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Need Help to build for OpenGL ES 3.1 on 4.19

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    Need Help to build for OpenGL ES 3.1 on 4.19

    : pHi everyone,
    It's been a week that I am stuck on this problem.
    I downloaded the source from github, then I built it (win64) using Visual studio 2015, then I Changed "bBuildForES31=true" in the "baseEngine.ini" file, i set the "NDKAPILevel=android-23" then I build developement (win64) then development (Android).
    in the compile output I got only armv7-es2.
    I get the OpenGL ES3.1 option on Material Preview, but there is no OpenGL ES3.1 on the packaging option.

    Am I missing some thing?

    Sorry for my poor English.

    CodeWorks 1R7

    NDK : 15c
    JDK : 1.8
    Android Bse SDK : 25.2.5
    platform Tools : 26.0.1
    Build Tools : 26.0.1
    Installed API :
    26 (8.0.0)
    25(7.1.1)
    24(7.0)
    23(6.0)
    22(5.1.1)
    21(5.0.1)

     
    Spoiler
    Last edited by Billy_dev; 04-15-2018, 03:49 AM.

    #2
    I try to port a project from PC to Android, I use a NVIDIA SHIELD TABLET as an Android device.
    The Tablet running android 7.0.
    Even if I check opengl es3.1 check box in the project settings I get the ES2 version
    Please if someone can help me to solve this.

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      #3
      Any suggestions ?

      Comment


        #4
        There is no major visual difference between ES3.1 and 2.0, also you no longer need to build from source to get 3.1 so more than likely you are already using it. The biggest difference between the two is that 3.1 gives 16 texture samples in a material so if you want to check, just make a material with many texture samples. If it's 2.0, you will see the gray default material.
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