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Android Packaging Shipping mode error!

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    Android Packaging Shipping mode error!

    Hello everyone!

    I just installed all the SDK NDK JAVA and packages for android development that is in the documentation, the build configuration set on development works fine! but when i set it to Shipping it gives me this error log:
    HTML Code:
    LogInit:Display: Running engine for game: MyProject
    
    
    
    MainFrameActions: Packaging (Android): BuildCommand.Execute: ERROR: BUILD FAILED
    MainFrameActions: Packaging (Android): Program.Main: ERROR: AutomationTool terminated with exception:
    MainFrameActions: Packaging (Android): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions 
    MainFrameActions: Packaging (Android): Stacktrace:    at DeploymentContext.StageFiles(StagedFileType 
    MainFrameActions: Packaging (Android): FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
    MainFrameActions: Packaging (Android):    at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)
    MainFrameActions: Packaging (Android):    at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
    MainFrameActions: Packaging (Android):    at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
    MainFrameActions: Packaging (Android):    at Project.CopyBuildToStagingDirectory(ProjectParams Params)
    MainFrameActions: Packaging (Android):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
    MainFrameActions: Packaging (Android):    at BuildCommand.Execute()
    MainFrameActions: Packaging (Android):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    MainFrameActions: Packaging (Android):    at AutomationTool.Automation.Process(String[] CommandLine)
    MainFrameActions: Packaging (Android):    at AutomationTool.Program.MainProc(Object Param)
    MainFrameActions: Packaging (Android):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
    MainFrameActions: Packaging (Android):    at AutomationTool.Program.Main()
    MainFrameActions: Packaging (Android): Program.Main: ERROR: No files found to deploy for C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions 
    MainFrameActions: Packaging (Android): copying UAT log files...
    MainFrameActions: Packaging (Android): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
    MainFrameActions: Packaging (Android): BUILD FAILED
    Thanks for the help!

    #2
    I am having the same error. Anyone?

    Comment


      #3
      Same problem, anyone understood what the problem is?

      Comment

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