\Category.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\Editor.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\EditorTutorials.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\Engine.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\Keywords.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\PortableObjectExport.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\PortableObjectImport.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\PropertyNames.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\RepairData.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\ResourceFileGen.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\ToolTips.ini
    LogPlayLevel: Excluding config file C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Config\Localization\WordCount.ini
    LogPlayLevel: Excluding config file C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Config\DefaultEditor.ini
    LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.506921
    LogPlayLevel: Excluding config file C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Config\DefaultEditorPerProjectUserSettings.ini
    LogPlayLevel: Cleaning Stage Directory: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Copying NonUFSFiles to staging directory: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Copying DebugFiles to staging directory: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Copying UFSFiles to staging directory: C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 42004c2690b1a5f9 shell "echo $EXTERNAL_STORAGE"
    LogPlayLevel: Took 0,0911138s to run adb.exe, ExitCode=0
    LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 42004c2690b1a5f9 pull /sdcard/UE4Game/DummyAdventures/Manifest_UFSFiles_Android.txt "C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android_42004c2690b1a5f9.txt"
    LogPlayLevel: Took 0,0460572s to run adb.exe, ExitCode=1
    LogPlayLevel: ********** STAGE COMMAND COMPLETED **********
    LogPlayLevel: ********** PACKAGE COMMAND STARTED **********
    LogPlayLevel: ********** PACKAGE COMMAND COMPLETED **********
    LogPlayLevel: ********** DEPLOY COMMAND STARTED **********
    LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 42004c2690b1a5f9 shell getprop ro.product.cpu.abi
    LogPlayLevel: Took 0,112141s to run adb.exe, ExitCode=0
    LogPlayLevel: AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
    LogPlayLevel: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
    LogPlayLevel: AndroidPlugin: Plugins\Runtime\Firebase\Source\Firebase.upl.xml
    LogPlayLevel: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
    LogPlayLevel: AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\GearVR_APL.xml
    LogPlayLevel: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
    LogPlayLevel: AndroidPlugin: Source\Runtime\Advertising\Android\AndroidAdvertising\AndroidAdvertising_APL.xml
    LogPlayLevel: UPL: Engine\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
    LogPlayLevel: UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
    LogPlayLevel: UPL: Engine\Plugins/Runtime/Firebase/Source/Firebase.upl.xml
    LogPlayLevel: UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
    LogPlayLevel: UPL: Engine\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/GearVR_APL.xml
    LogPlayLevel: UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
    LogPlayLevel: UPL: Engine\Source/Runtime/Advertising/Android/AndroidAdvertising/AndroidAdvertising_APL.xml
    LogPlayLevel: ====18/04/2019 0:43:03====PREPARING TO MAKE APK=================================================================
    LogPlayLevel: Building Java with SDK API level 'android-26'
    LogPlayLevel: Building with Build Tools version '26.0.1'
    LogPlayLevel: Using package name: 'com.YourCompany.DummyAdventures'
    LogPlayLevel: ==== Writing to OBB data file C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Build\Android\src\com\YourCompany\DummyAdventures\OBBData.java ====
    LogPlayLevel: ==== OBB data file up to date so not writing. ====
    LogPlayLevel: ==== Writing to shim file C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
    LogPlayLevel: ==== Shim data file up to date so not writing. ====
    LogPlayLevel: ==== Writing to template target file C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Build\Android\src\com\YourCompany\DummyAdventures\AlarmReceiver.java ====
    LogPlayLevel: ==== Template target file up to date so not writing. ====
    LogPlayLevel: ==== Writing to template target file C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Build\Android\src\com\YourCompany\DummyAdventures\DownloaderActivity.java ====
    LogPlayLevel: ==== Template target file up to date so not writing. ====
    LogPlayLevel: ==== Writing to template target file C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Build\Android\src\com\YourCompany\DummyAdventures\OBBDownloaderService.java ====
    LogPlayLevel: ==== Template target file up to date so not writing. ====
    LogPlayLevel: Cleaning up files based on template dir C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Build\Android\src\com\YourCompany\DummyAdventures
    LogPlayLevel: Previous .apk file(s) were made with different build settings, forcing repackage.
    LogPlayLevel: UPL Init: armeabi-v7a
    LogPlayLevel: Subsystem Google Play SDK Android init
    LogPlayLevel: Android Permission Plugin Init
    LogPlayLevel: Firebase init
    LogPlayLevel: Google Cloud Messaging init
    LogPlayLevel: GCMClientSenderID set: false
    LogPlayLevel: GearVR init
    LogPlayLevel: Oculus Signature Files (osig) will be removed from APK
    LogPlayLevel: Android Voice init
    LogPlayLevel: AndroidAdvertising init
    LogPlayLevel: Including AdMob support. Disable in Android project settings if you do not need to use it.
    LogPlayLevel: APK contains data.
    LogPlayLevel: Fixing minSdkVersion; requires minSdkVersion of 14 with Gradle based on active plugins
    LogPlayLevel: Performing complete package - wiping C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Intermediate/Android/APK, except for predexedLibs
    LogPlayLevel: bPackageDataInsideApk = False
    LogPlayLevel: UE4CommandLine.txt exists...
