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ARCore - how do I check orientation of a spawned AR plane

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    ARCore - how do I check orientation of a spawned AR plane

    Edit: seem to have found a solution, probably not perfect though, if anything better please update:
    Firstly Get Local to world transform of the plane, then its Get Up Vector from this location, this will return x:0, y:0, z:1 for horizontal, so anything else will be 'vertical'
    Last edited by darinsmyth; 11-10-2018, 01:42 PM.
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