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    SDK android : BUILD FAILED

    Hi,
    I recently tried to create an application on Android using Unreal Engine, but despite:
    The installation of SDK
    Using the developer mode on my LG G5with a Windows 10, which is detected when using adb devices.
    Checking all paths with Unreal Engine and drivers for my smartphone
    An error when creating the APK occurs, whether in package or launch.
    I couldn't find the cause of the problem despite a lot of research on the internet:/
    Thank you very much for your answers and I attach below a maximum of screenshot and complete logs.

    Code:
    LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for E:\U7E\MyProjectAndroid\MyProjectAndroid.uproject
    LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
    LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt
    LogPlayLevel: Completed Launch On Stage: Build Task, Time: 4.802434
    LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest...
    LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: E:\U7E\MyProjectAndroid\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: E:\U7E\MyProjectAndroid\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: E:\U7E\MyProjectAndroid\Saved\StagedBuilds\Android_ASTC
    LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FTcpMessageTransportConnection///Thread_1e58_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FTcpMessageTransportConnection///Thread_2e70_0///####STATCAT_Advanced####
    LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: E:\U7E\MyProjectAndroid\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: CommandUtils.Run: Run: E:\Android\android-sdk-windows\platform-tools\adb.exe -s LGH850e0cd483f shell "echo $EXTERNAL_STORAGE"
    LogPlayLevel: CommandUtils.Run: Run: Took 0,1499366s to run adb.exe, ExitCode=0
    LogPlayLevel: CommandUtils.Run: Run: E:\Android\android-sdk-windows\platform-tools\adb.exe -s LGH850e0cd483f  pull /sdcard/UE4Game/MyProjectAndroid/Manifest_UFSFiles_Android.txt "E:\U7E\MyProjectAndroid\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android.txt_LGH850e0cd483f"
    LogPlayLevel: CommandUtils.Run: Run: Took 0,1079639s to run adb.exe, ExitCode=1
    LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
    LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED **********
    LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED **********
    LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED **********
    LogPlayLevel: CommandUtils.Run: Run: E:\Android\android-sdk-windows\platform-tools\adb.exe -s LGH850e0cd483f  shell getprop ro.product.cpu.abi
    LogPlayLevel: CommandUtils.Run: Run: Took 0,1474623s to run adb.exe, ExitCode=0
    LogPlayLevel: CommandUtils.Run: Run: E:\Android\android-sdk-windows\platform-tools\adb.exe -s LGH850e0cd483f shell dumpsys SurfaceFlinger
    LogPlayLevel: CommandUtils.Run: Run: Took 0,1569564s to run adb.exe, ExitCode=0
    LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
    LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
    LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVRController\GearVRController_APL.xml
    LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
    LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
    LogPlayLevel: UnrealPluginLanguage..ctor:
    LogPlayLevel: UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
    LogPlayLevel: UnrealPluginLanguage..ctor:
    LogPlayLevel: UPL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
    LogPlayLevel: UnrealPluginLanguage..ctor:
    LogPlayLevel: UPL: Engine\Plugins/Runtime/GearVR/Source/GearVRController/GearVRController_APL.xml
    LogPlayLevel: UnrealPluginLanguage..ctor:
    LogPlayLevel: UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
    LogPlayLevel: UnrealPluginLanguage..ctor:
    LogPlayLevel: UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
    LogPlayLevel: UEDeployAndroid.MakeApk:
    LogPlayLevel: ====12/11/2018 19:15:45====PREPARING TO MAKE APK=================================================================
