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    [GAME] Leverman

    I am working on a little game since the middle of july and now finished my first MVP (minimum viable product) ;-)

    Its a 2D platformer - fully playable with very simple game mechanics.
    Based on a paper game idea by a very good friend of mine from his kid days (i promised him 20+ years ago that i would make a actual game out of this - someday).

    It is completely based on blueprints with the following features:

    - Tilemap based
    - Player based on character controller including double jump support
    - Simple generic following camera system
    - Player interaction system (Levers, Elevators, Triggers...)
    - Up/Down elevator systems which gets requested automatically when player is near a stop trigger (Stops are detected by line traces in the player interaction direction up/down)
    - Jumppads
    - Spikes and lava, no enemies at all
    - Kill and respawn system including checkpoint support
    - Levers to open doors / sink lava etc.
    - Moveable platforms with obstacle detection (No timeline or matinee at all)
    - A very simple main menu

    What it needs to got it to a finished state:

    - Actual graphics/sprites + proper animations (Currently i am using the 2d platformer tutorial ones)
    - Add fitting sounds and music (metal, electronic, classical... dunno)
    - Create all 12 levels
    - Add a options menu to setup video/audio/controls
    - Add in game menu to control basic video/audio settings
    - Create actual checkpoints (Spawn system already supports this)
    - Add a tutorial level at the very beginning
    - More game mechanics (Comes automatically when i build the next 11 levels which are much harder than the first one!)
    - Add goodies to collect
    - Save games
    - Track statistics/time (Speedrun support)
    - Include version type and number in a way to edit and use it easily
    - A better way to visualize debug stuff (print string is not great)
    - Support for creating custom levels (This will require to build a system to generate the levels from a predefined dataset/xml/json/tmx whatsover)

    Mistakes i made / Lessons learned:

    - I never changed the sprite pixels per unit, which was a pita to get it proper positioned/scaled... in the next project i will definetly not make this mistake anymore.
    - Using 3D geometry as triggers, doors, traps was a bad idea

    Download MVP-1 (x64 windows only):

    Attached are some screenshots - including the original paper idea from ~1995.

    What do you think about this? It it okay for the first mvp? Is it fun to play? Too hard?
    Attached Files
    Last edited by Finalspace; 09-02-2016, 05:41 PM. Reason: typo
    My youtube channel: