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    Android Launch Failed After Working A Few Days Ago

    I am launching my project to my mobile device for testing after I had launched it to my phone (Motorolla Moto G4) 3 days ago. Since then I have not touched my Microsoft Visual Studio or my Project settings, all I have done is change some aspect ratios, add a couple HUD blueprints, increased anti-aliasing and moved some cameras around. However, whenever I try to package my app I get this error:
    Code:
    LogPlayLevel:    at BuildCookRun.ExecuteBuild()
    LogPlayLevel:    at AutomationTool.BuildCommand.Execute()
    LogPlayLevel:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
    LogPlayLevel:    at AutomationTool.Automation.Process(String[] Arguments)
    LogPlayLevel:    at AutomationTool.Program.MainProc(Object Param)
    LogPlayLevel:    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
    LogPlayLevel:    at AutomationTool.Program.Main()
    LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
    LogPlayLevel: Completed Launch On Stage: Build Task, Time: 92.899989
    LogPlayLevel: BUILD FAILED
    PackagingResults: Error: Launch failed! Unknown Error
    I have looked on the internet for about 3 hours but all of the people's issues are outdated by about 2 or 3 years, and the recent questions either don't have answers or are unrelated to my situation (such as certain plugins being faulty or old versions of SDK's installed). I have got the NVidia 1R6 SDK installed, and everything worked on Wednesday 29th November. I am launching to the same phone, the only thing on the phone that might be affecting the launch is that I uninstalled the last launched of this project from my phone yesterday. Thank you to anyone that helps

    #2
    I would need to see more of the log to know what failed; some common issues with launch on failing are: failed APK install, running out of space on the device, manifest errors.

    Comment


      #3
      Code:
      C -targetplatform=Android -cookflavor=ATC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/SWISH/Levels/TEST -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/SWISH/Levels/TEST -Messaging" -device=Android_ATC@ZY223GP2B9 -addcmdline="-SessionId=ED6A
      A42549D0149AA830DAA11B31890D -SessionOwner='kelec' -SessionName='Launch On Device' " -run
      LogPlayLevel: Setting up ProjectParams for C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject
      LogPlayLevel: ********** BUILD COMMAND STARTED **********
      LogPlayLevel: Completed Launch On Stage: Build Task, Time: 4.265450
      LogPlayLevel: Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SWISH Android Development -Project="C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject"  "C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject" -NoUBTMakefiles  -remoteini="C:\Users\kelec\Documents\Unreal Projects\SWISH" -skipdeploy -ini:
      Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload
      LogPlayLevel:   PLATFORM_ANDROID_NDK_VERSION = 120200
      LogPlayLevel:   NDK toolchain: r12b, NDK version: 21, GccVersion: 4.9, ClangVersion: 3.8.256229
      LogPlayLevel: Took 4.8349388s to run UnrealBuildTool.exe, ExitCode=0
      LogPlayLevel: Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SWISH Android Development -Project="C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject"  "C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject" -NoUBTMakefiles  -remoteini="C:\Users\kelec\Documents\Unreal Projects\SWISH" -skipdeploy -ini:
      Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk
      LogPlayLevel:   PLATFORM_ANDROID_NDK_VERSION = 120200
      LogPlayLevel:   NDK toolchain: r12b, NDK version: 21, GccVersion: 4.9, ClangVersion: 3.8.256229
      LogPlayLevel:   Compiling Native code with NDK API 'android-21'
      LogPlayLevel:   Performing 2 actions (2 in parallel)
      LogPlayLevel:   [1/2] clang++.exe SWISH-armv7-es2.so
      LogPlayLevel:   [2/2] clang++.exe SWISH-arm64-es2.so
      LogPlayLevel:   clang++.exe: error: no such file or directory: 'C:/Program Files/Epic Games/UE_4.18/Engine/Plugins/Runtime/Analytics/Adjust/Binaries/Android/NotForLicensees/UE4-AndroidAdjust-arm64-es2.a'
      LogPlayLevel:   clang++.exe: error: no such file or directory: 'C:/Program Files/Epic Games/UE_4.18/Engine/Plugins/Runtime/Analytics/Adjust/Binaries/Android/NotForLicensees/UE4-AndroidAdjust-armv7-es2.a'
      LogPlayLevel:   Total build time: 30.22 seconds (Local executor: 1.49 seconds)
      LogPlayLevel: Took 31.5543896s to run UnrealBuildTool.exe, ExitCode=5
      LogPlayLevel: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SWISH Android Development -Project="C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject"  "C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject" -NoUBTMakefiles  -remoteini="C:\Users\kelec\Documents\Unreal Projects
      \SWISH" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.12.05-18.53.40.txt'
      LogPlayLevel:        (see C:\Users\kelec\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
      LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
      LogPlayLevel: Completed Launch On Stage: Build Task, Time: 36.564076
      LogPlayLevel: BUILD FAILED
      PackagingResults: Error: Launch failed! Unknown Error
      LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
      LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
      LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
      LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
      LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
      LogPlayLevel: Launcher Device ID: Android_ATC@ZY223GP2B9
      LogPlayLevel: PlayLevel: No blueprints needed recompiling
      LogCook: Display: Iterative cooking summary for AllDesktop, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for MacClient, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for MacNoEditor, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for MacServer, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for Mac, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for WindowsClient, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for WindowsNoEditor, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for WindowsServer, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for Windows, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for Android_ASTC, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for Android_ATC, 
      Considered: 485, 
      File Hash missmatch: 0, 
      Packages Kept: 485, 
      Packages failed save kept: 23, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for Android_DXT, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for Android_ETC1, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for Android_ETC2, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for Android_Multi, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for Android_PVRTC, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for Android, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for HTML5, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for IOS, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for TVOS, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for LinuxClient, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for LinuxNoEditor, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for LinuxServer, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Iterative cooking summary for Linux, 
      Considered: 0, 
      File Hash missmatch: 0, 
      Packages Kept: 0, 
      Packages failed save kept: 0, 
      Missing Cooked Info(expected 0): 0
      LogCook: Display: Sandbox cleanup took 7.415 seconds for platforms AllDesktop MacClient MacNoEditor MacServer Mac WindowsClient WindowsNoEditor WindowsServer Windows Android_ASTC Android_ATC Android_DXT Android_ETC1 Android_ETC2 Android_Multi Android_PVRTC Android HTML5 IOS TVOS LinuxClient LinuxNoEditor LinuxServer Linux  iterative true
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogAssetRegistryGenerator: Chunk: 0, Started with 485 packages, Final after dependency resolve: 485
