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Epitasis - Colorful Exploration and Puzzle Game

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  • #46
    Originally posted by Higuy8000 View Post
    in 4.12.5 (current version I'm on still), using the scene capture nodes can be very taxing on performance
    Hey dude, I came up with a little blueprint to turn off the scene capture node when not using it if you want. I observed a remarkable performance boost when using it.

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    • #47
      Originally posted by Afro viking View Post
      Hey dude, I came up with a little blueprint to turn off the scene capture node when not using it if you want. I observed a remarkable performance boost when using it.
      I do something like this already, but sure, I'd love to see it to see if theres something I could improve. Thanks!
      lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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      • #48
        Originally posted by Higuy8000 View Post
        I do something like this already, but sure, I'd love to see it to see if theres something I could improve. Thanks!
        http://i.imgur.com/sc75xFj.png
        The Was Recently Rendered node checks if the Portal2 Actor is on screen or was in the last 0.1 seconds, if it was, then the scene capture from portal1 that is used to create the material applied to Portal2 is set to visible and it does its job. If Portal2 is not on screen, Portal1's scene cap is turned off.

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        • #49
          Originally posted by Afro viking View Post
          http://i.imgur.com/sc75xFj.png
          The Was Recently Rendered node checks if the Portal2 Actor is on screen or was in the last 0.1 seconds, if it was, then the scene capture from portal1 that is used to create the material applied to Portal2 is set to visible and it does its job. If Portal2 is not on screen, Portal1's scene cap is turned off.
          Ah, this is fantastic. I did not realize there was a recently rendered node. This will be quite handy. Thank you!
          lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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          • #50
            Originally posted by Higuy8000 View Post
            Ah, this is fantastic. I did not realize there was a recently rendered node. This will be quite handy. Thank you!
            No worries. Say, do you have much experience with Scene Capture 2D portals like OP has? I have a portal, but when its Scene Cap is capturing the portal it is displaying its scene capture image onto, it bugs out... but only when I used Screen Aligned UV's in the Material I apply to the portal (created from the Scene Caps render target)

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            • #51
              Originally posted by Afro viking View Post
              No worries. Say, do you have much experience with Scene Capture 2D portals like OP has? I have a portal, but when its Scene Cap is capturing the portal it is displaying its scene capture image onto, it bugs out... but only when I used Screen Aligned UV's in the Material I apply to the portal (created from the Scene Caps render target)
              Well I am the OP lol.

              I'm not sure what the issue is your having exactly, but I did go through it all on the post on the previous page. Theres also a bunch of people who have explained it in other posts. Feel free to add me on skype (acct in profile) and maybe I can offer some more assistance.
              lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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              • #52
                Originally posted by Higuy8000 View Post
                Well I am the OP lol.
                So you are! Haha my bad.
                Okay, so if you create a "screen", with a scene capture pointing at it, then apply what the scene capture sees to the screen, you will get that cascading effect. If you apply a Screen Aligned UVs node inside the material editor to the screens material, it will bug out. Should be easy enough to replicate.

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                • #53
                  Oh and also set the shading model to unlit so you can actually see the buggy effect instead of whiteout

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                  • #54
                    Originally posted by Afro viking View Post
                    So you are! Haha my bad.
                    Okay, so if you create a "screen", with a scene capture pointing at it, then apply what the scene capture sees to the screen, you will get that cascading effect. If you apply a Screen Aligned UVs node inside the material editor to the screens material, it will bug out. Should be easy enough to replicate.
                    Again, just add me on skype. From this comment it sounds like your just rendering something recursively but nothing else, which would make sense why its just entirely white and nothing else?

                    My setup uses two blueprints, a portal and an exit node. The exit node is where it teleports the player and also includes a scene capture pointing away from the portal. The portal is linked to the exit node, grabs the scene capture and applies it to the portals material. Nothing points directly at the portal itself.
                    lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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                    • #55
                      I recently wrote a blog post about the origin of Epitasis and what the new year hopefully has in store for the project. If you're interested, check it out here.

                      I hope you all have had a wonderful holiday and a happy new year. Cheers!
                      lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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                      • #56
                        Not trying to triple post here, but heres also a recent article / interview I did with Kotaku if you'd like to check it and learn a little bit more about the design process on Epitasis and some of its influences!
                        lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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                        • #57
                          Some recent updates on the project:

                          I posted a breakdown on how I accomplished my water material and blueprint on my blog:



                          http://lucasgovatos.blogspot.com/201...breakdown.html

                          Had a nice little article on the game over at 80level:

                          https://80.lv/articles/epitasis-puzz...ired-by-tycho/

                          I've also begun working with concept artist Ivan Vujovic on a few pieces for the game! Heres a couple pieces:




                          I've also been working on a cool hologram shader, reminiscent of parallax mapping that was on a lot of stuff in Halo 3 and Halo Reach. It's based off a bit from a recent article over on 80level by another Unreal artist, but has a few tweaks/upgrades:



                          Overall it's been a good start to 2017. There's been a lot more in the works and I hope to share some more cool stuff about the game in the coming months. Thanks for looking
                          lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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                          • #58
                            Hey guys! I haven't posted over here in a while but the development of the project is going well. I should have a lot more updates soon as the year progresses, more and more cool stuff coming this way for Epitasis. Mostly just have not found the time to post updates as much as I would like.

                            As for now, here is some new pictures/wallpapers from the recent change from 4.12 to 4.16, which included the addition of volumetric lighting into the dynamic time of day cycle.







                            Lastly, here is some gifs of the volumetric lighting in action:



                            Last edited by Higuy8000; 05-30-2017, 08:32 PM.
                            lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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                            • #59
                              Originally posted by Higuy8000 View Post
                              I, too, played halo 1.


                              no anime girls

                              C+

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                              • #60
                                Added some fireflies in last night while working on some other FX stuff. Looks cool at night!

                                lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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