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  • [GAME] Colony2

    Our latest dev update video for Colony2.


    WIP Thread

  • #2
    Quests: Part 2

    Colony2

    Update for the week of 22 Oct:


    WIP Thread

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    • #3
      Base male character and first NPC race

      Dev update for Nov. 4:

      WIP Thread

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      • #4
        Overland Encounter Prototype

        Dev update for 11/14/16:


        WIP Thread

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        • #5
          Another overland encounter

          Dev update for 11/20/16:


          WIP Thread

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          • #6
            Colony²

            We've made a good bit of progress with our evil minon.



            WIP Thread

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            • #7
              Moving crates and short battle with Miners

              We have begun working on moving supply crates (and other game items) about and show a short battle with a group of Miners.


              WIP Thread

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              • #8
                Hi Rhynedahll, this is looking really good. I'm enjoying the DevLogs. Keep up the great work.
                FREE TACOS

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                • #9
                  Originally posted by TechLord View Post
                  Hi Rhynedahll, this is looking really good. I'm enjoying the DevLogs. Keep up the great work.
                  Thanks!

                  WIP Thread

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                  • #10
                    As opposed to games where it encourages a free for all sort of, it's nice to see a game where it encourages a cooperative effort to destroy that ultimate evil you mentioned.
                    'Admonished' by Breakdown Studios; EARLY PREVIEW
                    https://www.facebook.com/AdmonishedBreakdownStudios/ & https://www.youtube.com/watch?v=famQjmWY6ZE

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                    • #11
                      Originally posted by nolea94 View Post
                      As opposed to games where it encourages a free for all sort of, it's nice to see a game where it encourages a cooperative effort to destroy that ultimate evil you mentioned.
                      As we began writing our design document, one of our guiding principles was that we were, first and foremost, creating a role playing game. One of the principal foundations, we believe, of good role playing is cooperation. All of our quests and encounters will be constructed on the presumption that a group, either formal or informal, of players will work together to complete them.

                      That being said, we will not be creating any arbitrary game mechanics (no group only restrictions save for puzzles that require two actions to be performed at the same time) that exclude solo players or smaller groups from attempting quests or other challenges and most of the larger quests, especially the ones in the upper tiers, will have several completion paths. Some of these will allow a determined and talented solo player -- albeit by dint of an Herculean effort and extreme expense in terms of resources and time -- to complete the quest.

                      WIP Thread

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                      • #12
                        Originally posted by Rhynedahll View Post
                        As we began writing our design document, one of our guiding principles was that we were, first and foremost, creating a role playing game. One of the principal foundations, we believe, of good role playing is cooperation. All of our quests and encounters will be constructed on the presumption that a group, either formal or informal, of players will work together to complete them.

                        That being said, we will not be creating any arbitrary game mechanics (no group only restrictions save for puzzles that require two actions to be performed at the same time) that exclude solo players or smaller groups from attempting quests or other challenges and most of the larger quests, especially the ones in the upper tiers, will have several completion paths. Some of these will allow a determined and talented solo player -- albeit by dint of an Herculean effort and extreme expense in terms of resources and time -- to complete the quest.
                        The Heruclean effort; that does really add a nice touch, I think. It doesn't have to be about that group experience but it is a nice option. Even better is the choice to go alone or with a group is pretty nice.
                        'Admonished' by Breakdown Studios; EARLY PREVIEW
                        https://www.facebook.com/AdmonishedBreakdownStudios/ & https://www.youtube.com/watch?v=famQjmWY6ZE

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                        • #13
                          Dev Update 12/12/2016

                          Camping Framework, Apple Trees, and Rat swarms


                          WIP Thread

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                          • #14
                            Prototyping Flying Combat

                            Update for 12/18/2016


                            WIP Thread

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                            • #15
                              DevUpdate #10: Compass, Flare, and Darkness

                              This shows some of what we have been working on this week.


                              WIP Thread

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