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    Build failed

    Hi devs

    I`m so new on android developing since I`m shifting my platform from windows to android I could not package anything yet , can anybody please point me to the reason why ue4 terminate my package ?

    here I have an empty project with no starter content and no blueprint , please find the log bellow .

    Thanks

    Code:
    ocessUtils.cs:line 907
    UATHelper: Packaging (Android (All)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\Automatio
    nTool\AutomationUtils\ProcessUtils.cs:line 860
    UATHelper: Packaging (Android (All)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
    UATHelper: Packaging (Android (All)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtil
    s\UBTUtils.cs:line 89
    UATHelper: Packaging (Android (All)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in E:
    \UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 368
    UATHelper: Packaging (Android (All)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionar
    y`2 InTargetToManifest) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1502
    UATHelper: Packaging (Android (All)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 185
    UATHelper: Packaging (Android (All)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210
    UATHelper: Packaging (Android (All)):    at BuildCookRun.ExecuteBuild() in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
    UATHelper: Packaging (Android (All)):    at AutomationTool.BuildCommand.Execute() in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
    UATHelper: Packaging (Android (All)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561
    UATHelper: Packaging (Android (All)):    at AutomationTool.Automation.Process(String[] Arguments) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531
    UATHelper: Packaging (Android (All)):    at AutomationTool.Program.MainProc(Object Param) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 135
    UATHelper: Packaging (Android (All)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
    UATHelper: Packaging (Android (All)):    at AutomationTool.Program.Main() in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 59
    UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (Android (All)): BUILD FAILED
    PackagingResults:Error: Error Unknown Error

    #2
    did you install nvidia codeworks?

    Comment


      #3
      Codeworks installed

      android-ndk-r10e
      android-ndk-r15b-windows-x86_64
      android-sdk-windows
      apache-ant-1.8.2
      gradle-2.2.1
      jdk1.7.0_71

      and Environment variables has been set well

      Comment


        #4
        you have android studio and nvidia code works installed?
        i see two ndk and looks like it is outdated.

        Click image for larger version

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        Comment


          #5
          i reccomend you uninstall everything and reinstall Codeworks from the Extras folder in program files and not from the web installer

          Comment

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