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Amityville '76 - Horror / Exploration

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    #16
    Been a while since I updated,the project is still in progress but moving slowly off and on. Recently been adding some game play and working on adding atmosphere and various fx,also experimenting with the Nvidia 360 panorama image exporter.The aim eventually is to get a interactive promotional trailer made for Youtube 360 / VR but need to get more stable frame rate before then.

    Below are a couple of test images which can be interacted with on the Facebook page https://www.facebook.com/AmityvilleGame/






    Originally posted by nolea94 View Post
    Have you even been to the actual house in Long Island New York?
    No I havent been there,using a lot of old photos and even a bit of google maps to get as much info as possible.The house interior was recently photographed also so I will be adjusting my model to match what those show / be more accurate.

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      #17
      Well done you have nailed it. It looks exactley like the real thing cannot wait to play this when finnished good work. Please take a look at my game nothing left when you have chance thanks.

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        #18
        So realistic

        Click image for larger version

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          #19
          Originally posted by vagrantart View Post

          [/CENTER]
          Wow this looks amazing!

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            #20
            Man, this looks so great!
            Are you modeling "by hand" or using some kind of photogrammetry? It looks very realistic
            For materials, what software do you use?
            Thanks a lot and, please, keep this awesome job

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              #21
              Originally posted by FHC_Disco View Post
              Man, this looks so great!
              Are you modeling "by hand" or using some kind of photogrammetry? It looks very realistic
              For materials, what software do you use?
              Thanks a lot and, please, keep this awesome job
              Thanks!. I'm modelling by hand looking at a lot of photos,these are mostly first pass so next step which I've just started on is more accuracy (some newer photos of the house just appeared online so I'm adjusting my model based on those also).
              I use Maya / Photoshop and been using a lot of the example projects to look at materials and just experimenting.


              This was the last 360 image I tried out,all the interactive versions of the images can be tried out on Flickr also https://flic.kr/s/aHskW8Xi5C


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                #22
                Originally posted by vagrantart View Post

                This is awesome, i love it!
                So much Detail and love - i can feel the passion you put in it
                PS: Had to share it
                Last edited by UrbEx; 03-30-2017, 11:22 AM.

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                  #23
                  I've been working on updating my main house model to make it more accurate to the real location,adjusting the scale and polishing it a little. Also been making making progress adding more items to the house and experimenting a little with a baked light version of the house. Since my lights are all interactive / dynamic it's unlikely the final version will be baked but thinking it might make a interesting alternative mode.

                  Below is a preview of my latest 360 panorama test,the interactive version is on my facebook page https://www.facebook.com/AmityvilleGame/ and a couple of test images of baked lighting and progress on bathrooms.






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                    #24
                    Catches the feel exactly. Imagining the creeps that await us when we all start playing!

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                      #25
                      Looks good and can't wait to play it.

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                        #26
                        Epic work!
                        It's scary as is! Can't wait to see the final polished version.
                        What platforms are you planning to publish to?

                        May I suggest? When you get to the audio part, don't use music. The lightning, and the car's headlights, needs to emit WAY MORE light (I know it's a WIP) :P
                        Artstation

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                          #27
                          Aiming for PC just at the moment although it's still a long way off. I do actually plan on using music but for a specific reason and not overused,with it being set in the 70's I want to evoke that feel as much as possible and want the music to be atmospheric / ambient.
                          The references I'm using for the music are John Carpenters 'The Fog' and 'It follows' scores.

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                            #28
                            Messing around with the panorama images I took and decided to try converting them to video and see if they worked on Youtube 360 / VR. I noticed that my reflections don't come out as expected so will have to tackle that as well as adjusting lighting and quality for Youtube a bit.Currently I'm just using static images but aiming to make the final game trailer a full interactive experience like a preview for the game,once the house model is finished and gameplay is more advance will start working on that.

                            Last edited by vagrantart; 04-22-2017, 07:08 PM.

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                              #29
                              I spent the afternoon experimenting a little with the sequencer,needed a break from modelling and ended up putting together a quick little tease style video.It's still very early on and a ton of detail to be added but it was mostly just for my own amusement and it captured what I had in mind. Also testing out the preview of UE4.16 but seems the bug that effects my lighting hasn't been resolved yet so my frame-rates are still limited unless I re-think my lighting setups.

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                                #30
                                Looking Awesome Great Job

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