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  • Android packaging error

    Hi there,

    when i try to package for android multi, in editor, the packaging process throws out an error. What is confusing me, is that in the log it seems to cook the Foliage_Intro_Tutorial. I already checked the "Exclude Editor Content when cooking" flag, in the Packaging section, but with no success.

    Cook-2017.09.12-19.16.15.txt:


    Log file open, 09/12/17 19:15:44
    LogPluginManager: Mounting plugin Paper2D
    LogPluginManager: Mounting plugin LightPropagationVolume
    LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
    LogPluginManager: Mounting plugin GitSourceControl
    LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
    LogPluginManager: Mounting plugin NullSourceCodeAccess
    LogPluginManager: Mounting plugin PerforceSourceControl
    LogPluginManager: Mounting plugin SubversionSourceControl
    LogPluginManager: Mounting plugin UObjectPlugin
    LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
    LogPluginManager: Mounting plugin XCodeSourceCodeAccess
    LogPluginManager: Mounting plugin AssetManagerEditor
    LogPluginManager: Mounting plugin AudioCapture
    LogPluginManager: Mounting plugin FacialAnimation
    LogPluginManager: Mounting plugin GameplayTagsEditor
    LogPluginManager: Mounting plugin MobileLauncherProfileWizard
    LogPluginManager: Mounting plugin PluginBrowser
    LogPluginManager: Mounting plugin SpeedTreeImporter
    LogPluginManager: Mounting plugin AlembicImporter
    LogPluginManager: Mounting plugin CharacterAI
    LogPluginManager: Mounting plugin HTML5Networking
    LogPluginManager: Mounting plugin AndroidMedia
    LogPluginManager: Mounting plugin AvfMedia
    LogPluginManager: Mounting plugin MediaPlayerEditor
    LogPluginManager: Mounting plugin WmfMedia
    LogPluginManager: Mounting plugin TcpMessaging
    LogPluginManager: Mounting plugin UdpMessaging
    LogPluginManager: Mounting plugin LevelSequenceEditor
    LogPluginManager: Mounting plugin MatineeToLevelSequence
    LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
    LogPluginManager: Mounting plugin OnlineSubsystemIOS
    LogPluginManager: Mounting plugin OnlineSubsystem
    LogPluginManager: Mounting plugin OnlineSubsystemNull
    LogPluginManager: Mounting plugin OnlineSubsystemUtils
    LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
    LogPluginManager: Mounting plugin AndroidMoviePlayer
    LogPluginManager: Mounting plugin AndroidPermission
    LogPluginManager: Mounting plugin AppleMoviePlayer
    LogPluginManager: Mounting plugin ArchVisCharacter
    LogPluginManager: Mounting plugin CableComponent
    LogPluginManager: Mounting plugin CustomMeshComponent
    LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
    LogPluginManager: Mounting plugin GoogleCloudMessaging
    LogPluginManager: Mounting plugin ImmediatePhysics
    LogPluginManager: Mounting plugin IOSDeviceProfileSelector
    LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
    LogPluginManager: Mounting plugin LocationServicesBPLibrary
    LogPluginManager: Mounting plugin MobilePatchingUtils
    LogPluginManager: Mounting plugin OculusVR
    LogPluginManager: Mounting plugin PhysXVehicles
    LogPluginManager: Mounting plugin ProceduralMeshComponent
    LogPluginManager: Mounting plugin RuntimePhysXCooking
    LogPluginManager: Mounting plugin SteamVR
    LogPluginManager: Mounting plugin WindowsMoviePlayer
    LogInit: Using libcurl 7.47.1
    LogInit: - built for x86_64-pc-win32
    LogInit: - supports SSL with OpenSSL/1.0.2g
    LogInit: - supports HTTP deflate (compression) using libz 1.2.8
    LogInit: - other features:
    LogInit: CURL_VERSION_SSL
    LogInit: CURL_VERSION_LIBZ
    LogInit: CURL_VERSION_IPV6
    LogInit: CURL_VERSION_ASYNCHDNS
    LogInit: CURL_VERSION_LARGEFILE
    LogInit: CURL_VERSION_IDN
    LogInit: CurlRequestOptions (configurable via config and command line):
    LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
    LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
    LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
    LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
    LogInit: Build: ++UE4+Release-4.17-CL-3586342
    LogInit: Engine Version: 4.17.1-3586342+++UE4+Release-4.17
    LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
    LogInit: Net CL: 3573198
    LogDevObjectVersion: Number of dev versions registered: 16
    LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
    LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
    LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
    LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
    LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
    LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
    LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
    LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
    LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
    LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
    LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
    LogInit: Compiled (64-bit): Aug 15 2017 02:05:26
    LogInit: Compiled with Visual C++: 19.00.24215.01
    LogInit: Build Configuration: DebugGame
    LogInit: Branch Name: ++UE4+Release-4.17
    LogInit: Command line: "D:\Unreal Projects\MoleTroubleMBL\MoleTroubleMBL.uproject" -run=Cook -NoLogTimes -TargetPlatform=Android_Multi -fileopenlog -unversioned -debug -skipeditorcontent -abslog="C:\Program Files\Epic Games\UE_4.17\Engine\Programs\AutomationTool\Saved\Cook-2017.09.12-19.15.43.txt" -stdout -CrashForUAT -unattended -UTF8Output
    LogInit: Base directory: C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    LogInit: Selected Device Profile: [Windows]
    LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    LogInit: Computer: DESKTOP-IK5PS2V
    LogInit: User: odiou
    LogInit: CPU Page size=4096, Cores=4
    LogInit: High frequency timer resolution =14.318180 MHz
    LogMemory: Memory total: Physical=8.0GB (8GB approx)
    LogMemory: Platform Memory Stats for Windows
    LogMemory: Process Physical Memory: 280.74 MB used, 280.74 MB peak
    LogMemory: Process Virtual Memory: 289.77 MB used, 289.77 MB peak
    LogMemory: Physical Memory: 4068.04 MB used, 4123.20 MB free, 8191.23 MB total
    LogMemory: Virtual Memory: 681.73 MB used, 4123.20 MB free, 134217728.00 MB total
    LogInit: Using OS detected language (de-DE).
    LogInit: Using OS detected locale (de-DE).
    LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the language.
    LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the locale.
    LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (D:/Unreal Projects/MoleTroubleMBL/Intermediate/Shaders/WorkingDirectory/6204/).
    LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/odiou/AppData/Local/Temp/UnrealShaderWorkingDir/63221D3D47963B773E718CB13E4305F1/'.
    LogShaderCompilers: Display: Using Local Shader Compiler.
    LogDerivedDataCache: Display: Max Cache Size: 512 MB
    LogDerivedDataCache: Loaded boot cache 0.19s 95MB C:/Users/odiou/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
    LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/odiou/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
    LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Unreal Projects/MoleTroubleMBL/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Unreal Projects/MoleTroubleMBL/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
    LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    LogDerivedDataCache: Using Local data cache path C:/Users/odiou/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
    LogAssetRegistry: FAssetRegistry took 0.0068 seconds to start up
    LogTemp: Display: Loaded TP AllDesktopTargetPlatform
    LogTemp: Display: Loaded TP MacClientTargetPlatform
    LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
    LogTemp: Display: Loaded TP MacServerTargetPlatform
    LogTemp: Display: Loaded TP MacTargetPlatform
    LogTemp: Display: Loaded TP WindowsClientTargetPlatform
    LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
    LogTemp: Display: Loaded TP WindowsServerTargetPlatform
    LogTemp: Display: Loaded TP WindowsTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
    LogTemp: Display: Loaded TP Android_ATCTargetPlatform
    LogTemp: Display: Loaded TP Android_DXTTargetPlatform
    LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
    LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
    LogTemp: Display: Loaded TP Android_MultiTargetPlatform
    LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
    LogTemp: Display: Loaded TP HTML5TargetPlatform
    LogTemp: Display: Loaded TP IOSTargetPlatform
    LogTemp: Display: Loaded TP TVOSTargetPlatform
    LogTemp: Display: Loaded TP LinuxClientTargetPlatform
    LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
    LogTemp: Display: Loaded TP LinuxServerTargetPlatform
    LogTemp: Display: Loaded TP LinuxTargetPlatform
    LogTargetPlatformManager: Display: Building Assets For Android_Multi
    LogInit: Selected Device Profile: [Windows]
    LogSimplygon: Simplygon DLL not present - disabling.
    LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
    LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
    LogMeshReduction: No automatic skeletal mesh reduction module available
    LogMeshReduction: No automatic mesh merging module available
    LogMeshMerging: No automatic mesh merging module available
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogNetVersion: MoleTroubleMBL , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 635704757)
    LogPackageLocalizationCache: Processed 5 localized package path(s) for 1 prioritized culture(s) in 0.027659 seconds
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling.
    LogMaterial: Missing cached shader map for material VRTextMaterial, compiling.
    LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
    LogMaterial: Missing cached shader map for material MAT_ParticleSystem, compiling.
    LogMaterial: Missing cached shader map for material MAT_skm_mt_nml, compiling.
    SourceControl: Source control is disabled
    SourceControl: Source control is disabled
    SourceControl: Source control is disabled
    SourceControl: Source control is disabled
    LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
    LogOcInput: OculusInput pre-init called
    LogUObjectArray: 40536 objects as part of root set at end of initial load.
    LogUObjectAllocator: 9270664 out of 0 bytes used by permanent object pool.
    LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    LogInit: Executing Class /Script/UnrealEd.CookCommandlet
    LogInit: Initializing Editor Engine...
    LogEngine: Initializing Engine...
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
    LogAIModule: Creating AISystem for world Untitled
    LogDerivedDataCache: Saved boot cache 0.13s 95MB C:/Users/odiou/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
    LogInit: Texture streaming: Disabled
    LogInit: Initializing Editor Engine Completed
    LogGameplayTags: Display: UGameplayTagsManager:oneAddingNativeTags. DelegateIsBound: 0
    LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
    LogCook: Display: Mobile HDR setting 0
    LogCook: Display: Creating asset registry
    LogCook: Display: Cooked content cleared for platform Android_Multi
    LogCook: Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook
    LogCook: Display: Sandbox cleanup took 0.127 seconds for platforms Android_Multi iterative false
    LogMaterial: Verifying Global Shaders for GLSL_ES2
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Content/*.uasset'
    LogPackageUtilities: Searching using wildcard: 'D:/Unreal Projects/MoleTroubleMBL/Content/*.uasset'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/2D/Paper2D/Content/*.uasset'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content/*.uasset'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Steam/SteamVR/Content/*.uasset'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Content/*.umap'
    LogPackageUtilities: Searching using wildcard: 'D:/Unreal Projects/MoleTroubleMBL/Content/*.umap'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/2D/Paper2D/Content/*.umap'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content/*.umap'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Steam/SteamVR/Content/*.umap'
    LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> D:/Unreal Projects/MoleTroubleMBL/Saved/Cooked/Android_Multi/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
    LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.


    I already posted this question twice in answerhub, but it won't appear in the new posts and says: The question is waiting approval by a moderator.

    https://answers.unrealengine.com/questions/705794/android-packaging-error-8.html

  • #2
    Wanted to package UnrealMatch3 to test, but it also failed.

