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My game's light does not work unless with shader model 5 or 4

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    My game's light does not work unless with shader model 5 or 4

    Hello, i have a problem. I am trying to use the rendering which using the opengles 3.1 or 2. My game's directional light is working fine but all other lights source such as spot light doesn't work. I created a flashlight in my character blueprint which will shoots light using the spot light. It's working fine in shader model 5 or 4 but when i change it to opengles 3.1 or 2 which is for android, it doesnt work. Actually, my map doesn't use directional light at all. I want it dark as possible. I tried use them both but the light from the spot light still does not work. Hope you can help

    #2
    If I am not mistaken you can only have one moveable or stationary directional light. Everything else point lights and spot lights must be static regardless of how many there are.

    https://docs.unrealengine.com/latest...bile/Lighting/
    UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
    Use Blender 2.8 to make UE4 compatible animations: Blog

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      #3
      Thank you

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