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3d models for games how much poly

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    3d models for games how much poly

    I am making similar game like Traffic racer so my question is how much verts should car have so it should work normal on tablet?


    #2
    The UE4 mobile guidelines say that you should keep your triangle count under 500K to maintain 30fps on iPad 4/iPad Air (and their respective Android equivalents).

    I would imagine for that type of game you will rarely have more than a dozen cars on the screen so it is safe to use a few thousand triangles for each. With UE4 I suspect that you will more often be limited by the material/shader complexity than geometry, but it always depends. The only way to really know is to build a worst-case scenario prototype scene and run some feasibility tests on the minimum spec hardware you want to support.

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      #3
      Yeah, in my experience on mobile, triangle count is usually not an issue, but texture size and material instructions would be where you want to watch for inefficiencies
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        #4
        Thank you guys!! Great help *-*

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