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    Problem with showing ads.

    Hello,

    I have followed this guide https://docs.unrealengine.com/en-us/...ms/Android/Ads and hasn't missed a single step, except that i didn't fill in the Game App ID and Google Play License Key because i'm not publishing it on play store, and as far as i know and read from some forum, Admob allows other app store such as Amazon to get ads from admob. And yes i did add the com.android.vending.BILLING.

    So the problem is that i don't know if the ads can show without publishing the game into an app store, i packaged the game and downloaded it on my android (With Wifi ON), but still nothing, it doesn't show ads.

    I too tried to use the Admob's ads tester, but unfortunately, it doesn't work too. (Does it works?)

    1.Any idea? Do i have to do more things other than following the step of https://docs.unrealengine.com/en-us/Platforms/Android/Ads? Or do i have to publish my game first?

    2.Does the ads tester from admob works?

    NOTE: I ONLY use the Admob Network from Admob, so i think, i don't need to download any SDK and import it to UE4, right?
    NOTE2: This is for other app store such as Amazon, Aptoide, etc. And i will repeat what i say and read from another forums: It says that Admob can show ads even if the app isn't in Play Store.
    NOTE3: In my Blueprint, this is what i did: Load Interstitial - Is Interstitial Ads Available - Branch (True) - Show Interstitial Ads. So i think there's not problem about my blueprint.



    EDIT: For new readers. This is my blueprint to load adsClick image for larger version  Name:	bp.PNG Views:	2 Size:	41.5 KB ID:	1445875
    [Abrir el nivel] is [Open Level], the [Proyectar a MainMenuGameMode] is [Cast to MainMenuGameMode] (There's nothing special in the Cast, since i followed a guide from UE4 and another video but i think there's not need for it), then it proceeds to load ad. This blueprint is called when i click a button from a widget. Is there any problem with this blueprint, so that is because i can't see the ads?

    Thanks for the answer and sorry for too many questions.
    Last edited by HiHelloEverybody; 03-18-2018, 05:35 PM.

    #2
    Originally posted by HiHelloEverybody View Post
    Hello,

    I have followed this guide https://docs.unrealengine.com/en-us/...ms/Android/Ads and hasn't missed a single step, except that i didn't fill in the Game App ID and Google Play License Key because i'm not publishing it on play store, and as far as i know and read from some forum, Admob allows other app store such as Amazon to get ads from admob. And yes i did add the com.android.vending.BILLING.

    So the problem is that i don't know if the ads can show without publishing the game into an app store, i packaged the game and downloaded it on my android (With Wifi ON), but still nothing, it doesn't show ads.

    I too tried to use the Admob's ads tester, but unfortunately, it doesn't work too. (Does it works?)

    1.Any idea? Do i have to do more things other than following the step of https://docs.unrealengine.com/en-us/Platforms/Android/Ads? Or do i have to publish my game first?

    2.Does the ads tester from admob works?

    NOTE: I ONLY use the Admob Network from Admob, so i think, i don't need to download any SDK and import it to UE4, right?
    NOTE2: This is for other app store such as Amazon, Aptoide, etc. And i will repeat what i say and read from another forums: It says that Admob can show ads even if the app isn't in Play Store.
    NOTE3: In my Blueprint, this is what i did: Load Interstitial - Is Interstitial Ads Available - Branch (True) - Show Interstitial Ads. So i think there's not problem about my blueprint.

    Thanks for the answer and sorry for too many questions.
    It would be good if you could attach logs from your device when you try to load ad.
    Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

    Comment


      #3
      Hello, thanks for the answer.

      At first I found the log in my device (android) but saw that it's too long so i delete it, but unfortunately, i thought that when i play the game again, it will add another log (I even tried to redownload it again but nothing), but nothing happened.

      NOTE: this time, i'm using my real admob unit.

      EDIT: I removed what i said before, this is the log: Click image for larger version  Name:	ads.PNG Views:	1 Size:	26.7 KB ID:	1445505
      Click image for larger version  Name:	ads2.PNG Views:	1 Size:	9.0 KB ID:	1445506Click image for larger version  Name:	ads3.PNG Views:	1 Size:	6.0 KB ID:	1445507
      Last edited by HiHelloEverybody; 03-17-2018, 11:15 PM.

      Comment


        #4
        I'm getting a problem that i don't know what is happening,

        In my admob account, it says that i received 4 ads (With not profit and nothing), but in my game i can't see an ad showing.

        NOTE: I'm using real ad unit.
        NOTE2: I haven't published my game yet.

        Any idea?

        EDIT: For better understanding, this is my blueprint to get ads, Click image for larger version  Name:	bp.PNG Views:	1 Size:	41.5 KB ID:	1445873
        [Abrir el nivel] is [Open Level], this blueprint is called when I click a button from a widget. It will open the level, then proceeds to load interstitial ad. Is there a problem in this blueprint?

        Thanks for the answer.
        Last edited by HiHelloEverybody; 03-18-2018, 05:34 PM.

        Comment


          #5
          Hello, Did you get solution ?

          Comment

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