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    Can not run my FIRST Android App

    So I followed the guide for Android Delpoyment on Mac a& Unreal 4, but all day I've been trying to get it to deploy on my Nexus 7 with ZERO luck, it's driving me crazy.
    I'm on Mac OS 10.12.3, UE4.15.1 CodeWorks 1R5 Nexus 7 Android 6.0.1 with no luck following the documentation (https://docs.unrealengine.com/latest...d/1/index.html).
    Can anyone help, I've uninstalled, Reinstalled, change setting, anything I can think of.

    Log: https://www.dropbox.com/sh/lierm8sjh...ZMlmJ1GMa?dl=0
    Full Log at the link above here's the section at the end.
    I'll I'm trying to do is run a stock 3rd Person Blueprint. Didn't change anything, didn't add anything.
    Thanks for any help.
    Code:
    LogPlayLevel: -pre-compile:
    LogPlayLevel: -compile:
    LogPlayLevel:     [javac] Compiling 1 source file to /Volumes/Scratch Disk/Dropbox/Unreal Projects/AndroidProject/Intermediate/Android/APK/JavaLibs/support-v4-23.0.0/bin/classes
    LogPlayLevel:     [javac] javac: invalid target release: 1.7
    LogPlayLevel:     [javac] Usage: javac <options> <source files>
    LogPlayLevel:     [javac] use -help for a list of possible options
    LogPlayLevel: BUILD FAILED
    LogPlayLevel: /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:597: The following error occurred while executing this line:
    LogPlayLevel: /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:716: The following error occurred while executing this line:
    LogPlayLevel: /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:730: Compile failed; see the compiler error output for details.
    LogPlayLevel: Total time: 1 second
    LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: /Volumes/Scratch Disk/Dropbox/Unreal Projects/AndroidProject/Intermediate/Android/APK/bin/AndroidProject-debug.apk does not exist
    LogPlayLevel: File name: '/Volumes/Scratch Disk/Dropbox/Unreal Projects/AndroidProject/Intermediate/Android/APK/bin/AndroidProject-debug.apk'
    LogPlayLevel:   at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) [0x00000] in <filename unknown>:0
    LogPlayLevel:   at UnrealBuildTool.UEDeployAndroid.MakeApk (UnrealBuildTool.AndroidToolChain ToolChain, System.String ProjectName, System.String ProjectDirectory, System.String OutputPath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataIn
    Apk, Boolean bDisallowExternalFilesDir) [0x00000] in <filename unknown>:0
    LogPlayLevel:   at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy (UnrealBuildTool.FileReference ProjectFile, System.String ProjectName, System.String ProjectDirectory, System.String ExecutablePath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bIsDataDeploy) [0x00000] in <filename unknown>:0
    LogPlayLevel:   at AndroidPlatform.Deploy (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0
    LogPlayLevel:   at Project.Deploy (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
    LogPlayLevel:   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
    LogPlayLevel:   at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
    LogPlayLevel:   at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0
    LogPlayLevel:   at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in <filename unknown>:0
    LogPlayLevel:   at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in <filename unknown>:0
    LogPlayLevel:   at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0
    LogPlayLevel:   at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0
    LogPlayLevel:   at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
    LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 42.844060
    LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
    PackagingResults:Error: Error Launch failed! Unknown Error
    Nate M | Chicago, IL
    www.productionplus.com

    #2

    Here I even did a video of my install, what am I missing?