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 487, size is 233.35kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
      LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
      LogAssetRegistryGenerator: Display: Saving asset registry.
      LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
      LogAssetRegistryGenerator: Display: Done saving asset registry.
      LogCook: Display: Cook by the book total time in tick 0.000076s total time 12.418330
      LogCook: Display: Peak Used virtual 5532 Peak Used phsical 3928
      LogCook: Display: Hierarchy Timer Information:
      LogCook: Display:   Root: 0.000000ms
      LogCook: Display:   StartCookByTheBookTime: 9972.289296ms
      LogCook: Display:     CleanSandboxTime: 7415.008107ms
      LogCook: Display:     CollectFilesToCook: 309.491077ms
      LogCook: Display:       CookModificationDelegate: 0.016000ms
      LogCook: Display:       SearchForPackageOnDisk: 0.007112ms
      LogCook: Display:       GetObjectsWithOuter: 0.083555ms
      LogCook: Display:       GeneratePackageNames: 0.139555ms
      LogCook: Display:         UnsolicitedPackageAlreadyCooked: 0.109779ms
      LogCook: Display:         PackageCast: 0.008287ms
      LogCook: Display:         FullGCAssetsContains: 0.007847ms
      LogCook: Display:         AddUnassignedPackageToManifest: 0.000000ms
      LogCook: Display:         GetCachedName: 0.025677ms
      LogCook: Display:         AddToPackageList: 0.000000ms
      LogCook: Display:     GenerateLongPackageName: 0.112889ms
      LogCook: Display:   SavingCurrentIniSettings: 123.213941ms
      LogCook: Display:     ProcessingAccessedStrings: 37.863607ms
      LogCook: Display:   SavingAssetRegistry: 2245.670551ms
      LogCook: Display:     BuildChunkManifest: 244.470101ms
      LogCook: Display:     SaveManifests: 3.172446ms
      LogCook: Display:     SaveRealAssetRegistry: 1996.991562ms
      LogCook: Display: IntStats:
      LogCook: Display:   LoadPackage=47
      LogCook: Display:   SavedPackage=508
      LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 1.503999
      LogPlayLevel: Running AutomationTool...
      LogPlayLevel: Parsing command line: -ScriptsForProject="C:/Users/kelec/Documents/Unreal Projects/SWISH/SWISH.uproject" BuildCookRun -project="C:/Users/kelec/Documents/Unreal Projects/SWISH/SWISH.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_AT
      C -targetplatform=Android -cookflavor=ATC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/SWISH/Levels/TEST -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/SWISH/Levels/TEST -Messaging" -device=Android_ATC@ZY223GP2B9 -addcmdline="-SessionId=5625
      16854F06E4CEF0ADFC963F3216A2 -SessionOwner='kelec' -SessionName='Launch On Device' " -run
      LogPlayLevel: Setting up ProjectParams for C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject
      LogPlayLevel: ********** BUILD COMMAND STARTED **********
      LogPlayLevel: Completed Launch On Stage: Build Task, Time: 18.350302
      LogPlayLevel: Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SWISH Android Development -Project="C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject"  "C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject" -NoUBTMakefiles  -remoteini="C:\Users\kelec\Documents\Unreal Projects\SWISH" -skipdeploy -ini:
      Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload
      LogPlayLevel:   PLATFORM_ANDROID_NDK_VERSION = 120200
      LogPlayLevel:   NDK toolchain: r12b, NDK version: 21, GccVersion: 4.9, ClangVersion: 3.8.256229
      LogPlayLevel: Took 17.0915614s to run UnrealBuildTool.exe, ExitCode=0
      LogPlayLevel: Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SWISH Android Development -Project="C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject"  "C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject" -NoUBTMakefiles  -remoteini="C:\Users\kelec\Documents\Unreal Projects\SWISH" -skipdeploy -ini:
      Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk
      LogPlayLevel:   PLATFORM_ANDROID_NDK_VERSION = 120200
      LogPlayLevel:   NDK toolchain: r12b, NDK version: 21, GccVersion: 4.9, ClangVersion: 3.8.256229
      LogPlayLevel:   Compiling Native code with NDK API 'android-21'
      LogPlayLevel:   Performing 2 actions (2 in parallel)
      LogPlayLevel:   [1/2] clang++.exe SWISH-armv7-es2.so
      LogPlayLevel:   [2/2] clang++.exe SWISH-arm64-es2.so
      LogPlayLevel:   clang++.execlang++.exe: error: no such file or directory: 'C:/Program Files/Epic Games/UE_4.18/Engine/Plugins/Runtime/Analytics/Adjust/Binaries/Android/NotForLicensees/UE4-AndroidAdjust-armv7-es2.a'
      LogPlayLevel:   : error: no such file or directory: 'C:/Program Files/Epic Games/UE_4.18/Engine/Plugins/Runtime/Analytics/Adjust/Binaries/Android/NotForLicensees/UE4-AndroidAdjust-arm64-es2.a'
      LogPlayLevel:   Total build time: 48.19 seconds (Local executor: 6.73 seconds)
      LogPlayLevel: Took 50.2713595s to run UnrealBuildTool.exe, ExitCode=5
      LogPlayLevel: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SWISH Android Development -Project="C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject"  "C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject" -NoUBTMakefiles  -remoteini="C:\Users\kelec\Documents\Unreal Projects
      \SWISH" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.12.05-19.50.01.txt'
      LogPlayLevel:        (see C:\Users\kelec\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
      LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
      LogPlayLevel: Completed Launch On Stage: Build Task, Time: 68.105118
      LogPlayLevel: BUILD FAILED
      PackagingResults: Error: Launch failed! Unknown Error
      Thatd from the first error (red text) to the last error (red text)

      Comment


        #4
        It looks like you turned on the Adjust plugin. Precompiled Android libraries are not distributed for this plugin so you need to compile it from a source release of the engine to get
        UE4-AndroidAdjust-arm64-es2.a and UE4-AndroidAdjust-armv7-es2.a

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          #5
          Thank you Chris, worked perfectly

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