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The Mustang Project

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  • replied
    Cheers for the kind words.

    ActivistMonkey: **** really? I think I'm to far gone to go in and change it to be honest. Trying to wrap it up as quickly as I can but I value your input! Means I need to double check my ref more.

    Crow, For you, anything! The trick is to put your camera in a nice position and try to change dof-settings until it works. I plan to go in and change it in matinee aswell in the final video.

    Last edited by Wahlgren; 07-08-2014, 04:01 PM.

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  • replied
    Very cool.

    Any chance you can share your DOF settings? No matter what I put into those controls, it always ends up looking like ****.

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  • replied
    Almost as good, if not better than ray tracing !
    Great stuff !

    Sanjit

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  • replied
    As absolutely gorgeous as you have done on this, the dash is slightly off (just if your interested), the 'raised eyebrow' style dash, should slow down a little in the center, and raised on the driver and passenger side.

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  • replied
    Special for the day. A first look at the rendered sequence I want to get out. Here you can see what kind of work I got left quite clearly. I'll probably go for black since the reflections pop a bit more on it


    Also on Vimeo in case you hate youtube. But I think the Youtube one is better quality. https://vimeo.com/100030860





    Last edited by Wahlgren; 07-06-2014, 10:22 AM.

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  • replied
    Cheers guys! Your support means a ton. I was gonna add a movie but I wasn't happy with it so sometime during the weekend I promise!

    Enjoy these for the time being! I went from an all dynamic approach to a static one so there's some tweakage to do but there's some results that are significantly better in my book.





    Attached Files

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  • replied
    that is just fantastic . I cant wait to see what you do with it.

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  • replied
    Now that's what I call a UE4 Background Image! I like that Pink One, I can feel the attitude. I'm calling that one Miss Thang!

    Keep up the Awesome Work!

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  • replied
    Phenomenal work MagicalPixy! I am a huge fan of classic american muscle, especially Ford Mustangs. Very well done! Keep up the great work!

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  • replied
    Originally posted by MagicalPixy View Post
    As a super mod maybe we could just move this thread and rename it then? Don't want to spam you guys.
    If you feel like that's a viable idea feel free to name it "The mustang project" or something like that .
    Done.
    10 char

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  • replied
    Thanks Jacky. As a super mod maybe we could just move this thread and rename it then? Don't want to spam you guys.
    If you feel like that's a viable idea feel free to name it "The mustang project" or something like that .


    I'm probably gonna do that once it's ready for playtime. It's the closest I'll get to drive one probably

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  • replied
    Whoaaa This is phenomenal! I'm hoping you'll turn this into a driveable car? Make sure you start a WIP thread for this and keep us updated!

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  • replied
    Cheers man, Had seen this but not looked deeply enough. Currently trying out a few tricks. Looks like **** atm but here's some older shots before the reiteration on the car shader.









    Last edited by Wahlgren; 07-03-2014, 01:43 PM.

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  • replied
    https://forums.unrealengine.com/show...r-Paint-shader

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  • started a topic The Mustang Project

    The Mustang Project

    Model done.

    Now adding Oculus Rift support!

    http://whalebranch.blogspot.se/ <- My blog of artstuff!

























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    Hello.
    Anyone know if it's possible to do a secondary gloss on the materials somehow?
    I've tried blending in a multitude of ways two together but I'm getting no huge luck there. Currently I'm forced to throw in a fresnel into the diffuse aswell but I don't really want to do it that way.

    I'm of course trying to do a car paint shader. The high gloss one is currently going into the roughness and the other broader one with the flakes is going into the diffuse.

    I'll throw up a few shots later. I've seen a few of the other links around here but I think they're doing it the same way.
    Last edited by Wahlgren; 08-06-2014, 05:20 AM.
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