Hi Everyone,
I know a lot has been said about this in earlier posts. But the problem is apart from the one in Epic Documentation most of posts doesn't give comprehensive steps to achieve it. Following the Epic documentation, we were certainly able to reduce the APK file size but it still is big (~40mb to 60mb) for a default new level (even without starter content). If we add any of our project content then certainly it will cross 150mb.
Can any one let us know what is the minimum size they can get for a DEFAULT level and how did you achieve it?
I have also read in several posts to disable things which are not used (removing fonts and all) and recompile the Editor from source which can reduce the size. Can anyone confirm this to be true and how can we go about this(a step by step guide may be)?
Most of our work is regarding ArchViz. We start with Blueprint template for creating our content. We also make sure to clean up the assets so as not to have any unwanted things. Only features we use are normal mesh collisions no Physx or any other stuff.
I know a lot has been said about this in earlier posts. But the problem is apart from the one in Epic Documentation most of posts doesn't give comprehensive steps to achieve it. Following the Epic documentation, we were certainly able to reduce the APK file size but it still is big (~40mb to 60mb) for a default new level (even without starter content). If we add any of our project content then certainly it will cross 150mb.
Can any one let us know what is the minimum size they can get for a DEFAULT level and how did you achieve it?
I have also read in several posts to disable things which are not used (removing fonts and all) and recompile the Editor from source which can reduce the size. Can anyone confirm this to be true and how can we go about this(a step by step guide may be)?
Most of our work is regarding ArchViz. We start with Blueprint template for creating our content. We also make sure to clean up the assets so as not to have any unwanted things. Only features we use are normal mesh collisions no Physx or any other stuff.
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