    LogPlayLevel: Copying C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Saved\StagedBuilds\Android_ASTC\UE4CommandLine.txt to C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Intermediate/Android/APK\assets\UE4CommandLine.txt
    LogPlayLevel: Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository
    LogPlayLevel: Added repository: C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Source\ThirdParty\Android\extras\google\m2repository
    LogPlayLevel: Added repository: C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Source\ThirdParty\Android\extras\android\m2repository
    LogPlayLevel: AARImports: com.google.android.gms, play-services-auth, 11.8.0
    LogPlayLevel: AARImports: com.google.android.gms, play-services-games, 11.8.0
    LogPlayLevel: AARImports: com.google.android.gms, play-services-nearby, 11.8.0
    LogPlayLevel: AARImports: com.google.android.gms, play-services-plus, 11.8.0
    LogPlayLevel: Warning: WARNING:
    LogPlayLevel: Warning: WARNING: GooglePlay Games App ID is invalid! Replacing it with "1"
    LogPlayLevel: ====18/04/2019 0:43:05====PREPARING NATIVE CODE=================================================================
    LogPlayLevel: APK contains data.
    LogPlayLevel: Fixing minSdkVersion; requires minSdkVersion of 14 with Gradle based on active plugins
    LogPlayLevel: Copying permission_library directory to staging before build
    LogPlayLevel: Directory C:/Program Files (x86)/Epic Games/UE_4.21/Engine/Source/ThirdParty/AndroidPermission/permission_library copied to C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Intermediate/Android/APK/JavaLibs/permission_library
    LogPlayLevel: ==== Writing new GameActivity.java file to C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
    LogShaderCompilers: Warning: Failed to compile Material /Game/NecrosUtilityMatPack/materials/wall/masters/m_oldbrick_01.m_oldbrick_01 for platform GLSL_ES2, Default Material will be used in game.
    LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
    LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
    LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
    LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
    LogPlayLevel: Copying new .so C:\Program Files (x86)\Epic Games\UE_4.21\Engine\Binaries\Android\UE4Game-armv7-es2.so file to jni folder...
    LogPlayLevel: Copying libvrapi.so
    LogPlayLevel: File C:/Program Files (x86)/Epic Games/UE_4.21/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/armeabi-v7a/libvrapi.so copied to C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so
    LogPlayLevel: Copying libvrintegrationloader.so
    LogPlayLevel: File C:/Program Files (x86)/Epic Games/UE_4.21/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/armeabi-v7a/libvrintegrationloader.so copied to C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Intermediate/Android/APK/libs/armeabi-v7a/libvrintegrationloader.so
    LogPlayLevel: Copying libOVRPlugin.so
    LogPlayLevel: File C:/Program Files (x86)/Epic Games/UE_4.21/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/armeabi-v7a/libOVRPlugin.so copied to C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Intermediate/Android/APK/libs/armeabi-v7a/libOVRPlugin.so
    LogPlayLevel: File C:/Program Files (x86)/Epic Games/UE_4.21/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/VrApi.jar copied to C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Intermediate/Android/APK/libs/VrApi.jar
    LogPlayLevel: File C:/Program Files (x86)/Epic Games/UE_4.21/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/SystemUtils.jar copied to C:/Users/Tomás/Documents/Unreal Projects/DummyAdventures/Intermediate/Android/APK/libs/SystemUtils.jar
    LogPlayLevel: ====18/04/2019 0:43:19====PERFORMING FINAL APK PACKAGE OPERATION================================================
    LogPlayLevel: Creating rungradle.bat to work around commandline length limit (using unused drive letter Z
    LogPlayLevel: Making .apk with Gradle...
    LogPlayLevel: To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/4.1/userguid...le_daemon.html.
    LogPlayLevel: Daemon will be stopped at the end of the build stopping after processing
    LogPlayLevel: Warning: WARNING: The specified Android SDK Build Tools version (26.0.1) is ignored, as it is below the minimum supported version (26.0.2) for Android Gradle Plugin 3.0.1.
    LogPlayLevel: Android SDK Build Tools 26.0.2 will be used.
    LogSlate: Took 0.000195 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
    LogPlayLevel: To suppress this warning, remove "buildToolsVersion '26.0.1'" from your build.gradle file, as each version of the Android Gradle Plugin now has a default version of the build tools.
    LogPlayLevel: File C:\Users\Tom�s\.android\repositories.cfg could not be loaded.
    LogPlayLevel: Checking the license for package Android SDK Build-Tools 26.0.2 in C:\NVPACK\android-sdk-windows\licenses
    LogPlayLevel: Warning: Warning: License for package Android SDK Build-Tools 26.0.2 not accepted.
    LogPlayLevel: FAILURE: Build failed with an exception.
    LogPlayLevel: * What went wrong:
    LogPlayLevel: A problem occurred configuring project ':app'.
    LogPlayLevel: > You have not accepted the license agreements of the following SDK components:
    LogPlayLevel: [Android SDK Build-Tools 26.0.2].
    LogPlayLevel: Before building your project, you need to accept the license agreements and complete the installation of the missing components using the Android Studio SDK Manager.
    LogPlayLevel: Alternatively, to learn how to transfer the license agreements from one workstation to another, go to http://d.android.com/r/studio-ui/export-licenses.html
    LogPlayLevel: * Try:
    LogPlayLevel: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
    LogPlayLevel: * Get more help at https://help.gradle.org
    LogPlayLevel: BUILD FAILED in 1m 21s
    LogPlayLevel: Error: ERROR: cmd.exe failed with args /c "C:\Users\Tomás\Documents\Unreal Projects\DummyAdventures\Intermediate/Android/APK\gradle\rungradle.bat" :app:assembleDebug
    LogPlayLevel: (see C:\Users\Tomás\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+UE_4.21\Log.txt for full exception trace)
    LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 127.162853
    LogPlayLevel: BUILD FAILED
    PackagingResults: Error: Launch failed! Unknown Error
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