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Proper way to add/modify java source without messing with the engine files

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  • replied
    Thanks, I've run into it!

    Leave a comment:


  • replied
    Originally posted by Luciano Santos View Post
    Thank you for your help, I was able to do it using the references you provided. However, I still find the documentation lacking, in such things as the description of the Build.cs classes interfaces and of the UPL system itself. As soon as I finish my project and have some time I'll try to prepare something.
    You can also find some examples on my GitHub: https://github.com/gameDNAstudio?tab=repositories

    Leave a comment:


  • replied
    Originally posted by gameDNA studio View Post
    You can use Unreal Plugin Language which reference you can find here: https://github.com/EpicGames/UnrealE...ginLanguage.cs
    Originally posted by ZkarmaKun View Post
    I made this plugin some time ago, access the camera with Java, because is the only way, and process in c++: https://forums.unrealengine.com/show...Android-Camera
    Thank you for your help, I was able to do it using the references you provided. However, I still find the documentation lacking, in such things as the description of the Build.cs classes interfaces and of the UPL system itself. As soon as I finish my project and have some time I'll try to prepare something.

    Leave a comment:


  • replied
    I made this plugin some time ago, access the camera with Java, because is the only way, and process in c++: https://forums.unrealengine.com/show...Android-Camera

    Leave a comment:


  • replied
    Originally posted by Luciano Santos View Post
    Hi,

    Is there any way to extend the default GameActivity.java or provide a custom one, and add more java files to my game project without directly changing or adding files at the engine folders? How can I include these new files in the build process?

    Thanks in advance!
    You can use Unreal Plugin Language which reference you can find here: https://github.com/EpicGames/UnrealE...ginLanguage.cs

    Leave a comment:


  • Proper way to add/modify java source without messing with the engine files

    Hi,

    Is there any way to extend the default GameActivity.java or provide a custom one, and add more java files to my game project without directly changing or adding files at the engine folders? How can I include these new files in the build process?

    Thanks in advance!
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