    LogPlayLevel: Building Java with SDK API level 'android-24'
    LogPlayLevel: UEDeployAndroid.PatchAntBatIfNeeded:
    LogPlayLevel: Patching ant.bat to work around commandline length limit (using unused drive letter Z:)
    LogPlayLevel: Using package name: 'com.YourCompany.MyProjectAndroid'
    LogPlayLevel: UEDeployAndroid.WriteJavaOBBDataFile:
    LogPlayLevel: ==== Writing to OBB data file E:\U7E\MyProjectAndroid\Build\Android\src\com\YourCompany\MyProjectAndroid\OBBData.java ====
    LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
    LogPlayLevel: ==== Writing to shim file E:\U7E\MyProjectAndroid\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
    LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
    LogPlayLevel: ==== Writing to template target file E:\U7E\MyProjectAndroid\Build\Android\src\com\YourCompany\MyProjectAndroid\AlarmReceiver.java ====
    LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
    LogPlayLevel: ==== Writing to template target file E:\U7E\MyProjectAndroid\Build\Android\src\com\YourCompany\MyProjectAndroid\DownloaderActivity.java ====
    LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
    LogPlayLevel: ==== Writing to template target file E:\U7E\MyProjectAndroid\Build\Android\src\com\YourCompany\MyProjectAndroid\OBBDownloaderService.java ====
    LogPlayLevel: UEDeployAndroid.MakeApk: Cleaning up files based on template dir E:\U7E\MyProjectAndroid\Build\Android\src\com\YourCompany\MyProjectAndroid
    LogPlayLevel: UEDeployAndroid.MakeApk: Application display name is different than last build, forcing repackage.
    LogPlayLevel: UnrealPluginLanguage.Init: UPL Init: armeabi-v7a
    LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode: Android Permission Plugin Init
    LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode: GearVR init
    LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK
    LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode: GearVRController init
    LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode: Google Cloud Messaging init
    LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode: GCMClientSenderID set: false
    LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode: Android Voice init
    LogPlayLevel: UEDeployAndroid.RequiresOBB: APK contains data.
    LogPlayLevel: UEDeployAndroid.MakeApk: Performing complete package - wiping E:\U7E\MyProjectAndroid\Intermediate/Android/APK, except for predexedLibs
    LogPlayLevel: UEDeployAndroid.MakeApk: bPackageDataInsideApk = False
    LogPlayLevel: AndroidAARHandler.AddRepositories: Added repository: E:\Android\android-sdk-windows\extras\google\m2repository
    LogPlayLevel: AndroidAARHandler.AddRepositories: Added repository: E:\Android\android-sdk-windows\extras\android\m2repository
    LogPlayLevel: AndroidAARHandler.AddRepositories: Added repository: E:\Unreal Engine\UNreal Engine\UE_4.16\Engine\Source\ThirdParty\Android\extras\google\m2repository
    LogPlayLevel: AndroidAARHandler.AddRepositories: Added repository: E:\Unreal Engine\UNreal Engine\UE_4.16\Engine\Source\ThirdParty\Android\extras\android\m2repository
    LogPlayLevel: UEDeployAndroid.ExtractAARAndJARFiles: AARImports: com.google.android.gms, play-services-ads, 9.2.0
    LogPlayLevel: UEDeployAndroid.ExtractAARAndJARFiles: AARImports: com.google.android.gms, play-services-auth, 9.2.0
    LogPlayLevel: UEDeployAndroid.ExtractAARAndJARFiles: AARImports: com.google.android.gms, play-services-games, 9.2.0
    LogPlayLevel: UEDeployAndroid.ExtractAARAndJARFiles: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
    LogPlayLevel: UEDeployAndroid.ExtractAARAndJARFiles: AARImports: com.google.android.gms, play-services-plus, 9.2.0
    LogPlayLevel: UEDeployAndroid.ExtractAARAndJARFiles: AARImports: com.android.support, support-v13, 25.0.0
    LogPlayLevel: AndroidAARHandler.AddNewAAR: AAR: support-v4: 25.0.0 newer than 23.0.0
    LogPlayLevel: AndroidAARHandler.AddNewJAR: AAR: support-annotations: 25.0.0 newer than 23.0.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AARs
