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how to fix package Error: Shader Compiling thread exception:

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    how to fix package Error: Shader Compiling thread exception:

    hi guys.
    i just create a sample new project. and build package for android. any coding.. any actions..
    but i received error logs. anyone knows? how to fix it?
    system - windows 10 pro x64(build 14393), DirectX 12, ryzen 1700x
    here's logs..


    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:261][ 0]LogWindows:Error: begin: stack for UAT
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:270][ 0]LogWindows:Error: === Critical error: ===
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:280][ 0]LogWindows:Error:
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:290][ 0]LogWindows:Error: Fatal error: [File:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 843]
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:300][ 0]LogWindows:Error: Shader Compiling thread exception:
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:310][ 0]LogWindows:Error: Fatal error: [File:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 220]
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:320][ 0]LogWindows:Error: ShaderCompileWorker crashed!
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:331][ 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000010
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:341][ 0]LogWindows:Error: Fatal error!
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:351][ 0]LogWindows:Error:
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:361][ 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000010
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:371][ 0]LogWindows:Error:
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:381][ 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:391][ 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:401][ 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:411][ 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:421][ 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:431][ 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:441][ 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:451][ 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:461][ 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:471][ 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:481][ 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:491][ 0]LogWindows:Error: ShaderCompileWorker-ShaderFormatOpenGL.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:501][ 0]LogWindows:Error: ShaderCompileWorker.exe
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:512][ 0]LogWindows:Error: ShaderCompileWorker.exe
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:522][ 0]LogWindows:Error: ShaderCompileWorker.exe
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:532][ 0]LogWindows:Error: ShaderCompileWorker.exe
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:542][ 0]LogWindows:Error: ShaderCompileWorker.exe
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:552][ 0]LogWindows:Error: ShaderCompileWorker.exe
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:562][ 0]LogWindows:Error: KERNEL32.DLL
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:572][ 0]LogWindows:Error: ntdll.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:582][ 0]LogWindows:Error: ntdll.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:592][ 0]LogWindows:Error:
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:602][ 0]LogWindows:Error:
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:612][ 0]LogWindows:Error:
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:622][ 0]LogWindows:Error: KERNELBASE.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:633][ 0]LogWindows:Error: UE4Editor-Core.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:643][ 0]LogWindows:Error: UE4Editor-Core.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:653][ 0]LogWindows:Error: UE4Editor-Core.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:664][ 0]LogWindows:Error: UE4Editor-Engine.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:674][ 0]LogWindows:Error: UE4Editor-Engine.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:684][ 0]LogWindows:Error: UE4Editor-Engine.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:694][ 0]LogWindows:Error: UE4Editor-Engine.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:704][ 0]LogWindows:Error: UE4Editor-Engine.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:714][ 0]LogWindows:Error: UE4Editor-Core.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:724][ 0]LogWindows:Error: UE4Editor-Core.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:734][ 0]LogWindows:Error: KERNEL32.DLL
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:744][ 0]LogWindows:Error: ntdll.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:754][ 0]LogWindows:Error: ntdll.dll
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:764][ 0]LogWindows:Error:
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:774][ 0]LogWindows:Error:
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:784][ 0]LogWindows:Error:
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:794][ 0]LogWindows:Error:
    UATHelper: 패키징 (안드로이드 (ETC1)): UE4Editor-Cmd: [2017.03.26-08.41.38:804][ 0]LogWindows:Error: end: stack for UAT
    UATHelper: 패키징 (안드로이드 (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Administrator\Documents\Unreal Projects\BatteryCollector\BatteryCollector.uproject; see log C:\Users\Administrator\AppData\
    UATHelper: 패키징 (안드로이드 (ETC1)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
    PackagingResults:Error: 오류 Unknown Cook Failure
    Last edited by rectork; 03-28-2017, 10:34 AM.
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