PIE: Warning: AttachTo: '/Game/UEDPIE_0_existance.existance:PersistentLevel.ThirdPersonCharacter_C_0.CollisionCylinder' is not static (in blueprint "ThirdPersonCharacter"), cannot attach '/Game/UEDPIE_0_existance.existance:PersistentLevel.ThirdPersonCharacter_C_0.CameraBoom' which is static to it. Aborting.
LogLoad: Took 0.118399 seconds to LoadMap(/Game/UEDPIE_0_existance)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Running AutomationTool...
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Parsing command line: -ScriptsForProject="D:/Epic Games/UE_4.19/EFJS/EFJS/EXISTANCE2.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Epic Games/UE_4.19/EFJS/EFJS/EXISTANCE2.uproject" -cook -stage -archive -archivedirectory=D:/efjsmobiletest -package -clientc
onfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=Multi -build -utf8output
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Setting up ProjectParams for D:\Epic Games\UE_4.19\EFJS\EFJS\EXISTANCE2.uproject
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Running: D:\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe EXISTANCE Android Development -Project="D:\Epic Games\UE_4.19\EFJS\EFJS\EXISTANCE2.uproject" "D:\Epic Games\UE_4.19\EFJS\EFJS\EXISTANCE2.uproject" -NoUBTMakefiles -remoteini="D:\Epic Games\UE_4.19\EFJS\EFJS" -skipde
ploy -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): PLATFORM_ANDROID_NDK_VERSION = 120200
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): NDK toolchain: r12b, NDK version: 21, GccVersion: 4.9, ClangVersion: 3.8.256229
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ERROR: Unable to determine module type for D:\Epic Games\UE_4.19\EFJS\EFJS\Source\EXISTANCE\EXISTANCE.Build.cs
PackagingResults: Error: Unable to determine module type for D:\Epic Games\UE_4.19\EFJS\EFJS\Source\EXISTANCE\EXISTANCE.Build.cs
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): (referenced via EXISTANCE.Target.cs)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Took 4,947364s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ERROR: Command failed (Result:5): D:\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe EXISTANCE Android Development -Project="D:\Epic Games\UE_4.19\EFJS\EFJS\EXISTANCE2.uproject" "D:\Epic Games\UE_4.19\EFJS\EFJS\EXISTANCE2.uproject" -NoUBTMakefiles -remoteini="D:\Epic Games\U
E_4.19\EFJS\EFJS" -skipdeploy -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2019.04.17-21.44.35.txt'
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): (see C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Command failed (Result:5): D:\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe EXISTANCE Android Development -Project="D:\Epic Games\UE_4.19\EFJS\EFJS\EXISTANCE2.uproject" "D:\Epic Games\UE_4.19\EFJS\EFJS\EXISTANCE2.uproject" -NoUBTMakefiles -remoteini="D:\Epic Games\UE_4.19\EFJS\EFJS" -skipdeploy -noxge -generatemanif
est -NoHotReload. See logfile for details: 'UnrealBuildTool-2019.04.17-21.44.35.txt'
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): BUILD FAILED
PackagingResults: Error: Unknown Error