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Problem previewing game on my Android device

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    Problem previewing game on my Android device

    Hello.

    I am currently developing a game for mobile devices and would very much lite to be able to test and preview the game on my phone. So far I have downloaded my SDK files, as well as ticked off all the unreal settings according to the preview guide on this page. Now that I am using the Project launcher I encounter an error on the ''Deploying content for Android_ASTC" task.
    Here is the output log. Does anyone understand what I need to do?


    Running AutomationTool...
    Parsing command line: -ScriptsForProject=C:/tfs/nDeavorit/DanceTwist/Dev/Assets/Unrealbuild/MyProject2.uproject BuildCookRun -project=C:/tfs/nDeavorit/DanceTwist/Dev/Assets/Unrealbuild/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ASTC -targetplatform=Android -cookflavor=ASTC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=Android_ASTC@ad051602400fd719cd -addcmdline="-SessionId=AA201A664EB8E5457A5CBEA13BEEDB8E -SessionOwner='Test' -SessionName='SM_G930F (ad051602400fd719cd)' " -run
    Setting up ProjectParams for C:\tfs\nDeavorit\DanceTwist\Dev\Assets\Unrealbuild\MyProject2.uproject
    ********** COOK COMMAND STARTED **********
    Running: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\UE4Editor.exe C:\tfs\nDeavorit\DanceTwist\Dev\Assets\Unrealbuild\MyProject2.uproject -run=cook -cookonthefly -unattended -CrashForUAT -log -abslog="C:\Users\Test\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\Server.log" -SessionId=AA201A664EB8E5457A5CBEA13BEEDB8E -SessionOwner="Test" -SessionName="SM_G930F (ad051602400fd719cd)"
    Waiting a few seconds for the server to start...
    ********** COOK COMMAND COMPLETED **********
    ********** STAGE COMMAND STARTED **********
    ERROR: GetBuildPlatform: No BuildPlatform found for Android
    (see C:\Users\Test\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
    AutomationTool exiting with ExitCode=1 (Error_Unknown)
    BUILD FAILED

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