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Google play subsystem works with online multiplayer now?

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    Google play subsystem works with online multiplayer now?

    In the recent update the details say that google play services has been updated. So that means that google play multiplayer works with online subsystem interfaces?

    If it does how is setup?
    and if it is not how can i bind the c++ api described on google guide with a custom plugin wrote by me?

    For instance they talk about GameServices::Builder and i guess that ue4 has already implemented this because ue4 uses leaderboards and achievments.

    #2
    4.18 has the most recent GPG native C++ library (v2.3) now and Google Play Services 11.0.4. Google Play multiplayer was not added; I just updated the libraries to the latest. OnlineAsyncTaskGooglePlayLogin.cpp does register gpg::GameServices::Builder(). The FOnlineSubsystemGooglePlay GameServicesPtr can be used to access it.

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      #3
      Great!thanks

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        #4
        Is this one?

        https://github.com/EpicGames/UnrealE...ePlayLogin.cpp
        Last edited by DonFrag; 12-08-2017, 03:07 AM.

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          #5
          So still not for use in blueprint ?

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            #6
            Originally posted by DonFrag View Post
            Yes, GameServicesPtr will be set by attempting login.

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