One of the first things I was excited about with UE4 was the assertion that the timing problems with Kismet had been sorted out in BluePrints--so I was really excited to try creating some interactive music with BluePrints.
The first thing I did was take an old piece originally designed to loop indefinitely and set it up to loop until a key was pressed:
The first thing I did was take an old piece originally designed to loop indefinitely and set it up to loop until a key was pressed:
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