    Code:
          [dex] input: /Volumes/Scratch Disk/Dropbox/Unreal Projects/AndroidProject/Intermediate/Android/APK/JavaLibs/play-services-base-9.2.0/libs/play-services-base-9.2.0.jar
          [dex] Pre-Dexing /Volumes/Scratch Disk/Dropbox/Unreal Projects/AndroidProject/Intermediate/Android/APK/JavaLibs/downloader_library/bin/classes.jar -> classes-56ade5f8c6b0eeed32944f33a0c9d215.jar
           [dx] Exception in thread "main" java.lang.UnsupportedClassVersionError: com/android/dx/command/Main : Unsupported major.minor version 52.0
           [dx] 	at java.lang.ClassLoader.defineClass1(Native Method)
           [dx] 	at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
           [dx] 	at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
           [dx] 	at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
           [dx] 	at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
           [dx] 	at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
           [dx] 	at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
           [dx] 	at java.security.AccessController.doPrivileged(Native Method)
           [dx] 	at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
           [dx] 	at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
           [dx] 	at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
           [dx] 	at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    BUILD FAILED
    /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:888: The following error occurred while executing this line:
    /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:890: The following error occurred while executing this line:
    /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:902: The following error occurred while executing this line:
    /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:283: null returned: 1
    Total time: 20 seconds
    Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: /Volumes/Scratch Disk/Dropbox/Unreal Projects/AndroidProject/Intermediate/Android/APK/bin/AndroidProject-debug.apk does not exist
    File name: '/Volumes/Scratch Disk/Dropbox/Unreal Projects/AndroidProject/Intermediate/Android/APK/bin/AndroidProject-debug.apk'
      at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) [0x00000] in <filename unknown>:0
      at UnrealBuildTool.UEDeployAndroid.MakeApk (UnrealBuildTool.AndroidToolChain ToolChain, System.String ProjectName, System.String ProjectDirectory, System.String OutputPath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir) [0x00000] in <filename unknown>:0
      at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy (UnrealBuildTool.FileReference ProjectFile, System.String ProjectName, System.String ProjectDirectory, System.String ExecutablePath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bIsDataDeploy) [0x00000] in <filename unknown>:0
      at AndroidPlatform.Deploy (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0
      at Project.Deploy (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
      at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
      at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
      at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0
      at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in <filename unknown>:0
      at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in <filename unknown>:0
      at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0
      at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0
      at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
    Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    RunUAT ERROR: AutomationTool was unable to run successfully.
    Attached Files
    Nate M | Chicago, IL
    www.productionplus.com

    Comment


      #3
      Hello,

      Maybe you missed the line saying "The first thing we need to do to start developing for Android is to install CodeWorks for Android 1R4". Try to reinstall CodeWorks 1R4 instead of 1R5 and retry building you app.

      Cheers!
      Unreal Engine Meetup Grand-Est
      All The Stuff for Your Console!

      Comment


        #4
        Originally posted by Cypaubr View Post
        Hello,

        Maybe you missed the line saying "The first thing we need to do to start developing for Android is to install CodeWorks for Android 1R4". Try to reinstall CodeWorks 1R4 instead of 1R5 and retry building you app.

        Cheers!


        1R5 is what is included with the engine, I didn't download 1R5 from a site it came included with the engine under the Extras folder for android... I'll give it a try though.
        Last edited by natemac00; 03-23-2017, 08:53 AM.
        Nate M | Chicago, IL
        www.productionplus.com

        Comment


          #5
          The setup might have the 1R5, but at 00:20 sec in your video, you can select 1R4 in the Top Left corner.
          https://twitter.com/Ninjin42

          Comment


            #6
            I installed the 1R4 with which seems to be the same issue.
            If I want to completely uninstall Codeworks, is that just using the "uninstall" in the Codeworks program & removing the .NVIDIA & NVIDIA folders? I really couldn't find anything that explaining how to do a complete uninstall.

