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Crash Force - Hovercrafts Arena Shooter with RPG elements

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  • Crash Force - Hovercrafts Arena Shooter with RPG elements

    We are a small indie game studio based in Cyprus, and we have launched our very first game on Steam Early Access on the 20th of January, called Crash Force. Crash Force is a multiplayer arena shooter with RPG elements where players control powerful hovercrafts. Crash Force will release to PC and Xbox One in April 2017.



    Crash Force is now available on Steam Early Access!!
    Crash Force Steam Store page!!

    The Game

    Crash Force features:
    • Online Multiplayer Arena Shooter
    • Built in Unreal Engine 4
    • Target platform PC and Xbox One, works well with controller
    • Inspired by Twisted Metal, Vigilante 8, Rocket League and Carmaggedon mostly.
    • Nine Hovercrafts to choose from three factions and three classes.
    • Each hovercraft has four unique abilities
    • Three unique maps and four game modes
    • Level cap at 90 (every 30 levels you gain an Aviation point) and Ranks
    • Skills Tree with three Aviation Points
    • Customize your hovercraft with Insignias, Decals and hovercraft Skins
    • Battle in 3v3, 4v4, 5v5 and 6v6, and one against all (6-12 players).

    GIFs


    http://i.imgur.com/b6ZHTk9.gifv

    Some In-game Screenshots:







    Three unique maps:





    You can follow us on our:
    Facebook
    Twitter!
    Youtube
    Last edited by AscanioEntert; 02-24-2017, 02:15 PM. Reason: Old User Interface, simpler definition of Crash Force

  • replied
    We are excited to announce that we are officially ending Crash Force's Steam Early Access period!!

    Crash Force has come along way since it entered its Early Access period on the 21st of January. Six months of hard work and commitment by both ourselves and our supporters to adjust, change features, incorporate new ideas, build features from scratch and make Crash Force fun for everyone to enjoy. You can buy Crash Force at the following link: http://store.steampowered.com/app/535690/Crash_Force/


    We have an early version of our official trailer available for you to check out:

    Leave a comment:


  • replied
    We introduced new graphic changes to Crash Force by introducing a new shader and a camera angle change. What do you guys think?
    Attached Files

    Leave a comment:


  • replied
    A few in-game screenshots from our latest playtesting with the new UI, notifications, and various small changes to the HUD.






    Last edited by AscanioEntert; 04-12-2017, 01:03 PM.

    Leave a comment:


  • replied
    Originally posted by SongOfDeath View Post
    Looks pretty nice
    I can give one suggestion,
    you can think of changing the golden effect at 0:59 - 1:01 in your video, it looks like the after effect of the explosion, I don't think it goes well with the realistic look of the environment. You could try changing it's timing/reduce count/add a sharp circular alpha/swap it for another effect and see how it looks. Just a little improvement though, nothing that important.
    Hello! Duly noted! We are working a new video, as the UI has changed quite a bit since our Early Access release.

    Leave a comment:


  • replied
    Looks pretty nice
    I can give one suggestion,
    you can think of changing the golden effect at 0:59 - 1:01 in your video, it looks like the after effect of the explosion, I don't think it goes well with the realistic look of the environment. You could try changing it's timing/reduce count/add a sharp circular alpha/swap it for another effect and see how it looks. Just a little improvement though, nothing that important.

    Leave a comment:


  • replied
    Here's one of the latest Body Kits for one of our hovercrafts.
    Click image for larger version

Name:	17834973_10203184525250861_5464956436537841825_o.jpg
Views:	1
Size:	279.1 KB
ID:	1126163

    Leave a comment:


  • replied
    Updated the GIFs with a better scaling quality. Smaller resolutions but they look better.

    Leave a comment:


  • replied
    It has been a while since we posted our newest features in Crash Force! No time for amends!
    This is the Default Skin of Aquila Rapax, the second hovercraft in the Aquila hovercrafts family:


    These are the two available skins for Rapax:

    Aquila Rapax Sticker Bomb Skin v.1


    Aquila Rapax Sticker Bomb Skin v.2


    Which one do you like the best?
    Last edited by AscanioEntert; 03-31-2017, 12:09 PM.

    Leave a comment:


  • replied
    No worries, local multiplayer can a big performance hit, if nothing else. But I'd gladly vote for it -- nothing quite like competitive gaming on the couch with family/friends...

    Regarding art direction, I think the current look is great! I just think it's pretty cool being able to get that retro pixel/dither look with a simple (and currently inexpensive/free, though not sure what it'll cost when the dev releases the newer version on the marketplace) plug & play postprocess effect. If you're a fan of that "look" at all, give it a try just for your own internal entertainment, I think it deserves more attention

    Regardless, looking forward to trying this when it's done!

    Leave a comment:


  • replied
    Originally posted by acatalept View Post
    Looks really good!

    After seeing the low-res dithered GIF:



    I can't help but think this game would look awesome in a dithered/pixelated aesthetic using something like this retro postprocess:

    https://forums.unrealengine.com/show...ro-Postprocess

    [MENTION=16299]Glutamatkrieger[/MENTION] is selling an older version of that postprocess effect in that thread (which I personally bought and would vouch for), but I think an updated version for the UE marketplace and latest engine version is forthcoming.

    /end my 2 cents

    In the video at one point it looks like you might support split-screen local multiplayer: is this correct? If so, will it support 2, 3, or 4 players? Even with other players being able to see your position, this would be a great couch versus game

    Keep up the great work!
    Thank you! We are not looking to change the art direction at the moment!
    We are not supporting local multiplayer at the moment. That screen was to suggest that you can play 3v3, 4v4, 5v5 and 6v6 matches. We apologize if it was misleading, but will pass your suggestion to the other developers!

    Leave a comment:


  • replied
    Looks really good!

    After seeing the low-res dithered GIF:



    I can't help but think this game would look awesome in a dithered/pixelated aesthetic using something like this retro postprocess:

    https://forums.unrealengine.com/show...ro-Postprocess

    [MENTION=16299]Glutamatkrieger[/MENTION] is selling an older version of that postprocess effect in that thread (which I personally bought and would vouch for), but I think an updated version for the UE marketplace and latest engine version is forthcoming.

    /end my 2 cents

    In the video at one point it looks like you might support split-screen local multiplayer: is this correct? If so, will it support 2, 3, or 4 players? Even with other players being able to see your position, this would be a great couch versus game

    Keep up the great work!

    Leave a comment:


  • replied
    Updated the Thread with recent screenshots, new UI screenshots and links!

    Leave a comment:


  • replied
    We are looking for testers to help us play test, report bugs, provide feedback, suggestions and ideas for our EA game Crash Force.


    If you would like to signup please follow this link and the instructions:

    http://www.ascanioentertainment.com/...id=916&lang=en

    Leave a comment:


  • replied
    Originally posted by TechLord View Post
    Hi AscanioEntert.

    I really appreciate the mixture of genres. I've been a fan of Hover Tank Games since BattleZone 1998. Its pretty, its got action, background stories. Crash Force is going to be a huge hit!
    Thank you for the kind words!

    Leave a comment:

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