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    Making a Patch for Android

    Hello,

    I am completely lost, I made a "patch" via a "launcher custom".



    Why does it erase the APK and OBB files to replace them with a PAK and a lighter OBB? I need the apk to be able to publish my application and add a patch file.

    I do not really understand what I can do but what I would like is to import an update and not the whole application. If I upload a new version of the apk and I download my application via the PlayStore, it downloads the whole app again, I would like it to download only the 2-3mo update.

    One last thing, when I proceed custom launcher, I get a .obb file of 30mo while I have almost nothing to change. I thought it was enough that I upload a new APK and that I put the obb of the "patch" instead of the basic obb and that google did the continuation as I keep the previous version.

    Thank you to those who can help me.
    Last edited by liam.vd; 02-04-2019, 09:59 AM.

    #2
    mobile patching process for doing an app update:
    https://docs.unrealengine.com/en-us/.../PatchingNodes

    but trust me it's easier to just upload the totally new APK and OBB to the playstore - it's normal the whole app is redownloaded for a google play app update
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      #3
      Thank you for the answer but I saw that yet. What a really want to do it's a way to Upload a patch directly on PlayStore. Like, packaging a patch with a new project launcher for patching files.. Be cause, when i have to make a update on Playstore for another app, it doesn't download the entire app but only the update. And the problem is that every time I made an "update" with entire package, the user who download it lose every save in game so the score is restarted :/
      Last edited by liam.vd; 02-14-2019, 07:28 AM.

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