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Render To Texture with lighting & shadow into texture map in UE4 before packaging into Android apk

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    Render To Texture with lighting & shadow into texture map in UE4 before packaging into Android apk

    Hi, I'm wondering how to Render To Texture with lighting & shadow into texture map in UE4 before packaging into Android apk like what normally we did on 3dsMax?
    I'm asking this because the result was really horrible after packaged into Android apk. In Gear VR is even worst with many noise flickering around.
    From the 2 photos attached shown that the one in Android after packaged.... some of my BP objects are missing, some spot lights are missing, No directional light at all and seem to be no shadows as well!
    It would be great if I can bake the scene lighting and shadow directly into the texture amapping before package.

    Thanks in advance!
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