            Code:
            -compile:
                [javac] Compiling 1 source file to /Users/natemcgraw/Documents/Unreal Projects/AndroidProject05/Intermediate/Android/APK/JavaLibs/support-v4-23.0.0/bin/classes
                [javac] javac: invalid target release: 1.7
                [javac] Usage: javac <options> <source files>
                [javac] use -help for a list of possible options
            BUILD FAILED
            /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:597: The following error occurred while executing this line:
            /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:716: The following error occurred while executing this line:
            /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:730: Compile failed; see the compiler error output for details.
            Total time: 1 second
            Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: /Users/natemcgraw/Documents/Unreal Projects/AndroidProject05/Intermediate/Android/APK/bin/AndroidProject05-debug.apk does not exist
            File name: '/Users/natemcgraw/Documents/Unreal Projects/AndroidProject05/Intermediate/Android/APK/bin/AndroidProject05-debug.apk'
              at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) [0x00000] in <filename unknown>:0
              at UnrealBuildTool.UEDeployAndroid.MakeApk (UnrealBuildTool.AndroidToolChain ToolChain, System.String ProjectName, System.String ProjectDirectory, System.String OutputPath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir) [0x00000] in <filename unknown>:0
              at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy (UnrealBuildTool.FileReference ProjectFile, System.String ProjectName, System.String ProjectDirectory, System.String ExecutablePath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bIsDataDeploy) [0x00000] in <filename unknown>:0
              at AndroidPlatform.Deploy (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0
              at Project.Deploy (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
              at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
              at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
              at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0
              at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in <filename unknown>:0
              at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in <filename unknown>:0
              at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0
              at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0
              at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
            Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
            RunUAT ERROR: AutomationTool was unable to run successfully.
            Attached Files
            Nate M | Chicago, IL
            www.productionplus.com

            Comment


              #7
              I'm losing my mind, because I have uninstalled and reinstalled Java & Codeworks 1R4 at least a half-a-dozen times today... theres gotta be something I'm missing here, but I can't seem to find it.
              I just removed the engine and am reinstalling it, lets see if that does anything.
              Nate M | Chicago, IL
              www.productionplus.com

              Comment


                #8
                Code:
                    [javac] javac: invalid target release: 1.7
                This seems to be breaking everything.
                Nate M | Chicago, IL
                www.productionplus.com

                Comment


                  #9
                  Probably a bad advice, but did you also try CodeWorks 1R6?
                  https://twitter.com/Ninjin42

                  Comment


                    #10
                    Originally posted by Ninjin View Post
                    Probably a bad advice, but did you also try CodeWorks 1R6?
                    1R6 was the first think I tried... I thought I needed to download the latest version.
                    1R5 is what's included. That also didn't work, using 1R5 I installed 1R4u2... that's my current hold area... I'm ready to do a clean install of the OS just to see if that does it.
                    Nate M | Chicago, IL
                    www.productionplus.com

                    Comment


                      #11
                      0. Install UE 4.12.5
                      1. Uninstalled Java(https://www.java.com/en/download/hel...stall_java.xml)
                      2. Reboot
                      3. Uninstalled NVIDIA CodeWorks & removed NVIDIA folder & .NVIDIA folder
                      4. Reboot
                      5. Installed JRE 6 (http://support.apple.com/kb/DL1572)
                      6. Installed JRE 7u79 (http://www.oracle.com/technetwork/ja...s-1880261.html)
                      7. Installed JRE 8u121 or latest version (https://java.com/en/download/)
                      8. Reboot
                      9. Run UE 4.12.5 (At this point I was able to get past my earlier errors)
                      10. Run UE 4.15 (I'm able to compile and deploy to my Nexus 7 only to the Splash Screen)
                      11. Run UE 4.15.1 (Original Error occurs)
                      12. Run 4.14.3 (Lot's of warning but did Deploy to the Splash Screen)
                      13. Uninstalled Java
                      14. Re-Installed JRE 6 (http://support.apple.com/kb/DL1572)
                      15. Re-Installed JRE 7u79 (http://www.oracle.com/technetwork/ja...s-1880261.html)
                      16. Run 4.14.3 (Seems to be work)

                      So was it 4.15 all this time? Is 15 not inline with CodeWorks and Java?
                      Either way I guess I'll keep working in 4.14.3 for the time being, till someone can tell me what's up.
                      Nate M | Chicago, IL
                      www.productionplus.com

                      Comment


                        #12
                        Hi Nate!

                        I apologize, the mac setup instructions in our docs are out of date. I'm working with our docs team to update them, but in the meantime here are the basic steps:
                        1: uninstall any old versions of Java and codeworks/androidworks.
                        2. grab the latest version of java from here: https://java.com/en/download/manual.jsp
                        3. Make sure your JAVA_HOME is set. lots of good web tutorials on how to set this on Mac, heres one I grabbed off google. http://www.sajeconsultants.com/how-t...e-on-mac-os-x/
                        4. Install Codeworks. default path in the version of the engine from the launcher is y [EngineInstallLocation]/Unreal Engine[EngineVersion]/Engine/Extras/Android
                        Once you've done that, and restarted your computer, it should be setup to build for Android.

