Hi all,
we are on a final approach for our first release of vrCluster.
http://vrcluster.io/
Our plugin is low level integration into UE rendering pipeline (own implementation of IStereoRendering interface) which gives superior performance in stereoscopic cluster and multi wall environments.
At a glance:
- multi pc (cluster), CAVE™, multiwall, stereo support
- scene objects sync (camera, animations, particles, etc)
- VRPN input (keys, axis, positioning)
- opengl quad buffer buffer support
- vsync, gsync and nvswapsync support
- asymetric frustums configuration for stereoscopic systems (perfect in 3D!)
- Blueprints access (vrpn data, load level events, etc)
- Easy configurable
- Cluster node listeners for remote launch
- Full details logging for troubleshooting
We performs tests using demos available at UE learning center:
ScifiHall Demo:
Realistic Rendering Demo:
Infiltrator ArtDemo:
All scenes shows superb performance in clustered stereoscopic setup of 8 nodes(pc + projector), 5760 x 1920 + floor (1920x1920).
thanks!
we are on a final approach for our first release of vrCluster.
http://vrcluster.io/
Our plugin is low level integration into UE rendering pipeline (own implementation of IStereoRendering interface) which gives superior performance in stereoscopic cluster and multi wall environments.
At a glance:
- multi pc (cluster), CAVE™, multiwall, stereo support
- scene objects sync (camera, animations, particles, etc)
- VRPN input (keys, axis, positioning)
- opengl quad buffer buffer support
- vsync, gsync and nvswapsync support
- asymetric frustums configuration for stereoscopic systems (perfect in 3D!)
- Blueprints access (vrpn data, load level events, etc)
- Easy configurable
- Cluster node listeners for remote launch
- Full details logging for troubleshooting
We performs tests using demos available at UE learning center:
ScifiHall Demo:
Realistic Rendering Demo:
Infiltrator ArtDemo:
All scenes shows superb performance in clustered stereoscopic setup of 8 nodes(pc + projector), 5760 x 1920 + floor (1920x1920).
thanks!
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