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR play-services-ads-9.2.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR play-services-ads-lite-9.2.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR play-services-basement-9.2.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR play-services-base-9.2.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR play-services-tasks-9.2.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR play-services-clearcut-9.2.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR play-services-gass-9.2.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR play-services-auth-9.2.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR play-services-auth-base-9.2.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR play-services-games-9.2.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR play-services-drive-9.2.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR play-services-nearby-9.2.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR play-services-plus-9.2.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR support-v13-25.0.0
    LogPlayLevel: AndroidAARHandler.UnzipFiles: Changed FileName libs/internal_impl-25.0.0.jar => E:\U7E\MyProjectAndroid\Intermediate\Android\APK\JavaLibs\support-v13-25.0.0\libs\support-v13-25.0.0-internal_impl-25.0.0..jar
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR support-v4-25.0.0
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR support-compat-25.0.0
    LogPlayLevel: AndroidAARHandler.UnzipFiles: Changed FileName libs/internal_impl-25.0.0.jar => E:\U7E\MyProjectAndroid\Intermediate\Android\APK\JavaLibs\support-compat-25.0.0\libs\support-compat-25.0.0-internal_impl-25.0.0..jar
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR support-media-compat-25.0.0
    LogPlayLevel: AndroidAARHandler.UnzipFiles: Changed FileName libs/internal_impl-25.0.0.jar => E:\U7E\MyProjectAndroid\Intermediate\Android\APK\JavaLibs\support-media-compat-25.0.0\libs\support-media-compat-25.0.0-internal_impl-25.0.0..jar
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR support-core-utils-25.0.0
    LogPlayLevel: AndroidAARHandler.UnzipFiles: Changed FileName libs/internal_impl-25.0.0.jar => E:\U7E\MyProjectAndroid\Intermediate\Android\APK\JavaLibs\support-core-utils-25.0.0\libs\support-core-utils-25.0.0-internal_impl-25.0.0..jar
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR support-core-ui-25.0.0
    LogPlayLevel: AndroidAARHandler.UnzipFiles: Changed FileName libs/internal_impl-25.0.0.jar => E:\U7E\MyProjectAndroid\Intermediate\Android\APK\JavaLibs\support-core-ui-25.0.0\libs\support-core-ui-25.0.0-internal_impl-25.0.0..jar
    LogPlayLevel: AndroidAARHandler.ExtractAARs: Extracting AAR support-fragment-25.0.0
    LogPlayLevel: AndroidAARHandler.UnzipFiles: Changed FileName libs/internal_impl-25.0.0.jar => E:\U7E\MyProjectAndroid\Intermediate\Android\APK\JavaLibs\support-fragment-25.0.0\libs\support-fragment-25.0.0-internal_impl-25.0.0..jar
    LogPlayLevel: AndroidAARHandler.CopyJARs: Copying JAR support-annotations-25.0.0.jar
    LogPlayLevel: UEDeployAndroid.MakeApk:
    LogPlayLevel: ====12/11/2018 19:17:01====PREPARING NATIVE CODE=================================================================
    LogPlayLevel: UEDeployAndroid.RequiresOBB: APK contains data.
    LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode: Copying permission_library directory to staging before build
    LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode:
    LogPlayLevel: Directory E:\Unreal Engine\UNreal Engine\UE_4.16/Engine/Source/ThirdParty/AndroidPermission/permission_library copied to E:\U7E\MyProjectAndroid\Intermediate/Android/APK/JavaLibs/permission_library
    LogPlayLevel: UEDeployAndroid.UpdateProjectProperties:
    LogPlayLevel: ====12/11/2018 19:17:02====UPDATING BUILD CONFIGURATION FILES====================================================