                        Comment


                          #13
                          Originally posted by seldonfound View Post
                          Hi Nate!

                          I apologize, the mac setup instructions in our docs are out of date. I'm working with our docs team to update them, but in the meantime here are the basic steps:
                          1: uninstall any old versions of Java and codeworks/androidworks.
                          2. grab the latest version of java from here: https://java.com/en/download/manual.jsp
                          3. Make sure your JAVA_HOME is set. lots of good web tutorials on how to set this on Mac, heres one I grabbed off google. http://www.sajeconsultants.com/how-t...e-on-mac-os-x/
                          4. Install Codeworks. default path in the version of the engine from the launcher is y [EngineInstallLocation]/Unreal Engine[EngineVersion]/Engine/Extras/Android
                          Once you've done that, and restarted your computer, it should be setup to build for Android.
                          Do I still need to install java 6 then 7, followed by the latest? Also what version of Codeworks should be used, 1R4u2, 1R5 or 1R6
                          Last edited by natemac00; 03-24-2017, 02:06 PM.
                          Nate M | Chicago, IL
                          www.productionplus.com

                          Comment


                            #14
                            Uninstalled Java (https://www.java.com/en/download/hel...stall_java.xml)
                            Uninstalled CodeWorks & Deleted NVIDA and .NVIDIA folder.
                            Restarted
                            Installed Java Developers Kit 8u121 ONLY (jdk-8u121-macosx-x64.dmg)
                            Restarted
                            Installed CodeWorks 1R5(not 4u2) from the Extra Folder.
                            Restarted
                            Set SDK, NDK & ANT Locations
                            UE 4.14.3 Deploys Android Apps with no issue

                            I did not install Java 6 or 7
                            I did do the JAVA_HOME tutorial after the fact, I'm not sure it did anything though. (http://www.sajeconsultants.com/how-t...e-on-mac-os-x/)
                            -It did not have a file for emac .profile that it talked about, I did create one though.

                            Still am not able to Deploy in 4.15
                            Code:
                            -pre-compile:
                            -compile:
                                [javac] Compiling 1 source file to /Volumes/Scratch Disk/Dropbox/Unreal Projects/AndroidProject_4_15/Intermediate/Android/APK/JavaLibs/support-v4-23.0.0/bin/classes
                                [javac] javac: invalid target release: 1.7
                                [javac] Usage: javac <options> <source files>
                                [javac] use -help for a list of possible options
                            BUILD FAILED
                            /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:597: The following error occurred while executing this line:
                            /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:716: The following error occurred while executing this line:
                            /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:730: Compile failed; see the compiler error output for details.
                            Total time: 1 second
                            Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: /Volumes/Scratch Disk/Dropbox/Unreal Projects/AndroidProject_4_15/Intermediate/Android/APK/bin/AndroidProject_4_15-debug.apk does not exist
                            File name: '/Volumes/Scratch Disk/Dropbox/Unreal Projects/AndroidProject_4_15/Intermediate/Android/APK/bin/AndroidProject_4_15-debug.apk'
                              at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) [0x00000] in <filename unknown>:0
                              at UnrealBuildTool.UEDeployAndroid.MakeApk (UnrealBuildTool.AndroidToolChain ToolChain, System.String ProjectName, System.String ProjectDirectory, System.String OutputPath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir) [0x00000] in <filename unknown>:0
                              at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy (UnrealBuildTool.FileReference ProjectFile, System.String ProjectName, System.String ProjectDirectory, System.String ExecutablePath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bIsDataDeploy) [0x00000] in <filename unknown>:0
                              at AndroidPlatform.Deploy (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0
                              at Project.Deploy (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
                              at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
                              at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
                              at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0
                              at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in <filename unknown>:0
                              at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in <filename unknown>:0
                              at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0
                              at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0
                              at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
                            Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
                            RunUAT ERROR: AutomationTool was unable to run successfully.
                            Nate M | Chicago, IL
                            www.productionplus.com

                            Comment


                              #15
                              [MENTION=342218]seldonfound[/MENTION], I'm having the same problem as [MENTION=31701]natemac00[/MENTION].