    Cook-2017.09.13-14.35.57.txt:

    Log file open, 09/13/17 13:48:17
    LogPluginManager: Mounting plugin Paper2D
    LogPluginManager: Mounting plugin LightPropagationVolume
    LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
    LogPluginManager: Mounting plugin GitSourceControl
    LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
    LogPluginManager: Mounting plugin NullSourceCodeAccess
    LogPluginManager: Mounting plugin PerforceSourceControl
    LogPluginManager: Mounting plugin SubversionSourceControl
    LogPluginManager: Mounting plugin UObjectPlugin
    LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
    LogPluginManager: Mounting plugin XCodeSourceCodeAccess
    LogPluginManager: Mounting plugin AssetManagerEditor
    LogPluginManager: Mounting plugin AudioCapture
    LogPluginManager: Mounting plugin FacialAnimation
    LogPluginManager: Mounting plugin GameplayTagsEditor
    LogPluginManager: Mounting plugin MobileLauncherProfileWizard
    LogPluginManager: Mounting plugin PluginBrowser
    LogPluginManager: Mounting plugin SpeedTreeImporter
    LogPluginManager: Mounting plugin AlembicImporter
    LogPluginManager: Mounting plugin CharacterAI
    LogPluginManager: Mounting plugin HTML5Networking
    LogPluginManager: Mounting plugin AndroidMedia
    LogPluginManager: Mounting plugin AvfMedia
    LogPluginManager: Mounting plugin MediaPlayerEditor
    LogPluginManager: Mounting plugin WmfMedia
    LogPluginManager: Mounting plugin TcpMessaging
    LogPluginManager: Mounting plugin UdpMessaging
    LogPluginManager: Mounting plugin LevelSequenceEditor
    LogPluginManager: Mounting plugin MatineeToLevelSequence
    LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
    LogPluginManager: Mounting plugin OnlineSubsystemIOS
    LogPluginManager: Mounting plugin OnlineSubsystem
    LogPluginManager: Mounting plugin OnlineSubsystemFacebook
    LogPluginManager: Mounting plugin OnlineSubsystemNull
    LogPluginManager: Mounting plugin OnlineSubsystemSteam
    LogPluginManager: Mounting plugin OnlineSubsystemUtils
    LogPluginManager: Mounting plugin AnalyticsBlueprintLibrary
    LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
    LogPluginManager: Mounting plugin AndroidMoviePlayer
    LogPluginManager: Mounting plugin AndroidPermission
    LogPluginManager: Mounting plugin AppleMoviePlayer
    LogPluginManager: Mounting plugin ArchVisCharacter
    LogPluginManager: Mounting plugin CableComponent
    LogPluginManager: Mounting plugin CustomMeshComponent
    LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
    LogPluginManager: Mounting plugin GoogleCloudMessaging
    LogPluginManager: Mounting plugin ImmediatePhysics
    LogPluginManager: Mounting plugin IOSDeviceProfileSelector
    LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
    LogPluginManager: Mounting plugin LocationServicesBPLibrary
    LogPluginManager: Mounting plugin MobilePatchingUtils
    LogPluginManager: Mounting plugin OculusVR
    LogPluginManager: Mounting plugin PhysXVehicles
    LogPluginManager: Mounting plugin ProceduralMeshComponent
    LogPluginManager: Mounting plugin RuntimePhysXCooking
    LogPluginManager: Mounting plugin SteamVR
    LogPluginManager: Mounting plugin WindowsMoviePlayer
    LogInit: Using libcurl 7.47.1
    LogInit: - built for x86_64-pc-win32
    LogInit: - supports SSL with OpenSSL/1.0.2g
    LogInit: - supports HTTP deflate (compression) using libz 1.2.8
    LogInit: - other features:
    LogInit: CURL_VERSION_SSL
    LogInit: CURL_VERSION_LIBZ
    LogInit: CURL_VERSION_IPV6
    LogInit: CURL_VERSION_ASYNCHDNS
    LogInit: CURL_VERSION_LARGEFILE
    LogInit: CURL_VERSION_IDN
    LogInit: CurlRequestOptions (configurable via config and command line):
    LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
    LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
    LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
    LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
    LogInit: Build: ++UE4+Release-4.17-CL-3586342
    LogInit: Engine Version: 4.17.1-3586342+++UE4+Release-4.17
    LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
    LogInit: Net CL: 3573198
    LogDevObjectVersion: Number of dev versions registered: 16
    LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
    LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
    LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
    LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
    LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
    LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
    LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
    LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
    LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
    LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
    LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
    LogInit: Compiled (64-bit): Aug 15 2017 02:05:26
    LogInit: Compiled with Visual C++: 19.00.24215.01
    LogInit: Build Configuration: DebugGame
    LogInit: Branch Name: ++UE4+Release-4.17
    LogInit: Command line: "C:\Unreal Projects\UnrealMatch3\UnrealMatch3.uproject" -run=Cook -NoLogTimes -TargetPlatform=Android_Multi -fileopenlog -unversioned -debug -abslog="C:\Program Files\Epic Games\UE_4.17\Engine\Programs\AutomationTool\Saved\Cook-2017.09.13-13.48.15.txt" -stdout -CrashForUAT -unattended -UTF8Output
    LogInit: Base directory: C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    LogInit: Selected Device Profile: [Windows]
    LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    LogInit: Computer: DESKTOP-IK5PS2V
    LogInit: User: odiou
    LogInit: CPU Page size=4096, Cores=4
    LogInit: High frequency timer resolution =14.318180 MHz
    LogMemory: Memory total: Physical=8.0GB (8GB approx)
    LogMemory: Platform Memory Stats for Windows
    LogMemory: Process Physical Memory: 281.67 MB used, 281.67 MB peak
    LogMemory: Process Virtual Memory: 279.73 MB used, 279.73 MB peak
    LogMemory: Physical Memory: 4801.20 MB used, 3390.03 MB free, 8191.23 MB total
    LogMemory: Virtual Memory: 671.67 MB used, 3390.03 MB free, 134217728.00 MB total
    LogInit: Using OS detected language (de-DE).
    LogInit: Using OS detected locale (de-DE).
    LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the language.
    LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the locale.
    LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (../../../../../../Unreal Projects/UnrealMatch3/Intermediate/Shaders/WorkingDirectory/7004/).
    LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/odiou/AppData/Local/Temp/UnrealShaderWorkingDir/77A04E834BF10415C491C5A0BEDF184A/'.
    LogShaderCompilers: Display: Using Local Shader Compiler.
    LogDerivedDataCache: Display: Max Cache Size: 512 MB
    LogDerivedDataCache: Loaded boot cache 0.68s 107MB C:/Users/odiou/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
    LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/odiou/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
    LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal Projects/UnrealMatch3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    LogDerivedDataCache: Display: Pak cache opened for reading ../../../../../../Unreal Projects/UnrealMatch3/DerivedDataCache/Compressed.ddp.
    LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    LogDerivedDataCache: Using Local data cache path C:/Users/odiou/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
    LogAssetRegistry: FAssetRegistry took 0.0205 seconds to start up
    LogTemp: Display: Loaded TP AllDesktopTargetPlatform
    LogTemp: Display: Loaded TP MacClientTargetPlatform
    LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
    LogTemp: Display: Loaded TP MacServerTargetPlatform
    LogTemp: Display: Loaded TP MacTargetPlatform
    LogTemp: Display: Loaded TP WindowsClientTargetPlatform
    LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
    LogTemp: Display: Loaded TP WindowsServerTargetPlatform
    LogTemp: Display: Loaded TP WindowsTargetPlatform
    LogTemp: Display: Loaded TP AndroidTargetPlatform
    LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
    LogTemp: Display: Loaded TP Android_ATCTargetPlatform
    LogTemp: Display: Loaded TP Android_DXTTargetPlatform
    LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
    LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
    LogTemp: Display: Loaded TP Android_MultiTargetPlatform
    LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
    LogTemp: Display: Loaded TP HTML5TargetPlatform
    LogTemp: Display: Loaded TP IOSTargetPlatform
    LogTemp: Display: Loaded TP TVOSTargetPlatform
    LogTemp: Display: Loaded TP LinuxClientTargetPlatform
    LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
    LogTemp: Display: Loaded TP LinuxServerTargetPlatform
    LogTemp: Display: Loaded TP LinuxTargetPlatform
    LogTargetPlatformManager: Display: Building Assets For Android_Multi
    LogInit: Selected Device Profile: [Windows]
    LogSimplygon: Simplygon DLL not present - disabling.
    LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
    LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
    LogMeshReduction: No automatic skeletal mesh reduction module available
    LogMeshReduction: No automatic mesh merging module available
    LogMeshMerging: No automatic mesh merging module available
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
    LogNetVersion: UnrealMatch3 , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2643718353)
    LogPackageLocalizationCache: Processed 5 localized package path(s) for 1 prioritized culture(s) in 0.050317 seconds
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling.
    LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling.
    LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling.
    LogMaterial: Missing cached shader map for material VRTextMaterial, compiling.
    LogMaterial: Missing cached shader map for material VRTextMaterial, compiling.
    LogMaterial: Missing cached shader map for material VRTextMaterial, compiling.
    LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
    LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
    LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
    SourceControl: Source control is disabled
    SourceControl: Source control is disabled
    SourceControl: Source control is disabled
    SourceControl: Source control is disabled
    LogOnline: Display: STEAM: Loading Steam SDK 1.39
    LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
    LogOcInput: OculusInput pre-init called
    LogUObjectArray: 39348 objects as part of root set at end of initial load.
    LogUObjectAllocator: 8909840 out of 0 bytes used by permanent object pool.
    LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    LogInit: Executing Class /Script/UnrealEd.CookCommandlet
    LogInit: Initializing Editor Engine...
    LogEngine: Initializing Engine...
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
    LogAIModule: Creating AISystem for world Untitled
    LogDerivedDataCache: Saved boot cache 0.17s 93MB C:/Users/odiou/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
    LogInit: Texture streaming: Disabled
    LogInit: Initializing Editor Engine Completed
    LogGameplayTags: Display: UGameplayTagsManager:oneAddingNativeTags. DelegateIsBound: 0
    LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
    LogCook: Display: Mobile HDR setting 0
    LogCook: Display: Creating asset registry
    LogCook: Display: Cooked content cleared for platform Android_Multi
    LogCook: Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook
    LogCook: Display: Sandbox cleanup took 0.113 seconds for platforms Android_Multi iterative false
    LogMaterial: Verifying Global Shaders for GLSL_ES2
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Content/*.uasset'
    LogPackageUtilities: Searching using wildcard: '../../../../../../Unreal Projects/UnrealMatch3/Content/*.uasset'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/2D/Paper2D/Content/*.uasset'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content/*.uasset'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Steam/SteamVR/Content/*.uasset'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Content/*.umap'
    LogPackageUtilities: Searching using wildcard: '../../../../../../Unreal Projects/UnrealMatch3/Content/*.umap'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/2D/Paper2D/Content/*.umap'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content/*.umap'
    LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Steam/SteamVR/Content/*.umap'
    LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
    LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
    LogMaterial: Missing cached shader map for material SnapGridMaterial, compiling.
    LogMaterial: Missing cached shader map for material SnapGridMaterial, compiling.
    LogMaterial: Missing cached shader map for material SnapGridMaterial, compiling.
    LogCook: Display: Cooking /Engine/VREditor/ViewportInteractionAssetContainerData -> C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/VREditor/ViewportInteractionAssetContainerData.uasset
    LogSavePackage: Display: No exports found (or all exports are editor-only) for ViewportInteractionAssetContainerData. Package will not be saved.
    LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix -> C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
    LogSavePackage: Save=4.06ms
    LogSavePackage: Async saving from memory to 'C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset'
    LogSavePackage: Display: Finished SavePackage C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
    LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components -> C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
    LogSavePackage: Save=0.95ms
    LogSavePackage: Async saving from memory to 'C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset'
    LogSavePackage: Display: Finished SavePackage C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
    LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/SplitComponents -> C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
    LogSavePackage: Save=1.05ms
    LogSavePackage: Async saving from memory to 'C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset'
    LogSavePackage: Display: Finished SavePackage C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
    LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 -> C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
    LogSavePackage: Save=0.85ms
    LogSavePackage: Async saving from memory to 'C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset'
    LogSavePackage: Display: Finished SavePackage C:/Unreal Projects/UnrealMatch3/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
    LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
    LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
    LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.

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