Hi, UE community
My first post here, so I hope I'm posting it in right thread.
So I'm working on this tavern project. Got this far by now.




I'm having trouble with the lighting in general though. I wanted to achieve natural interior lighting just with combination of directional light coming through the window and skylight, but I had to add some point lights, because some parts were too dark, so it doesn't look too natural. On top of that I have artifacts appearing in some places, and I don't know what are they caused by.

Second thing that's bothering me are too opaque extrerior shadows. Shadow from the pillar is visible on the wall, but not on the ground.

So here is interior lighting setup:

World settings:

Directional light settings:


Skylight settings:

Post process settings:

Any tips on how to improve the lighting and get rid of the artifacts?

So I'm working on this tavern project. Got this far by now.
I'm having trouble with the lighting in general though. I wanted to achieve natural interior lighting just with combination of directional light coming through the window and skylight, but I had to add some point lights, because some parts were too dark, so it doesn't look too natural. On top of that I have artifacts appearing in some places, and I don't know what are they caused by.
Second thing that's bothering me are too opaque extrerior shadows. Shadow from the pillar is visible on the wall, but not on the ground.
So here is interior lighting setup:
World settings:
Directional light settings:
Skylight settings:
Post process settings:
Any tips on how to improve the lighting and get rid of the artifacts?
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