                              In my case, this is with an existing project that has worked correctly on Android with 4.13 and (sometimes) 4.14.

                              With the previous versions I found that if Java 6 wasn't installed along Java 8, then nothing would work. After upgrading to 4.15, Android is broken again. I upgraded to CodeWorksforAndroid-1R5 included in the binary release of 4.15.1.

                              UE4 seems generally incapable of producing working builds on any mobile platform in the last 6 months, in my experience. :-(

                              Code:
                              UATHelper: Packaging (Android (ASTC)): Running AutomationTool...
                              UATHelper: Packaging (Android (ASTC)): Setting up Mono
                              UATHelper: Packaging (Android (ASTC)): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/nathan/ap/ToppleTown/ToppleTown.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Users/nathan/ap/ToppleTown/ToppleTown.uproject -cook -stage -archive -archivedirectory=/Users/nathan/ap/ToppleTown -package -clientconfig=Shipping -ue4
                              exe=UE4Editor -clean -compressed -SkipCookingEditorContent -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -utf8output
                              UATHelper: Packaging (Android (ASTC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=/Users/nathan/ap/ToppleTown/ToppleTown.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Users/nathan/ap/ToppleTown/ToppleTown.uproject -cook -stage -archive -archivedirectory=/Users/nathan/ap/ToppleTown -package -clientconf
                              ig=Shipping -ue4exe=UE4Editor -clean -compressed -SkipCookingEditorContent -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -utf8output
                              UATHelper: Packaging (Android (ASTC)): Automation.Process: Setting up command environment.
                              UATHelper: Packaging (Android (ASTC)): BuildCookRun.SetupParams: Setting up ProjectParams for /Users/nathan/ap/ToppleTown/ToppleTown.uproject
                              UATHelper: Packaging (Android (ASTC)): Project.Build: ********** BUILD COMMAND STARTED **********
                              UATHelper: Packaging (Android (ASTC)): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe" ToppleTown Android Shipping -Project=/Users/nathan/ap/ToppleTown/ToppleTown.uproject -clean /Users/nathan/ap/ToppleTown/ToppleTown.uproject  -remoteini="/Users/nathan/ap/ToppleTown" -nobuilduht -nocreatestub -NoHotRe
                              load
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
                              UATHelper: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 1.475528s to run mono, ExitCode=0
                              UATHelper: Packaging (Android (ASTC)): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe" ToppleTown Android Shipping -Project=/Users/nathan/ap/ToppleTown/ToppleTown.uproject  /Users/nathan/ap/ToppleTown/ToppleTown.uproject  -remoteini="/Users/nathan/ap/ToppleTown" -noxge -generatemanifest -nocreatestub -
                              NoHotReload -ignorejunk
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
                              UATHelper: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 1.331019s to run mono, ExitCode=0
                              UATHelper: Packaging (Android (ASTC)): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe" ToppleTown Android Shipping -Project=/Users/nathan/ap/ToppleTown/ToppleTown.uproject  /Users/nathan/ap/ToppleTown/ToppleTown.uproject  -remoteini="/Users/nathan/ap/ToppleTown" -noxge -nocreatestub -NoHotReload -ignor
                              ejunk
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Creating makefile for ToppleTown (no existing makefile)
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Compiling Native code with NDK API 'android-19'
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Performing 3 actions (8 in parallel)
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [1/3] clang++ PCH.UELinkerFixups.h [armv7-es2]
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [2/3] clang++ UELinkerFixups.cpp [armv7-es2]
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [3/3] clang++ ToppleTown-Android-Shipping-armv7-es2.so
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Deploying ToppleTown Android Shipping...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Receipt Filename: /Users/nathan/ap/ToppleTown/Binaries/Android/ToppleTown-Android-Shipping.target
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ====3/25/2017 10:46:41 AM====PREPARING TO MAKE APK=================================================================
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing to shim file /Users/nathan/ap/ToppleTown/Build/Android/src/com/epicgames/ue4/DownloadShim.java ====
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing to template target file /Users/nathan/ap/ToppleTown/Build/Android/src/com/agileperception/toppletown/AlarmReceiver.java ====
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing to template target file /Users/nathan/ap/ToppleTown/Build/Android/src/com/agileperception/toppletown/DownloaderActivity.java ====
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing to template target file /Users/nathan/ap/ToppleTown/Build/Android/src/com/agileperception/toppletown/OBBDownloaderService.java ====
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Cleaning up files based on template dir /Users/nathan/ap/ToppleTown/Build/Android/src/com/agileperception/toppletown
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Building Java with SDK API level 'android-19'
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Previous .apk file(s) were made with different build settings, forcing repackage.
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: UPL Init: armeabi-v7a
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: On build machine.
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: bPackageDataInsideApk = False
