Those are some awesome color choices for the bushes.
If you want to know how dedicated I am to my cause of creating this world in my head, I've actually had this thread open in a separate tab since you directed me here lol. But hey, like I said, take your time and focus on your priorities first.
I did manage to find/figure out a couple things so far, albeit basic or buggy. The biggest issue I seem to be having with every method I've tried so far is this 'pop' when the teleport happens. My current method for creating the infinite hallway is just to make the hallway identical and really, really long, then just add some sort of obstructive fog in the mid point so you can't see the end or beginning, then teleport the player back to an earlier point. So far I need to figure out how to capture the left/right/height position of the player and apply that to where he gets moved back to, but I still feel I'd get that 'pop' even if everything is identical. Oh, and everything has to be in third person for my project.. So that probably makes it even more difficult.
However, for those interested in a poor man's door portal, I did find this on the forums.
If you want to know how dedicated I am to my cause of creating this world in my head, I've actually had this thread open in a separate tab since you directed me here lol. But hey, like I said, take your time and focus on your priorities first.
I did manage to find/figure out a couple things so far, albeit basic or buggy. The biggest issue I seem to be having with every method I've tried so far is this 'pop' when the teleport happens. My current method for creating the infinite hallway is just to make the hallway identical and really, really long, then just add some sort of obstructive fog in the mid point so you can't see the end or beginning, then teleport the player back to an earlier point. So far I need to figure out how to capture the left/right/height position of the player and apply that to where he gets moved back to, but I still feel I'd get that 'pop' even if everything is identical. Oh, and everything has to be in third person for my project.. So that probably makes it even more difficult.
However, for those interested in a poor man's door portal, I did find this on the forums.
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