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    Solar System Simulator - WIP

    Solar System Simulator


    This is study project I'm doing for learning UE4 possibilities. I'm not a game developer (yet hehe) so the work pipeline and some process maybe were done in a different way.

    You can download the open project:

    Full Project: http://www.mediafire.com/download/id...ulator_4.4.rar

    Dev Package: Feel free to give a try (not ready yet): https://www.mediafire.com/folder/4vv...indowsNoEditor

    One of the things that I truly wanted in this project but it was beyond my skills capacity is a calendar feature, where you could fit the date you want and see the planets position config at that moment. This is an experimental project just to learn UE4 features and tools, it was not intended to be commercially used at any circumstances. if you want to help in this development it would be a pleasure to get your contributions. I appreciate everybody helps and I hope to contribute even more to the community. Have fun folks.



    Softwares:

    -3ds Max
    -Adobe Photoshop
    -Adobe After Effects
    -Adobe Audition
    -Absynth
    -Glueit – Sprite Sheet Maker

    To Do:

    -Calendar Feature
    -Ellipse orbits
    -Real size/distance mode
    -Improvements and fixes

    Bugs:
    -Saturn Ring disappears when distant
    -LOD issues
    -Fix sun particles

    Special Thanks to:
    Meathead: Joined me into Unreal Devs Community
    Yoeri Luos - tips and tricks
    Aaron Leaton - tips and tricks
    Peter Newton - BLUEEPRINTSS lol
    Venci - tips and blueprints
    Praseodyl - Controller and HUD Reference
    Ryan Shah - Spritesheet Animations - read his BOOK: https://forums.unrealengine.com/show...e-4-Blueprints
    Everyone else who also helped so far

    ------------------ UPDATE 06/28/2014 ------------------------
    This is a controller test that I'm still improving it with some folks help. At first google earth controllability was the reference I was looking for. Thanks to Praseodyl and Peter Newton on the help so far. Click here to jump to the video threath

    Also showing some spritesheets animations that will be used for mouse hover/click events in the planets. I did a tutorial about it, click here to see.
    Next step is to finish those spritesheets effects and users interfaces and implement the blueprints.


    ------------------ UPDATE 07/04/2014 ------------------------

    HUD concept and design

    Finished the HUD concept and textures are now ready to be imported into UE4. Some screenshots:

    Click image for larger version

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    Click image for larger version

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ID:	1052378a

    Click image for larger version

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ID:	1052377

    Any comments or suggestions are welcome

    ------------------ UPDATE 15/07/2014 ------------------------

    Click here to jump to the video preview post.
    Almost finishing the HUD implementation. I decided to do it nativaly with blueprints instead using html or java plugins (that imo still not a plausible solution for designers).

    -Added planet names
    -Add front HUD + button functions
    -Added press "space" to begin
    -Added begin game camera animation
    -Added time/speed slider feature
    -Small Bug fixes and implementations


    The HUD Blueprint preview. It took me some time to built those.
    Click image for larger version

Name:	2014-07-15 22_06_18-Event Graph.png
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    Special Thanks this time to Aaron, Jan and Peter (this is for u guys )
    Click image for larger version

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    Last edited by brunogbrito; 09-11-2014, 02:39 AM. Reason: fixed download links

    #2
    Reminds me of Cosmos! Great work! But whose Ryan Lee? Ryan Shah here :>
    KITATUS
    "Information shouldn't be behind a paywall, It should be free for all!"

    Comment


      #3
      Updating:

      This is a controller test that I'm still improving it with some folks help. At first google earth controllability was the reference I was looking for. Thanks to Praseodyl and Peter Newton on the help so far.

      Also showing some spritesheets animations that will be used for mouse hover/click events in the planets. I will make a tutorial about it.
      Next step is to finish those spritesheets effects and users interfaces and implement the blueprints.

      Comment


        #4
        Sharing a tutorial i did about sprite sheet sequence animations.

        Basic:

        Advanced: http://youtu.be/Jgzili3wZT4

        Comment


          #5
          Howdy brunobrito,

          The Solar System Simulator looks amazing. Fantastic work!

          Comment


            #6
            Loving the tutorials, Glad I could help!
            KITATUS
            "Information shouldn't be behind a paywall, It should be free for all!"

            Comment


              #7
              Hud

              HUD concept and design

              Finished the HUD concept and textures are now ready to be imported into UE4. Some screenshots:

              Click image for larger version

Name:	Hud01a.jpg
Views:	1
Size:	678.1 KB
ID:	1052379

              Click image for larger version

Name:	Hud02a.jpg
Views:	1
Size:	979.9 KB
ID:	1052378

              Click image for larger version

Name:	Hud03a.jpg
Views:	1
Size:	771.9 KB
ID:	1052377

              Any comments or suggestions are welcome
              Attached Files

              Comment


                #8
                Your planets look absolutely stunning! I love the way you are expressing the colors! Very vibrant!

                Comment


                  #9
                  10/10 would stare at these screenshots all day.
                  KITATUS
                  "Information shouldn't be behind a paywall, It should be free for all!"

                  Comment


                    #10
                    Like the HUD. Really beatifull !!

                    How will you do the HUD ? With Slate ? In Blueprint ? C++ ?

                    Comment


                      #11
                      That HUD looks awesome!

                      Comment


                        #12
                        WOOOOOWWW!!! that is soooo cool... i love space stuffs... xD

                        Comment


                          #13
                          Coherent UI, right?
                          KITATUS
                          "Information shouldn't be behind a paywall, It should be free for all!"

                          Comment


                            #14
                            Originally posted by KitatusStudios View Post
                            Coherent UI, right?
                            nope, But I'm seriously considering build with it, since idk how to implement those blueprints in UE4.
                            Each step in blueprints i make is a big achievement for me hehehe.

                            Comment


                              #15
                              Originally posted by Elendil View Post
                              Like the HUD. Really beatifull !!

                              How will you do the HUD ? With Slate ? In Blueprint ? C++ ?
                              At first I will try to build it in blueprints, to be honest idk how to do it yet, I'm looking some tutorials and documentation but this programming part its not my strongest. At worst senario I'll try coherent UI.
                              If anyone have ideas how to do it please link me a direction!

                              ps: What is slate?

                              Comment

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