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for downloader_library...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for permission_library...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for support-compat-25.0.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for support-core-ui-25.0.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for support-core-utils-25.0.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for support-fragment-25.0.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for support-media-compat-25.0.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for support-v13-25.0.0...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for support-v4-25.0.0...
    LogPlayLevel: UEDeployAndroid.UpdateGameActivity:
    LogPlayLevel: ==== Writing new GameActivity.java file to E:\U7E\MyProjectAndroid\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
    LogPlayLevel: UEDeployAndroid.MakeApk:
    LogPlayLevel: Copying new .so E:\Unreal Engine\UNreal Engine\UE_4.16\Engine\Binaries\Android\UE4Game-armv7-es2.so file to jni folder...
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Preparing native code for debugging...
    LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode:
    LogPlayLevel: File E:\Unreal Engine\UNreal Engine\UE_4.16/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_3/Libs/armeabi-v7a/libvrapi.so copied to E:\U7E\MyProjectAndroid\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so
    LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode:
    LogPlayLevel: File E:\Unreal Engine\UNreal Engine\UE_4.16/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_3/Libs/VrApi.jar copied to E:\U7E\MyProjectAndroid\Intermediate/Android/APK/libs/VrApi.jar
    LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode:
    LogPlayLevel: File E:\Unreal Engine\UNreal Engine\UE_4.16/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_3/Libs/SystemUtils.jar copied to E:\U7E\MyProjectAndroid\Intermediate/Android/APK/libs/SystemUtils.jar
    LogPlayLevel: UEDeployAndroid.MakeApk:
    LogPlayLevel: ====12/11/2018 19:18:37====PERFORMING FINAL APK PACKAGE OPERATION================================================
    LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndReturnResult: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
    LogPlayLevel: BUILD FAILED
    LogPlayLevel: Z:\build.xml:69: The following error occurred while executing this line:
    LogPlayLevel: Z:\custom_rules.xml:18: SDK does not have any Build Tools installed.
    LogPlayLevel: Total time: 1 second
    LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.IO.DirectoryNotFoundException: Impossible de trouver une partie du chemin d'accès 'E:\U7E\MyProjectAndroid\Intermediate/Android/APK/bin/MyProjectAndroid-debug.apk'.
    LogPlayLevel:    à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    LogPlayLevel:    à System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    LogPlayLevel:    à UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir)
    LogPlayLevel:    à UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
    LogPlayLevel:    à AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
    LogPlayLevel:    à Project.Deploy(ProjectParams Params)
    LogPlayLevel:    à BuildCookRun.DoBuildCookRun(ProjectParams Params)
    LogPlayLevel:    à BuildCookRun.ExecuteBuild()
    LogPlayLevel:    à AutomationTool.BuildCommand.Execute()
    LogPlayLevel:    à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    LogPlayLevel:    à AutomationTool.Automation.Process(String[] Arguments)
    LogPlayLevel:    à AutomationTool.Program.MainProc(Object Param)
    LogPlayLevel:    à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
    LogPlayLevel:    à AutomationTool.Program.Main()
    LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 371.686601
    LogPlayLevel: BUILD FAILED
    PackagingResults:Error: Error Launch failed! Unknown Error
    Click image for larger version  Name:	Capture3.PNG Views:	3 Size:	81.1 KB ID:	1550925Click image for larger version  Name:	Capture4.PNG Views:	3 Size:	28.8 KB ID:	1550926Click image for larger version  Name:	Capture5.PNG Views:	2 Size:	6.9 KB ID:	1550927Click image for larger version  Name:	Capture3.PNG Views:	3 Size:	81.1 KB ID:	1550928
    Click image for larger version  Name:	Capture.PNG Views:	1 Size:	25.3 KB ID:	1550920
    Attached Files
    Last edited by Light14900; 11-12-2018, 02:43 PM.

