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LPV + TOD (Light Propagation Volume + Time of Day) [WIP]

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    #46
    Originally posted by joshezzell View Post
    Yeah, I turned off the skylight, directional light, and atmospheric fog in our world space and let the blueprint take over.
    And how it runs now?
    Originally posted by joshezzell View Post
    Are you planning on implementing exponential fog? That can help give the distant misty effect. Works nice for mornings too.
    Why Not? I will work with humidity and temperature for rains climate, why not for a good mist? Thanks for feature idea!
    Last edited by Raziєl; 12-18-2014, 12:36 PM.
    YouTube:Coruja Games
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      #47
      Any updates on this? Instanced foliage does not get affected by this, only static foliage will have shadowing.

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        #48
        No updates for more than a month? Have you stopped working on this?
        Easy to use UMG Mini Map on the UE4 Marketplace.
        Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

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          #49
          Originally posted by Guedoe View Post
          Any updates on this? Instanced foliage does not get affected by this, only static foliage will have shadowing.
          This is a limitation from engine. They are working on it.

          Originally posted by John Alcatraz View Post
          No updates for more than a month? Have you stopped working on this?
          Nope. Just working on material function for wetness/snow while waiting for some answers from epic about some limitations.
          Also working on a Scene to show Rain/Snow and Lightning effects.

          The bad news, is I will not post updates until next month. My second son is coming and I am busy with it.
          The good news, next month start my vacations (when my son was born) so I will have a lot of time to work on this.

          Remember, Im just a hobbist.
          Last edited by Raziєl; 01-21-2015, 11:55 PM.
          YouTube:Coruja Games
          Twitter:@_corujagames
          Facebook:@corujagames
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            #50
            Ah great
            I know you are just a hobbit, but a "Fully Dynamic Weather System" that complex as yours is really missing on marketplace and would get a lot of buyers I guess, so you will probably make some money with this
            Easy to use UMG Mini Map on the UE4 Marketplace.
            Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

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              #51
              Originally posted by John Alcatraz View Post
              Ah great
              I know you are just a hobbit, but a "Fully Dynamic Weather System" that complex as yours is really missing on marketplace and would get a lot of buyers I guess, so you will probably make some money with this
              I´m not worry about market place because probably someone will release some similar before me. But I´m sure I doing my best.
              YouTube:Coruja Games
              Twitter:@_corujagames
              Facebook:@corujagames
              Instagram:@_corujagames

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                #52
                Hello! Awesome work!
                I running into an issue with the clouds: they not going drawn completely. I've watch the particle system and it shows me 0/27 count. Maybe you know, where's the bug? Meanwhile I watching tutorials hoping to born some idea

                SOLVED

                I had to set the detail level of the particles to medium to make it work
                Last edited by Onisanya; 04-20-2015, 06:56 PM. Reason: Solved

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                  #53
                  Originally posted by reneberwanger View Post
                  I´m not worry about market place because probably someone will release some similar before me. But I´m sure I doing my best.
                  You have started it a long time, perhaps you were the first to release.


                  But! Thanks. Looks pretty good.

                  It works in Unreal 4.7.6?




                  Luny
                  lunybunny.com
                  lunybunny.com

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                    #54
                    I´m back to work on project. Sorry for late. First my second son was born. After I´m playing TW3.

                    Currently, my work is at a stage that or find a workaround, or so I'll need to start from scratch. Here you have a question about my problems.
                    Last edited by Raziєl; 06-28-2015, 02:23 PM.
                    YouTube:Coruja Games
                    Twitter:@_corujagames
                    Facebook:@corujagames
                    Instagram:@_corujagames

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                      #55
                      Hi, looks amazing...
                      I tried on Unreal 10.
                      but it does not working...
                      some updates maybe
                      Thanks
                      Igor

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                        #56
                        Originally posted by BLICK 3D View Post
                        Hi, looks amazing...
                        I tried on Unreal 10.
                        but it does not working...
                        some updates maybe
                        Thanks
                        Igor
                        I´m using it at 4.11 working fine.
                        YouTube:Coruja Games
                        Twitter:@_corujagames
                        Facebook:@corujagames
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