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UMG Android Problem 4.20

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    UMG Android Problem 4.20

    Hi i'am working with widgets for android but there is a problem, to test it i test it in view-port and when standalone view-port is not full-screen some of the buttons don't do the default button down animation, when i launch the game on android itself it does not do it either, i think it has todo with scaling or something but cant figure out how to fix it, any help would be appreciated.

    The buttons only do the animations when the view-port becomes full-screen. The game is in portrait mode if that helps. Also need it to scale properly there is no direct guidance how to work with widgets with android.
    My website: https://www.pijellypin.com
    Multiplayer Components: https://www.unrealengine.com/marketp...yer-components

    #2
    ok solved it by putting DPI to custom and keeping it on 1 but now my second problem is that the widget editor lag's absolute ****..
    My website: https://www.pijellypin.com
    Multiplayer Components: https://www.unrealengine.com/marketp...yer-components

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