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4.21.2 Build Issues

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    4.21.2 Build Issues

    Recently updated my project from 4.20 to 4.21.2. I am able to build the project in development editor and run the editor and such on Windows. However, I am getting some issues when trying to build for Android and I'm not entirely sure why.

    I ran the "CodeWorksforAndroid-1R7u1-windows" that comes with the Engine setup and it all installed fine. I have the option to select Development|Android in my visual studio, however when building I get some errors seemingly relating to this post (vcvt_f16_f32):
    https://answers.unrealengine.com/que...g-for-ios.html

    After a bit of investigating, I found that when I build android, the output that initially shows states that the project is being built for Win32 and it has failed to find some x64 files:

    Code:
    1>------ Build started: Project: MyProject, Configuration: Android_Development Win32 ------
    1>  Creating makefile for MyProject (source directory changed)
    1>  PLATFORM_ANDROID_NDK_VERSION = 140200
    1>  NDK toolchain: r14b, NDK version: 19, GccVersion: 4.9, ClangVersion: 3.8.275480
    1>  Compiling Native code with NDK API 'android-19'
    1>  Building 439 actions with 8 processes...
    Previously, on 4.20, when setting off an Android build the output stated Android Win64. I was wondering if anyone has experienced similar issues on the latest 4.21.2 or know why my Android build settings seem to have gone completely wrong?
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