Hello everyone!
I just installed all the SDK NDK JAVA and packages for android development that is in the documentation, the build configuration set on development works fine! but when i set it to Shipping it gives me this error log:
Thanks for the help!
I just installed all the SDK NDK JAVA and packages for android development that is in the documentation, the build configuration set on development works fine! but when i set it to Shipping it gives me this error log:
HTML Code:
LogInit:Display: Running engine for game: MyProject MainFrameActions: Packaging (Android): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Android): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Android): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions MainFrameActions: Packaging (Android): Stacktrace: at DeploymentContext.StageFiles(StagedFileType MainFrameActions: Packaging (Android): FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) MainFrameActions: Packaging (Android): at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) MainFrameActions: Packaging (Android): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) MainFrameActions: Packaging (Android): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) MainFrameActions: Packaging (Android): at Project.CopyBuildToStagingDirectory(ProjectParams Params) MainFrameActions: Packaging (Android): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android): at BuildCommand.Execute() MainFrameActions: Packaging (Android): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Android): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Android): at AutomationTool.Program.Main() MainFrameActions: Packaging (Android): Program.Main: ERROR: No files found to deploy for C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions MainFrameActions: Packaging (Android): copying UAT log files... MainFrameActions: Packaging (Android): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Android): BUILD FAILED
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