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Amityville '76 - Horror / Exploration

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  • replied
    So Happy this project is still going Can't Wait to walk around this House.

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  • replied
    NICE! Glad you're back!

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  • replied
    Finally got back into my project,updated to latest Unreal version and been working on getting everything set up with new blueprints. Playing around with some new mechanics and working on a bunch of events and game play parts.Made some quick video's showing various areas I've been working on and some tests -







    Last edited by vagrantart; 10-16-2019, 02:22 PM.

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  • replied
    Couple of very short video experiment /teasers. I tried animating some handheld style cameras in the Unreal sequencer that might eventually work as a tour of the house.




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  • replied
    Hello, nice work.
    I am a fellow Adventure game developer. You can look up my project in the signature link. I sent you a friend request. MAybe we can share insights & tips & well just be friends.

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  • replied
    Got some time to work on my solo project this week and finally updated to 4.19.

    Next stage is all about props (only one room totally unfinished) but tons of details to add, drawers and cupboards to fill.

    Below is a quick concept poster I worked on for fun (based on one's from the 70's - early 80's period) and some recent shots of the house interior.











    Last edited by vagrantart; 06-24-2018, 02:13 PM.

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  • replied
    Some more screenshots from this weeks progress. Working on the boathouse and a speedboat, loosely based on a 1975 Trojan Express boat,the interior of the boat is a tight space so will have to do some blocking out and adjusting a few details and maybe a additional bit of detail to the boat hull to add some dirt and decals.



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  • replied
    Added some screenshots from the last week's progress. I've been working on dressing the basement laundry and finishing the living-room with a few big props and some clutter,updating some materials and adding to other rooms as I go. Currently working on a motorboat model to add to the boathouse and finish up that area.











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  • replied
    Great Update Buddy, Loving the look.

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  • replied
    Found some time to get back to working on the project and develop a couple of areas of the environment. The garage and boathouse are near the start point of the game so worked more into those areas and playing with lighting a lot more.

    The visual/ post process style is going to be a sort of 70's news camera look,been experimenting with that a lot since the concept is that it will adjust throughout the game and I don't want it to be too overboard when playing.

    Couple of screenshots showing the garage and under the stairs in the basement,this became known as the 'Red Room' (or the passage to hell if you saw the movie!) - in reality it was only a tiny space.








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  • replied
    I am amazed at the level of detail you are able to pull off man. It's incredible.

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  • replied
    Some more recent stuff,adding functional items like t.v and fireplace (made a little 70's sign off video poltergeist style for the t.v) and working on the basement room. Will eventually add decals and more wear and tear to floors and walls since this area actually had some grime to it.
    Lot of modelling for fridges/washer/dryers plus they can be interacted with. I've also been looking at enhancing the 70's look,experimenting with adding some chromatic aberration other post fx but not sure how far to push it (don't want the static look like in .gifs).






    Last edited by vagrantart; 09-03-2017, 03:58 PM.

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  • replied
    That still looks absolutely stunning man. Awesome work and love the lighting detail. It's amazing.

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  • replied
    Thanks,Yes all the lights are dynamic or stationary,I would love to have baked the whole map but everything's interactive including the lights. I'm still thinking a baked version would be nice for a crime scene mode also.
    Currently the lights are the biggest frame-rate killer (especially since the house is so tightly spaced) but I've tested setting up a a sort of custom culling I that should help with frame-rates.

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  • replied
    The level of detail and fine tuning is insane man. I have no crits at all. Are all your lights Dynamic? Just amazing man. Keep up the amazing work

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