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Added repository: /Users/nathan/NVPACK/android-sdk-macosx/extras/android/m2repository
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Added repository: ../../Engine/Source/ThirdParty/Android/extras/google/m2repository
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Added repository: ../../Engine/Source/ThirdParty/Android/extras/android/m2repository
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ====3/25/2017 10:46:41 AM====PREPARING NATIVE CODE=================================================================
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: On build machine.
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ====3/25/2017 10:46:41 AM====UPDATING BUILD CONFIGURATION FILES====================================================
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for downloader_library...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v4-23.0.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing new GameActivity.java file to /Users/nathan/ap/ToppleTown/Intermediate/Android/APK/src/com/epicgames/ue4/GameActivity.java ====
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Copying new .so /Users/nathan/ap/ToppleTown/Binaries/Android/ToppleTown-Android-Shipping-armv7-es2.so file to jni folder...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Preparing native code for debugging...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [armeabi-v7a] Gdbserver      : [arm-linux-androideabi-4.9] libs/armeabi-v7a/gdbserver
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [armeabi-v7a] Gdbsetup       : libs/armeabi-v7a/gdb.setup
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [armeabi-v7a] Prebuilt       : libUE4.so <= jni/armeabi-v7a/
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [armeabi-v7a] Install        : libUE4.so => libs/armeabi-v7a/libUE4.so
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ====3/25/2017 10:46:57 AM====PERFORMING FINAL APK PACKAGE OPERATION================================================
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:     [javac] javac: invalid target release: 1.7
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:     [javac] Usage: javac <options> <source files>
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:     [javac] use -help for a list of possible options
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: BUILD FAILED
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: /Users/nathan/NVPACK/android-sdk-macosx/tools/ant/build.xml:597: The following error occurred while executing this line:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: /Users/nathan/NVPACK/android-sdk-macosx/tools/ant/build.xml:716: The following error occurred while executing this line:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: /Users/nathan/NVPACK/android-sdk-macosx/tools/ant/build.xml:730: Compile failed; see the compiler error output for details.
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Total time: 0 seconds
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Making .apk with Ant again to show errors
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Buildfile: /Users/nathan/ap/ToppleTown/Intermediate/Android/APK/build.xml
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -set-mode-check:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -set-debug-files:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -check-env:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:  [checkenv] Installed at /Users/nathan/NVPACK/android-sdk-macosx
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -setup:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] Project Name: ToppleTown
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:   [gettype] Project Type: Application
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -set-debug-mode:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -debug-obfuscation-check:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -pre-build:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -build-setup:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] Resolving Build Target for ToppleTown...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [gettarget] API level:        19
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] ----------
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] Creating output directories if needed...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] ----------
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] Resolving Dependencies for ToppleTown...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [dependency] Library dependencies:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [dependency] 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [dependency] ------------------
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [dependency] Ordered libraries:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [dependency] 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [dependency] ------------------
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] ----------
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] Building Libraries with 'debug'...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: nodeps:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -set-mode-check:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -set-debug-files:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -check-env:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:  [checkenv] Installed at /Users/nathan/NVPACK/android-sdk-macosx
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -setup:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] Project Name: support-v4-23.0.0
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:   [gettype] Project Type: Android Library
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -set-debug-mode:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -debug-obfuscation-check:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -pre-build:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -build-setup:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] Resolving Build Target for support-v4-23.0.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [gettarget] API level:        19