    #2
    LogPlayLevel: Z:\custom_rules.xml:18: SDK does not have any Build Tools installed.

    you simply don't have any build tools installed

    just install Android SDK Build Tools (all of them) and it should work fine after

    Comment


      #3
      Thank you for your answer but unfortunately it still doesn't work
      I installed all the builds, but the same error is still present
      I realize that I have not specified that the project I use for testing is the basic FPS proposed by Unreal Engine without modification (set with the parameters requested on https://docs.unrealengine.com/en-us/...GettingStarted)
      I attach the logs, although they look the same and a screenshot of the installation of all the builds, if I ever forget a build
      Code:
      LogPlayLevel: ==== Writing new GameActivity.java file to E:\U7E\MyProjectAndroid\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
      LogPlayLevel: UEDeployAndroid.MakeApk:
      LogPlayLevel: Copying new .so E:\Unreal Engine\UNreal Engine\UE_4.16\Engine\Binaries\Android\UE4Game-armv7-es2.so file to jni folder...
      LogPlayLevel: UEDeployAndroid.RunCommandLineProgramWithException: Preparing native code for debugging...
      LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode:
      LogPlayLevel: File E:\Unreal Engine\UNreal Engine\UE_4.16/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_3/Libs/armeabi-v7a/libvrapi.so copied to E:\U7E\MyProjectAndroid\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so
      LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode:
      LogPlayLevel: File E:\Unreal Engine\UNreal Engine\UE_4.16/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_3/Libs/VrApi.jar copied to E:\U7E\MyProjectAndroid\Intermediate/Android/APK/libs/VrApi.jar
      LogPlayLevel: UnrealPluginLanguage.ProcessPluginNode:
      LogPlayLevel: File E:\Unreal Engine\UNreal Engine\UE_4.16/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_3/Libs/SystemUtils.jar copied to E:\U7E\MyProjectAndroid\Intermediate/Android/APK/libs/SystemUtils.jar
      LogPlayLevel: UEDeployAndroid.MakeApk:
      LogPlayLevel: ====13/11/2018 16:56:55====PERFORMING FINAL APK PACKAGE OPERATION================================================
      LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndReturnResult: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
      LogPlayLevel: BUILD FAILED
      LogPlayLevel: Z:\build.xml:69: The following error occurred while executing this line:
      LogPlayLevel: Z:\custom_rules.xml:18: SDK does not have any Build Tools installed.
      LogPlayLevel: Total time: 1 second
      LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.IO.DirectoryNotFoundException: Impossible de trouver une partie du chemin d'accès 'E:\U7E\MyProjectAndroid\Intermediate/Android/APK/bin/MyProjectAndroid-debug.apk'.
      LogPlayLevel:    à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
      LogPlayLevel:    à System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
      LogPlayLevel:    à UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir)
      LogPlayLevel:    à UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
      LogPlayLevel:    à AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
      LogPlayLevel:    à Project.Deploy(ProjectParams Params)
      LogPlayLevel:    à BuildCookRun.DoBuildCookRun(ProjectParams Params)
      LogPlayLevel:    à BuildCookRun.ExecuteBuild()
      LogPlayLevel:    à AutomationTool.BuildCommand.Execute()
      LogPlayLevel:    à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
      LogPlayLevel:    à AutomationTool.Automation.Process(String[] Arguments)
      LogPlayLevel:    à AutomationTool.Program.MainProc(Object Param)
      LogPlayLevel:    à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
      LogPlayLevel:    à AutomationTool.Program.Main()
      LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
      LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 337.735533
      LogPlayLevel: BUILD FAILED
      PackagingResults:Error: Error Launch failed! Unknown Error
      Click image for larger version  Name:	Capture.PNG Views:	1 Size:	74.2 KB ID:	1551263
      Last edited by Light14900; 11-13-2018, 12:04 PM.

      Comment


        #4
        hopefully these 2 will help

        1:in project options, android, build, turn off ARM64 support

        2:in project options, androidSDK, sdk config, set SDK API LEVEL to "matchndk", and set NDK API LEVEL to "android-19"

        hope one of these fixes your problems

        gl

        Comment


          #5
          Thank you for your answer slabs37, it's nice to see that there are many friendly and caring people in the unreal engine community!

