Hi.
I started using Unreal about a week ago. I am planning to port over from Unity with a project that I have been developing for around 3 years. I had to learn modelling, texturing and everything else from scratch so if I am not very good at technical stuff, please bear with me.
My background is in film so everything I do has to in some way correspond to the vision I have in my mind. For this particular project it is essential to have depth of field. I have studied the documentation on unreal engine rendering capabilities and building for Android... I think my settings are correct, but for some reason depth of field never works in the levels that I deploy to my phone for testing.
I am working on a late 2014 Macbook pro Retina with Unreal engine 4 version 4.21.1.
The phone that I deploy to is a Samsung S8 plus.
Can someone please help me to get this working...?
I started using Unreal about a week ago. I am planning to port over from Unity with a project that I have been developing for around 3 years. I had to learn modelling, texturing and everything else from scratch so if I am not very good at technical stuff, please bear with me.
My background is in film so everything I do has to in some way correspond to the vision I have in my mind. For this particular project it is essential to have depth of field. I have studied the documentation on unreal engine rendering capabilities and building for Android... I think my settings are correct, but for some reason depth of field never works in the levels that I deploy to my phone for testing.
I am working on a late 2014 Macbook pro Retina with Unreal engine 4 version 4.21.1.
The phone that I deploy to is a Samsung S8 plus.
Can someone please help me to get this working...?
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