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] ----------
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] Creating output directories if needed...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:     [mkdir] Created dir: /Users/nathan/ap/ToppleTown/Intermediate/Android/APK/JavaLibs/support-v4-23.0.0/bin/rsObj
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:     [mkdir] Created dir: /Users/nathan/ap/ToppleTown/Intermediate/Android/APK/JavaLibs/support-v4-23.0.0/bin/rsLibs
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] ----------
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] Resolving Dependencies for support-v4-23.0.0...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [dependency] Library dependencies:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [dependency] No Libraries
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [dependency] 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [dependency] ------------------
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -code-gen:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [mergemanifest] No changes in the AndroidManifest files.
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] Handling aidl files...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [aidl] No AIDL files to compile.
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] ----------
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] Handling RenderScript files...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] ----------
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] Handling Resources...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [aapt] No changed resources. R.java and Manifest.java untouched.
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] ----------
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:      [echo] Handling BuildConfig class...
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: [buildconfig] Generating BuildConfig class.
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -pre-compile:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: -compile:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:     [javac] Compiling 1 source file to /Users/nathan/ap/ToppleTown/Intermediate/Android/APK/JavaLibs/support-v4-23.0.0/bin/classes
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:     [javac] javac: invalid target release: 1.7
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:     [javac] Usage: javac <options> <source files>
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:     [javac] use -help for a list of possible options
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: BUILD FAILED
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: /Users/nathan/NVPACK/android-sdk-macosx/tools/ant/build.xml:597: The following error occurred while executing this line:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: /Users/nathan/NVPACK/android-sdk-macosx/tools/ant/build.xml:716: The following error occurred while executing this line:
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: /Users/nathan/NVPACK/android-sdk-macosx/tools/ant/build.xml:730: Compile failed; see the compiler error output for details.
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Total time: 0 seconds
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: ERROR: System.IO.FileNotFoundException: /Users/nathan/ap/ToppleTown/Intermediate/Android/APK/bin/ToppleTown-debug.apk does not exist
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: File name: '/Users/nathan/ap/ToppleTown/Intermediate/Android/APK/bin/ToppleTown-debug.apk'
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:   at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:   at UnrealBuildTool.UEDeployAndroid.MakeApk (UnrealBuildTool.AndroidToolChain ToolChain, System.String ProjectName, System.String ProjectDirectory, System.String OutputPath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementa
                              lPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:   at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment (UnrealBuildTool.UEBuildDeployTarget InTarget) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:   at UnrealBuildTool.AndroidPlatform.Deploy (UnrealBuildTool.UEBuildDeployTarget Target) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool:   at UnrealBuildTool.UnrealBuildTool.RunUBT (System.String[] Arguments, UnrealBuildTool.FileReference ProjectFile) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)): UnrealBuildTool: Total build time: 29.16 seconds (Local executor: 6.47 seconds)
                              UATHelper: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 29.705986s to run mono, ExitCode=5
                              UATHelper: Packaging (Android (ASTC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe ToppleTown Android Shipping -Project=/Users/nathan/ap/ToppleTown/ToppleTown.uproject  /Users/nathan/ap/T
                              oppleTown/ToppleTown.uproject  -remoteini="/Users/nathan/ap/ToppleTown" -noxge -nocreatestub -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.25-10.46.30.txt' 
                              UATHelper: Packaging (Android (ASTC)):   at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback
                              ) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x
                              00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean F
                              orceUnity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nulla
                              ble`1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)):   at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0 
                              UATHelper: Packaging (Android (ASTC)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
                              UATHelper: Packaging (Android (ASTC)): RunUAT ERROR: AutomationTool was unable to run successfully.
                              PackagingResults:Error: Error Unknown Error

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