          ARM64 was already in Off and I have changed SDK API LEVEL to "matchndk", and NDK API LEVEL to "android-19" but it still doesn't work to build, I have the same error :/

          I found in the files of my project all the information about "Build", I attach them below, if ever.
          I don't really know how to help, so if I can reach other information, ask me !

          Code:
          NDKROOT=E:/Android/android-ndk-r12b
          ANDROID_HOME=E:/Android/android-sdk-windows
          ANT_HOME=E:/Android/apache-ant-1.8.2
          JAVA_HOME=E:/Android/jdk1.8.0_77
          SDKVersion=android-24
          bForDistribution=False
          bMakeSeparateApks=True
          bPackageDataInsideApk=False
          bDisableVerifyOBBOnStartUp=False
          bUseExternalFilesDir=False
          bEnableGooglePlaySupport=false
          bBuildForArmV7=true
          bBuildForArm64=false
          bBuildForX86=false
          bBuildForX8664=false
          bBuildForES2=true
          bBuildForESDeferred=false
          bSupportsVulkan=false
          bSplitIntoSeparateApks=false
          bPackageDataInsideApk=false
          bUseExternalFilesDir=false
          bCreateAllPlatformsInstall=false
          Orientation=Landscape
          InstallLocation=InternalOnly
          DepthBufferPreference=Default
          PackageName=com.YourCompany.[PROJECT]
          StoreVersion=1
          VersionDisplayName=1.0
          MinSDKVersion=14
          TargetSDKVersion=14
          bShowLaunchImage=true
          bMultiTargetFormat_ETC1=true
          bMultiTargetFormat_ETC2=true
          bMultiTargetFormat_DXT=true
          bMultiTargetFormat_PVRTC=true
          bMultiTargetFormat_ATC=true
          bMultiTargetFormat_ASTC=true
          TextureFormatPriority_ETC1=0.1
          TextureFormatPriority_ETC2=0.2
          TextureFormatPriority_DXT=0.6
          TextureFormatPriority_PVRTC=0.8
          TextureFormatPriority_ATC=0.5
          TextureFormatPriority_ASTC=0.9
          bEnableNewKeyboard=False
          bAndroidVoiceEnabled=false
          bBuildWithHiddenSymbolVisibility=false
          SDKAPILevel=matchndk
          NDKAPILevel=android-19
          SDKPath=(Path="E:/Android/android-sdk-windows")
          NDKPath=(Path="E:/Android/android-ndk-r12b")
          ANTPath=(Path="E:/Android/apache-ant-1.8.2")
          JavaPath=(Path="E:/Android/jdk1.8.0_77")
          Arch=-armv7
          GPUArch=-es2

          Comment


            #6
            the only thing i can think of right now is reinstalling Codeworks for Android 1R6u1
            the size will be alot (~30gb) but i really can't think of anything else

            sorry

            Comment


              #7
              just rechecked the log

              System.IO.DirectoryNotFoundException: "some other language stuff" E:\U7E\MyProjectAndroid\Intermediate/Android/APK/bin/MyProjectAndroid-debug.apk

              maybe change the folder name to not have a number in it? it could be confusing unreal engine and also maybe try deleting the Intermediate and Binaries folder from the project folder

              Comment


                #8
                i tried to replicate this..........................
                some how managed to get blue screen of death....

                Comment


                  #9
                  I hope the Blue Screen wasn't too serious or annoying !
                  For the foreign language message, in English it is: "Unable to find a part of the path to ....."
                  I forgot to translate it :/
                  I'll try to remove the numbers and delete the files.
                  And otherwise I left for several days of downloading with my 500kb/sec connection
                  Edit : reinstalling Codeworks worked, thank you for your help
                  Last edited by Light14900; 11-25-2018, 11:29 AM.

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