Announcement

Collapse
No announcement yet.

Navmesh bounds doesn't work in android

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Navmesh bounds doesn't work in android

    Hello! (again).

    I have an issue with a navMeshBound Volume.

    I have a NavMeshBound Volume in a landscape. When I launch my game in UE editor is all ok. Also I have a main menu and when I launch the game from this menu my IA works perfect in my NavMeshBound.

    The problem appears when I try launch the game in my smartphone. If I launch the level that contents the NavMeshBound my AI works good. But If I launch the game since the main menu and I click on play button the AI doesn't do anything.

    I tried move the NavMesh a bit for make a rebuild but didn't work.

    I'm using android 5.1.1. and UE 4.14.3

    Click image for larger version

Name:	Captura.PNG
Views:	1
Size:	37.3 KB
ID:	1217804


    Note: I started my project in UE 4.13 but I had to update to UE 4.14.3. I deleted the project in my PC and I downloaded it from my GitHub repository and open the project again with UE 4.14.3

    Thanks and best regards!

    #2
    Hey! Did you find any solution we're facing the exact same problem? Thank you in advance.

    Comment

    Working...
    X