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Plugins Failed to load on Android Device?

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    Plugins Failed to load on Android Device?

    Hello People. I am having problems with plugins launching on my phone. When it's launched It says Failed to load Plugin..
    I am making a 2D Game with blueprints and I have activated only the Low Entry EL plugin and Mobile utilities on my project.
    And when I deactivate the plugins the "game' launches on my phone without a problem. I still don't use any of the nodes from the plugins ,but I will use some of them in the future.
    I 've read that I have to build the project in Visual studio , but When I try appears a message that the project has no C++ source code. How can I fix this ? Is there a way to add C++ source in Blueprint project? Sorry for the noob question.
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