Hi community, I need some advice in general about whether or not the Galaxy Tab A (8 in) should be considered as a baseline android device for 3D games. I've seen 3D games being played on this device, but I'm not sure given the weakness of the gpu, if the Tab A can support a stationary directional light for dynamic shadows from your character and baked shadows for the environment (default lit shading model). It's possible mobile HDR might have to be turned off to achieve this, and I'm okay with that, but dynamic character shadow and faked specular highlights from point lights and a normal map on a simplified water surface are important to me (think Oceanhorn). Are Oceanhorn-like visuals possible on this device using UE4? Has anyone tested a stationary light setup on the Tab A?
Thanks so much for your time and advice. I really need to purchase the correct baseline device ASAP, so any feedback is super appreciated!
-Adam
EDIT: Interestingly, the first video linked below (using medium graphics quality) appears to disable environment shadows and uses a fake blob shadow for the character. But on high graphics (2nd video below), dynamic shadows are definitely being used.
Thanks so much for your time and advice. I really need to purchase the correct baseline device ASAP, so any feedback is super appreciated!
-Adam
EDIT: Interestingly, the first video linked below (using medium graphics quality) appears to disable environment shadows and uses a fake blob shadow for the character. But on high graphics (2nd video below), dynamic shadows are definitely being used.
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