Announcement

Collapse
No announcement yet.

Cannot launch and make GearVR package in 4.20.1 engine version

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Cannot launch and make GearVR package in 4.20.1 engine version

    Hi, I have a project in the 4.19.2 and it works fine. But if I try to switch to the 4.20.1 version I got new errors. I make the project for the mobile GearVR. My error:

    LogPlayLevel: AARImports: com.google.android.gms, play-services-plus, 11.8.0
    LogPlayLevel: ====8/15/2018 6:11:04 PM====PREPARING NATIVE CODE=================================================================
    LogPlayLevel: APK contains data.
    LogPlayLevel: ==== Writing new GameActivity.java file to C:\Users\Dima\Desktop\GearVRMCTouchpadInpu19.2ArrOld\GearVRMCTouchpadInpu4.20Jag\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
    LogPlayLevel: ERROR: Can't make an APK without the compiled .so [C:\Users\Dima\Desktop\GearVRMCTouchpadInpu19.2ArrOld\GearVRMCTouchpadInpu4.20Jag\Binaries\Android\GearVRMCTPInput-armv7-es2.so]
    LogPlayLevel: (see C:\Users\Dima\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE4+UE_4.20\Log.txt for full exception trace)
    LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 14.764260
    LogPlayLevel: BUILD FAILED
    PackagingResults: Error: Launch failed! Unknown Error

    Also, I launch and package the project in the 4.20.1 and its the same error in the GearVR. But in another default 4.20.2 project its works. Also in the older version 4.19.2 all works..
    If someone knows how to fix this please write the answer.

    #2
    Perhaps try deleting the intermediate and binaries subfolders in your project? Sometimes needed after migrating your project to a new engine version
    Headgear - VR/AR solutions

    Mobile VR Game: We Come In Peace... Oculus GearVR | Google Play Daydream | Pico Goblin

    Comment


      #3
      Originally posted by aussieburger View Post
      Perhaps try deleting the intermediate and binaries subfolders in your project? Sometimes needed after migrating your project to a new engine version
      I tried but not helped, but I switched the project from 4.17. I try to make the new project and launch it. Hope it helps, or that is Android SDK. Thanks

      Comment


        #4
        Originally posted by Ferox View Post

        I tried but not helped, but I switched the project from 4.17. I try to make the new project and launch it. Hope it helps, or that is Android SDK. Thanks
        Made sure your codeworks is up to date?:

        \Engine\Extras\AndroidWorks\Win64
        Headgear - VR/AR solutions

        Mobile VR Game: We Come In Peace... Oculus GearVR | Google Play Daydream | Pico Goblin

        Comment


          #5
          Originally posted by Ferox View Post
          ...
          LogPlayLevel: ERROR: Can't make an APK without the compiled .so [C:\Users\Dima\Desktop\GearVRMCTouchpadInpu19.2ArrOld\GearVRMCTouchpadInpu4.20Jag\Binaries\Android\GearVRMCTPInput-armv7-es2.so]
          ...
          I see you experience the same error I have which I described in this post today. Something changed/broke in 4.20.2 for existing projects?
          https://forums.unrealengine.com/deve...-4-20-projects

          Comment

          Working...
          X