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    SaveGame to Server?

    Hi there,

    can someone tell me the best practices for storing data from UE4 to Server? Maybe via PHP to MySQL or something..
    For Example: Storing the lap time from each player and build a highscore-chart inside UE4 game with ALL lap times for each player.

    Is it possible with C++ and/or Blueprints?


    Thankfully,
    James

    #2
    if you know how you can make a plugin and store to google play game services. as far as i know there is no in the box solution for it.

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